// /* // * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it // and/or modify it under version 2 of the License, or (at your option), any later version. // */ #ifndef _PLAYERBOT_RAIDULDUARTRIGGERCONTEXT_H #define _PLAYERBOT_RAIDULDUARTRIGGERCONTEXT_H #include "AiObjectContext.h" #include "NamedObjectContext.h" #include "RaidUlduarTriggers.h" class RaidUlduarTriggerContext : public NamedObjectContext { public: RaidUlduarTriggerContext() { creators["flame leviathan on vehicle"] = &RaidUlduarTriggerContext::flame_leviathan_on_vehicle; creators["flame leviathan vehicle near"] = &RaidUlduarTriggerContext::flame_leviathan_vehicle_near; creators["razorscale flying alone"] = &RaidUlduarTriggerContext::razorscale_flying_alone; creators["razorscale avoid devouring flames"] = &RaidUlduarTriggerContext::razorscale_avoid_devouring_flames; creators["razorscale avoid sentinel"] = &RaidUlduarTriggerContext::razorscale_avoid_sentinel; creators["razorscale avoid whirlwind"] = &RaidUlduarTriggerContext::razorscale_avoid_whirlwind; creators["razorscale grounded"] = &RaidUlduarTriggerContext::razorscale_grounded; creators["razorscale harpoon trigger"] = &RaidUlduarTriggerContext::razorscale_harpoon_trigger; creators["razorscale fuse armor trigger"] = &RaidUlduarTriggerContext::razorscale_fuse_armor_trigger; creators["iron assembly lightning tendrils trigger"] = &RaidUlduarTriggerContext::iron_assembly_lightning_tendrils_trigger; creators["iron assembly overload trigger"] = &RaidUlduarTriggerContext::iron_assembly_overload_trigger; creators["hodir biting cold"] = &RaidUlduarTriggerContext::hodir_biting_cold; creators["hodir near snowpacked icicle"] = &RaidUlduarTriggerContext::hodir_near_snowpacked_icicle; creators["freya near nature bomb"] = &RaidUlduarTriggerContext::freya_near_nature_bomb; creators["freya tank near eonars gift"] = &RaidUlduarTriggerContext::freya_tank_near_eonars_gift; } private: static Trigger* flame_leviathan_on_vehicle(PlayerbotAI* ai) { return new FlameLeviathanOnVehicleTrigger(ai); } static Trigger* flame_leviathan_vehicle_near(PlayerbotAI* ai) { return new FlameLeviathanVehicleNearTrigger(ai); } static Trigger* razorscale_flying_alone(PlayerbotAI* ai) { return new RazorscaleFlyingAloneTrigger(ai); } static Trigger* razorscale_avoid_devouring_flames(PlayerbotAI* ai) { return new RazorscaleDevouringFlamesTrigger(ai); } static Trigger* razorscale_avoid_sentinel(PlayerbotAI* ai) { return new RazorscaleAvoidSentinelTrigger(ai); } static Trigger* razorscale_avoid_whirlwind(PlayerbotAI* ai) { return new RazorscaleAvoidWhirlwindTrigger(ai); } static Trigger* razorscale_grounded(PlayerbotAI* ai) { return new RazorscaleGroundedTrigger(ai); } static Trigger* razorscale_harpoon_trigger(PlayerbotAI* ai) { return new RazorscaleHarpoonAvailableTrigger(ai); } static Trigger* razorscale_fuse_armor_trigger(PlayerbotAI* ai) { return new RazorscaleFuseArmorTrigger(ai); } static Trigger* iron_assembly_lightning_tendrils_trigger(PlayerbotAI* ai) { return new IronAssemblyLightningTendrilsTrigger(ai); } static Trigger* iron_assembly_overload_trigger(PlayerbotAI* ai) { return new IronAssemblyOverloadTrigger(ai); } static Trigger* hodir_biting_cold(PlayerbotAI* ai) { return new HodirBitingColdTrigger(ai); } static Trigger* hodir_near_snowpacked_icicle(PlayerbotAI* ai) { return new HodirNearSnowpackedIcicleTrigger(ai); } static Trigger* freya_near_nature_bomb(PlayerbotAI* ai) { return new FreyaNearNatureBombTrigger(ai); } static Trigger* freya_tank_near_eonars_gift(PlayerbotAI* ai) { return new FreyaTankNearEonarsGiftTrigger(ai); } }; #endif