/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_LASTSPELLCASTVALUE_H #define _PLAYERBOT_LASTSPELLCASTVALUE_H #include "Value.h" class PlayerbotAI; class LastSpellCast { public: LastSpellCast(); void Set(uint32 id, ObjectGuid target, time_t time); void Reset(); uint32 id; ObjectGuid target; time_t timer; }; class LastSpellCastValue : public ManualSetValue { public: LastSpellCastValue(PlayerbotAI* botAI, std::string const name = "last spell cast") : ManualSetValue(botAI, data, name) { } private: LastSpellCast data; }; #endif