#ifndef _PLAYERBOT_FLIGHTMASTER_H #define _PLAYERBOT_FLIGHTMASTER_H #include "Creature.h" #include "Player.h" #include "TravelMgr.h" class FlightMasterCache { public: static FlightMasterCache& Instance() { static FlightMasterCache instance; return instance; } Creature* GetNearestFlightMaster(Player* bot); void AddHordeFlightMaster(uint32 entry, WorldPosition pos); void AddAllianceFlightMaster(uint32 entry, WorldPosition pos); private: FlightMasterCache() = default; ~FlightMasterCache() = default; FlightMasterCache(const FlightMasterCache&) = delete; FlightMasterCache& operator=(const FlightMasterCache&) = delete; FlightMasterCache(FlightMasterCache&&) = delete; FlightMasterCache& operator=(FlightMasterCache&&) = delete; std::map allianceFlightMasterCache; std::map hordeFlightMasterCache; }; #endif