/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "GenericWarlockStrategy.h" #include "Playerbots.h" class GenericWarlockStrategyActionNodeFactory : public NamedObjectFactory { public: GenericWarlockStrategyActionNodeFactory() { // creators["summon voidwalker"] = &summon_voidwalker; creators["banish"] = &banish; } private: // static ActionNode* summon_voidwalker([[maybe_unused]] PlayerbotAI* botAI) //{ // return new ActionNode ("summon voidwalker", /*P*/ // nullptr, /*A*/ // NextAction::array(0, new NextAction("drain soul"), nullptr), /*C*/ // nullptr); //} static ActionNode* banish([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("banish", /*P*/ nullptr, /*A*/ NextAction::array(0, new NextAction("fear"), nullptr), /*C*/ nullptr); } }; GenericWarlockStrategy::GenericWarlockStrategy(PlayerbotAI* botAI) : RangedCombatStrategy(botAI) { actionNodeFactories.Add(new GenericWarlockStrategyActionNodeFactory()); } NextAction** GenericWarlockStrategy::getDefaultActions() { return NextAction::array(0, nullptr); } void GenericWarlockStrategy::InitTriggers(std::vector& triggers) { RangedCombatStrategy::InitTriggers(triggers); // triggers.push_back(new TriggerNode("shadow trance", NextAction::array(0, new NextAction("shadow bolt", 20.0f), // nullptr))); triggers.push_back(new TriggerNode("low health", NextAction::array(0, new NextAction("drain // life", 40.0f), nullptr))); triggers.push_back( new TriggerNode("low mana", NextAction::array(0, new NextAction("life tap", ACTION_EMERGENCY + 5), nullptr))); triggers.push_back( new TriggerNode("target critical health", NextAction::array(0, new NextAction("drain soul", 30.0f), nullptr))); // triggers.push_back(new TriggerNode("immolate", NextAction::array(0, new NextAction("immolate", 13.0f), new // NextAction("conflagrate", 13.0f), nullptr))); triggers.push_back(new TriggerNode("enemy too close for spell", // NextAction::array(0, new NextAction("flee", 49.0f), NULL))); } void WarlockBoostStrategy::InitTriggers(std::vector& triggers) { triggers.push_back( new TriggerNode("amplify curse", NextAction::array(0, new NextAction("amplify curse", 41.0f), nullptr))); } void WarlockCcStrategy::InitTriggers(std::vector& triggers) { triggers.push_back(new TriggerNode("banish", NextAction::array(0, new NextAction("banish on cc", 32.0f), nullptr))); triggers.push_back(new TriggerNode("fear", NextAction::array(0, new NextAction("fear on cc", 33.0f), nullptr))); }