/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_WAITFORATTACKACTION_H #define _PLAYERBOT_WAITFORATTACKACTION_H #include "MovementActions.h" class PlayerbotAI; class WaitForAttackKeepSafeDistanceAction : public MovementAction { public: WaitForAttackKeepSafeDistanceAction(PlayerbotAI* botAI) : MovementAction(botAI, "wait for attack keep safe distance") {} bool Execute(Event event) override; }; class SetWaitForAttackTimeAction : public Action { public: SetWaitForAttackTimeAction(PlayerbotAI* botAI) : Action(botAI, "wait for attack time") {} bool Execute(Event event) override; }; #endif