#include "CullingOfStratholmeMultipliers.h" #include "CullingOfStratholmeActions.h" #include "GenericSpellActions.h" #include "ChooseTargetActions.h" #include "MovementActions.h" #include "CullingOfStratholmeTriggers.h" #include "Action.h" float EpochMultiplier::GetValue(Action* action) { Unit* boss = AI_VALUE2(Unit*, "find target", "chrono-lord epoch"); if (!boss) { return 1.0f; } if (bot->getClass() == CLASS_HUNTER) { return 1.0f; } if (dynamic_cast(action)) { return 0.0f; } return 1.0f; }