#ifndef _PLAYERBOT_RAIDGRUULSLAIRTRIGGERS_H #define _PLAYERBOT_RAIDGRUULSLAIRTRIGGERS_H #include "Trigger.h" class HighKingMaulgarIsMainTankTrigger : public Trigger { public: HighKingMaulgarIsMainTankTrigger(PlayerbotAI* botAI) : Trigger(botAI, "high king maulgar is main tank") {} bool IsActive() override; }; class HighKingMaulgarIsFirstAssistTankTrigger : public Trigger { public: HighKingMaulgarIsFirstAssistTankTrigger(PlayerbotAI* botAI) : Trigger(botAI, "high king maulgar is first assist tank") {} bool IsActive() override; }; class HighKingMaulgarIsSecondAssistTankTrigger : public Trigger { public: HighKingMaulgarIsSecondAssistTankTrigger(PlayerbotAI* botAI) : Trigger(botAI, "high king maulgar is second assist tank") {} bool IsActive() override; }; class HighKingMaulgarIsMageTankTrigger : public Trigger { public: HighKingMaulgarIsMageTankTrigger(PlayerbotAI* botAI) : Trigger(botAI, "high king maulgar is mage tank") {} bool IsActive() override; }; class HighKingMaulgarIsMoonkinTankTrigger : public Trigger { public: HighKingMaulgarIsMoonkinTankTrigger(PlayerbotAI* botAI) : Trigger(botAI, "high king maulgar is moonkin tank") {} bool IsActive() override; }; class HighKingMaulgarDeterminingKillOrderTrigger : public Trigger { public: HighKingMaulgarDeterminingKillOrderTrigger(PlayerbotAI* botAI) : Trigger(botAI, "high king maulgar determining kill order") {} bool IsActive() override; }; class HighKingMaulgarHealerInDangerTrigger : public Trigger { public: HighKingMaulgarHealerInDangerTrigger(PlayerbotAI* botAI) : Trigger(botAI, "high king maulgar healers in danger") {} bool IsActive() override; }; class HighKingMaulgarBossChannelingWhirlwindTrigger : public Trigger { public: HighKingMaulgarBossChannelingWhirlwindTrigger(PlayerbotAI* botAI) : Trigger(botAI, "high king maulgar boss channeling whirlwind") {} bool IsActive() override; }; class HighKingMaulgarWildFelstalkerSpawnedTrigger : public Trigger { public: HighKingMaulgarWildFelstalkerSpawnedTrigger(PlayerbotAI* botAI) : Trigger(botAI, "high king maulgar wild felstalker spawned") {} bool IsActive() override; }; class HighKingMaulgarPullingOlmAndBlindeyeTrigger : public Trigger { public: HighKingMaulgarPullingOlmAndBlindeyeTrigger(PlayerbotAI* botAI) : Trigger(botAI, "high king maulgar pulling olm and blindeye") {} bool IsActive() override; }; class GruulTheDragonkillerBossEngagedByMainTankTrigger : public Trigger { public: GruulTheDragonkillerBossEngagedByMainTankTrigger(PlayerbotAI* botAI) : Trigger(botAI, "gruul the dragonkiller boss engaged by main tank") {} bool IsActive() override; }; class GruulTheDragonkillerBossEngagedByRangeTrigger : public Trigger { public: GruulTheDragonkillerBossEngagedByRangeTrigger(PlayerbotAI* botAI) : Trigger(botAI, "gruul the dragonkiller boss engaged by range") {} bool IsActive() override; }; class GruulTheDragonkillerIncomingShatterTrigger : public Trigger { public: GruulTheDragonkillerIncomingShatterTrigger(PlayerbotAI* botAI) : Trigger(botAI, "gruul the dragonkiller incoming shatter") {} bool IsActive() override; }; #endif