/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_GENERICSHAMANSTRATEGY_H #define _PLAYERBOT_GENERICSHAMANSTRATEGY_H #include "CombatStrategy.h" class PlayerbotAI; class GenericShamanStrategy : public CombatStrategy { public: GenericShamanStrategy(PlayerbotAI* botAI); void InitTriggers(std::vector& triggers) override; }; class ShamanBuffDpsStrategy : public Strategy { public: ShamanBuffDpsStrategy(PlayerbotAI* botAI) : Strategy(botAI) { } void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "bdps"; } }; class ShamanBuffManaStrategy : public Strategy { public: ShamanBuffManaStrategy(PlayerbotAI* botAI) : Strategy(botAI) { } void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "bmana"; } }; class ShamanCureStrategy : public Strategy { public: ShamanCureStrategy(PlayerbotAI* botAI) : Strategy(botAI) { } void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "cure"; } }; #endif