#ifndef _PLAYERBOT_ASSASSINATIONROGUESTRATEGY_H #define _PLAYERBOT_ASSASSINATIONROGUESTRATEGY_H #include "MeleeCombatStrategy.h" class AssassinationRogueStrategy : public MeleeCombatStrategy { public: AssassinationRogueStrategy(PlayerbotAI* ai); public: virtual void InitTriggers(std::vector& triggers) override; virtual std::string const getName() override { return "melee"; } virtual NextAction** getDefaultActions() override; uint32 GetType() const override { return MeleeCombatStrategy::GetType() | STRATEGY_TYPE_DPS; } }; #endif