#ifndef _PLAYERBOT_RAIDBWLACTIONS_H #define _PLAYERBOT_RAIDBWLACTIONS_H #include "Action.h" #include "AttackAction.h" #include "GenericActions.h" #include "MovementActions.h" #include "PlayerbotAI.h" #include "Playerbots.h" class BwlOnyxiaScaleCloakAuraCheckAction : public Action { public: BwlOnyxiaScaleCloakAuraCheckAction(PlayerbotAI* botAI) : Action(botAI, "bwl onyxia scale cloak aura check") {} bool Execute(Event event) override; bool isUseful() override; }; class BwlTurnOffSuppressionDeviceAction : public Action { public: BwlTurnOffSuppressionDeviceAction(PlayerbotAI* botAI) : Action(botAI, "bwl turn off suppression device") {} bool Execute(Event event) override; }; #endif