#include "RaidBwlStrategy.h" #include "Strategy.h" void RaidBwlStrategy::InitTriggers(std::vector& triggers) { triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("bwl check onyxia scale cloak", ACTION_RAID), NULL))); triggers.push_back(new TriggerNode("bwl suppression device", NextAction::array(0, new NextAction("bwl turn off suppression device", ACTION_RAID), NULL))); triggers.push_back(new TriggerNode("bwl affliction bronze", NextAction::array(0, new NextAction("bwl use hourglass sand", ACTION_RAID), NULL))); }