/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_GENERICPALADINSTRATEGYACTIONNODEFACTORY_H #define _PLAYERBOT_GENERICPALADINSTRATEGYACTIONNODEFACTORY_H #include "Action.h" #include "NamedObjectContext.h" class PlayerbotAI; class GenericPaladinStrategyActionNodeFactory : public NamedObjectFactory { public: GenericPaladinStrategyActionNodeFactory() { creators["cleanse poison"] = &cleanse_poison; creators["cleanse disease"] = &cleanse_disease; creators["cleanse poison on party"] = &cleanse_poison_on_party; creators["cleanse disease on party"] = &cleanse_disease_on_party; creators["seal of corruption"] = &seal_of_corruption; creators["seal of vengeance"] = &seal_of_vengeance; creators["seal of command"] = &seal_of_command; creators["seal of wisdom"] = &seal_of_wisdom; creators["seal of justice"] = &seal_of_justice; creators["hand of reckoning"] = &hand_of_reckoning; creators["judgement of wisdom"] = &judgement_of_wisdom; creators["divine shield"] = &divine_shield; creators["flash of light"] = &flash_of_light; creators["flash of light on party"] = &flash_of_light_on_party; creators["retribution aura"] = &retribution_aura; creators["taunt spell"] = &hand_of_reckoning; creators["righteous defense"] = &righteous_defense; creators["avenger's shield"] = &avengers_shield; creators["divine sacrifice"] = &divine_sacrifice; } private: static ActionNode* retribution_aura(PlayerbotAI* /* ai */) { return new ActionNode("retribution aura", /*P*/ {}, /*A*/ { NextAction("devotion aura") }, /*C*/ {}); } static ActionNode* cleanse_poison(PlayerbotAI* /* ai */) { return new ActionNode("cleanse poison", /*P*/ {}, /*A*/ { NextAction("purify poison") }, /*C*/ {}); } static ActionNode* cleanse_disease(PlayerbotAI* /* ai */) { return new ActionNode("cleanse disease", /*P*/ {}, /*A*/ { NextAction("purify disease") }, /*C*/ {}); } static ActionNode* cleanse_poison_on_party(PlayerbotAI* /* ai */) { return new ActionNode("cleanse poison on party", /*P*/ {}, /*A*/ { NextAction("purify poison on party") }, /*C*/ {}); } static ActionNode* cleanse_disease_on_party(PlayerbotAI* /* ai */) { return new ActionNode("cleanse disease on party", /*P*/ {}, /*A*/ { NextAction("purify disease on party") }, /*C*/ {}); } static ActionNode* seal_of_corruption(PlayerbotAI* /* ai */) { return new ActionNode("seal of corruption", /*P*/ {}, /*A*/ { NextAction("seal of vengeance") }, /*C*/ {}); } static ActionNode* seal_of_vengeance(PlayerbotAI* /* ai */) { return new ActionNode("seal of vengeance", /*P*/ {}, /*A*/ { NextAction("seal of command") }, /*C*/ {}); } static ActionNode* seal_of_command(PlayerbotAI* /* ai */) { return new ActionNode("seal of command", /*P*/ {}, /*A*/ { NextAction("seal of righteousness") }, /*C*/ {}); } static ActionNode* seal_of_wisdom(PlayerbotAI* /* ai */) { return new ActionNode ("seal of wisdom", /*P*/ {}, /*A*/ { NextAction("seal of corruption") }, /*C*/ {}); } static ActionNode* seal_of_justice(PlayerbotAI* /* ai */) { return new ActionNode("seal of justice", /*P*/ {}, /*A*/ { NextAction("seal of corruption") }, /*C*/ {}); } static ActionNode* hand_of_reckoning(PlayerbotAI* /* ai */) { return new ActionNode("hand of reckoning", /*P*/ {}, /*A*/ { NextAction("righteous defense") }, /*C*/ {}); } static ActionNode* righteous_defense(PlayerbotAI* /* ai */) { return new ActionNode("righteous defense", /*P*/ {}, /*A*/ { NextAction("avenger's shield") }, /*C*/ {}); } static ActionNode* avengers_shield(PlayerbotAI* /* ai */) { return new ActionNode("avenger's shield", /*P*/ {}, /*A*/ { NextAction("judgement of wisdom") }, /*C*/ {}); } static ActionNode* divine_sacrifice(PlayerbotAI* /* ai */) { return new ActionNode("divine sacrifice", /*P*/ {}, /*A*/ {}, /*C*/ { NextAction("cancel divine sacrifice") }); } static ActionNode* judgement_of_wisdom(PlayerbotAI* /* ai */) { return new ActionNode("judgement of wisdom", /*P*/ {}, /*A*/ { NextAction("judgement of light") }, /*C*/ {}); } static ActionNode* divine_shield(PlayerbotAI* /* ai */) { return new ActionNode("divine shield", /*P*/ {}, /*A*/ { NextAction("divine protection") }, /*C*/ {}); } static ActionNode* flash_of_light(PlayerbotAI* /* ai */) { return new ActionNode("flash of light", /*P*/ {}, /*A*/ { NextAction("holy light") }, /*C*/ {}); } static ActionNode* flash_of_light_on_party(PlayerbotAI* /* ai */) { return new ActionNode("flash of light on party", /*P*/ {}, /*A*/ { NextAction("holy light on party") }, /*C*/ {}); } }; #endif