/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "WarriorTriggers.h" #include "Playerbots.h" bool BloodrageBuffTrigger::IsActive() { return AI_VALUE2(uint8, "health", "self target") >= sPlayerbotAIConfig->mediumHealth && AI_VALUE2(uint8, "rage", "self target") < 20; }