#include "RaidNaxxStrategy.h" #include "RaidNaxxMultipliers.h" void RaidNaxxStrategy::InitTriggers(std::vector& triggers) { // Grobbulus triggers.push_back(new TriggerNode( "mutating injection", NextAction::array(0, new NextAction("grobbulus go behind the boss", ACTION_RAID + 2), nullptr))); triggers.push_back( new TriggerNode("mutating injection removed", NextAction::array(0, new NextAction("grobbulus move center", ACTION_RAID + 1), nullptr))); triggers.push_back(new TriggerNode( "grobbulus cloud", NextAction::array(0, new NextAction("rotate grobbulus", ACTION_RAID + 1), nullptr))); // Heigan the Unclean triggers.push_back(new TriggerNode( "heigan melee", NextAction::array(0, new NextAction("heigan dance melee", ACTION_RAID + 1), nullptr))); triggers.push_back(new TriggerNode( "heigan ranged", NextAction::array(0, new NextAction("heigan dance ranged", ACTION_RAID + 1), nullptr))); // Kel'Thuzad triggers.push_back(new TriggerNode( "kel'thuzad", NextAction::array(0, new NextAction("kel'thuzad position", ACTION_RAID + 2), new NextAction("kel'thuzad choose target", ACTION_RAID + 1), nullptr))); // Anub'Rekhan triggers.push_back(new TriggerNode( "anub'rekhan", NextAction::array(0, new NextAction("anub'rekhan position", ACTION_RAID + 1), nullptr))); // Thaddius triggers.push_back( new TriggerNode("thaddius phase pet", NextAction::array(0, new NextAction("thaddius attack nearest pet", ACTION_RAID + 1), nullptr))); triggers.push_back(new TriggerNode("thaddius phase pet lose aggro", NextAction::array(0, new NextAction("taunt spell", ACTION_RAID + 2), nullptr))); triggers.push_back( new TriggerNode("thaddius phase transition", NextAction::array(0, new NextAction("thaddius move to platform", ACTION_RAID + 1), nullptr))); triggers.push_back( new TriggerNode("thaddius phase thaddius", NextAction::array(0, new NextAction("thaddius move polarity", ACTION_RAID + 1), nullptr))); // Instructor Razuvious triggers.push_back(new TriggerNode( "razuvious tank", NextAction::array(0, new NextAction("razuvious use obedience crystal", ACTION_RAID + 1), nullptr))); triggers.push_back(new TriggerNode( "razuvious nontank", NextAction::array(0, new NextAction("razuvious target", ACTION_RAID + 1), nullptr))); // four horseman triggers.push_back(new TriggerNode( "horseman attractors", NextAction::array(0, new NextAction("horseman attract alternatively", ACTION_RAID + 1), nullptr))); triggers.push_back( new TriggerNode("horseman except attractors", NextAction::array(0, new NextAction("horseman attack in order", ACTION_RAID + 1), nullptr))); // sapphiron triggers.push_back( new TriggerNode("sapphiron ground", NextAction::array(0, new NextAction("sapphiron ground position", ACTION_RAID + 1), nullptr))); triggers.push_back( new TriggerNode("sapphiron flight", NextAction::array(0, new NextAction("sapphiron flight position", ACTION_RAID + 1), nullptr))); // Gluth triggers.push_back( new TriggerNode("gluth", NextAction::array(0, new NextAction("gluth choose target", ACTION_RAID + 1), new NextAction("gluth position", ACTION_RAID + 1), new NextAction("gluth slowdown", ACTION_RAID), nullptr))); triggers.push_back(new TriggerNode("gluth main tank mortal wound", NextAction::array(0, new NextAction("taunt spell", ACTION_RAID + 1), nullptr))); // Loatheb triggers.push_back(new TriggerNode( "loatheb", NextAction::array(0, new NextAction("loatheb position", ACTION_RAID + 1), new NextAction("loatheb choose target", ACTION_RAID + 1), nullptr))); } void RaidNaxxStrategy::InitMultipliers(std::vector& multipliers) { multipliers.push_back(new GrobbulusMultiplier(botAI)); multipliers.push_back(new HeiganDanceMultiplier(botAI)); multipliers.push_back(new LoathebGenericMultiplier(botAI)); multipliers.push_back(new ThaddiusGenericMultiplier(botAI)); multipliers.push_back(new SapphironGenericMultiplier(botAI)); multipliers.push_back(new InstructorRazuviousGenericMultiplier(botAI)); multipliers.push_back(new KelthuzadGenericMultiplier(botAI)); multipliers.push_back(new AnubrekhanGenericMultiplier(botAI)); multipliers.push_back(new FourhorsemanGenericMultiplier(botAI)); // multipliers.push_back(new GothikGenericMultiplier(botAI)); multipliers.push_back(new GluthGenericMultiplier(botAI)); }