#ifndef _PLAYERBOT_RAIDKARAZHANMULTIPLIERS_H #define _PLAYERBOT_RAIDKARAZHANMULTIPLIERS_H #include "Multiplier.h" class AttumenTheHuntsmanDisableTankAssistMultiplier : public Multiplier { public: AttumenTheHuntsmanDisableTankAssistMultiplier( PlayerbotAI* botAI) : Multiplier(botAI, "attumen the huntsman disable tank assist multiplier") {} virtual float GetValue(Action* action); }; class AttumenTheHuntsmanStayStackedMultiplier : public Multiplier { public: AttumenTheHuntsmanStayStackedMultiplier( PlayerbotAI* botAI) : Multiplier(botAI, "attumen the huntsman stay stacked multiplier") {} virtual float GetValue(Action* action); }; class AttumenTheHuntsmanWaitForDpsMultiplier : public Multiplier { public: AttumenTheHuntsmanWaitForDpsMultiplier( PlayerbotAI* botAI) : Multiplier(botAI, "attumen the huntsman wait for dps multiplier") {} virtual float GetValue(Action* action); }; class MaidenOfVirtueDisableCombatFormationMoveMultiplier : public Multiplier { public: MaidenOfVirtueDisableCombatFormationMoveMultiplier( PlayerbotAI* botAI) : Multiplier(botAI, "maiden of virtue disable combat formation move multiplier") {} virtual float GetValue(Action* action); }; class TheCuratorDisableTankAssistMultiplier : public Multiplier { public: TheCuratorDisableTankAssistMultiplier( PlayerbotAI* botAI) : Multiplier(botAI, "the curator disable tank assist multiplier") {} virtual float GetValue(Action* action); }; class TheCuratorDisableCombatFormationMoveMultiplier : public Multiplier { public: TheCuratorDisableCombatFormationMoveMultiplier( PlayerbotAI* botAI) : Multiplier(botAI, "the curator disable combat formation move multiplier") {} virtual float GetValue(Action* action); }; class TheCuratorDelayBloodlustAndHeroismMultiplier : public Multiplier { public: TheCuratorDelayBloodlustAndHeroismMultiplier( PlayerbotAI* botAI) : Multiplier(botAI, "the curator delay bloodlust and heroism multiplier") {} virtual float GetValue(Action* action); }; class ShadeOfAranArcaneExplosionDisableChargeMultiplier : public Multiplier { public: ShadeOfAranArcaneExplosionDisableChargeMultiplier( PlayerbotAI* botAI) : Multiplier(botAI, "shade of aran arcane explosion disable charge multiplier") {} virtual float GetValue(Action* action); }; class ShadeOfAranFlameWreathDisableMovementMultiplier : public Multiplier { public: ShadeOfAranFlameWreathDisableMovementMultiplier( PlayerbotAI* botAI) : Multiplier(botAI, "shade of aran flame wreath disable movement multiplier") {} virtual float GetValue(Action* action); }; class NetherspiteKeepBlockingBeamMultiplier : public Multiplier { public: NetherspiteKeepBlockingBeamMultiplier( PlayerbotAI* botAI) : Multiplier(botAI, "netherspite keep blocking beam multiplier") {} virtual float GetValue(Action* action); }; class NetherspiteWaitForDpsMultiplier : public Multiplier { public: NetherspiteWaitForDpsMultiplier( PlayerbotAI* botAI) : Multiplier(botAI, "netherspite wait for dps multiplier") {} virtual float GetValue(Action* action); }; class PrinceMalchezaarDisableAvoidAoeMultiplier : public Multiplier { public: PrinceMalchezaarDisableAvoidAoeMultiplier( PlayerbotAI* botAI) : Multiplier(botAI, "prince malchezaar disable avoid aoe multiplier") {} virtual float GetValue(Action* action); }; class PrinceMalchezaarEnfeebleKeepDistanceMultiplier : public Multiplier { public: PrinceMalchezaarEnfeebleKeepDistanceMultiplier( PlayerbotAI* botAI) : Multiplier(botAI, "prince malchezaar enfeeble keep distance multiplier") {} virtual float GetValue(Action* action); }; class PrinceMalchezaarDelayBloodlustAndHeroismMultiplier : public Multiplier { public: PrinceMalchezaarDelayBloodlustAndHeroismMultiplier( PlayerbotAI* botAI) : Multiplier(botAI, "prince malchezaar delay bloodlust and heroism multiplier") {} virtual float GetValue(Action* action); }; class NightbaneDisablePetsMultiplier : public Multiplier { public: NightbaneDisablePetsMultiplier( PlayerbotAI* botAI) : Multiplier(botAI, "nightbane disable pets multiplier") {} virtual float GetValue(Action* action); }; class NightbaneWaitForDpsMultiplier : public Multiplier { public: NightbaneWaitForDpsMultiplier( PlayerbotAI* botAI) : Multiplier(botAI, "nightbane wait for dps multiplier") {} virtual float GetValue(Action* action); }; class NightbaneDisableAvoidAoeMultiplier : public Multiplier { public: NightbaneDisableAvoidAoeMultiplier( PlayerbotAI* botAI) : Multiplier(botAI, "nightbane disable avoid aoe multiplier") {} virtual float GetValue(Action* action); }; class NightbaneDisableMovementMultiplier : public Multiplier { public: NightbaneDisableMovementMultiplier( PlayerbotAI* botAI) : Multiplier(botAI, "nightbane disable movement multiplier") {} virtual float GetValue(Action* action); }; #endif