#include "RaidUlduarMultipliers.h" #include "ChooseTargetActions.h" #include "DKActions.h" #include "DruidActions.h" #include "DruidBearActions.h" #include "FollowActions.h" #include "GenericActions.h" #include "GenericSpellActions.h" #include "HunterActions.h" #include "MageActions.h" #include "MovementActions.h" #include "PaladinActions.h" #include "PriestActions.h" #include "RaidUlduarActions.h" #include "ReachTargetActions.h" #include "RogueActions.h" #include "ScriptedCreature.h" #include "ShamanActions.h" #include "UseMeetingStoneAction.h" #include "WarriorActions.h" float FlameLeviathanMultiplier::GetValue(Action* action) { // if (dynamic_cast(action)) // return 0.0f; return 1.0f; }