/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_ARMSWARRIORSTRATEGY_H #define _PLAYERBOT_ARMSWARRIORSTRATEGY_H #include "GenericWarriorStrategy.h" class PlayerbotAI; class ArmsWarriorStrategy : public GenericWarriorStrategy { public: ArmsWarriorStrategy(PlayerbotAI* botAI); public: void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "arms"; } NextAction** getDefaultActions() override; uint32 GetType() const override { return STRATEGY_TYPE_COMBAT | STRATEGY_TYPE_DPS | STRATEGY_TYPE_MELEE; } }; #endif