/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #include "NearestNpcsValue.h" #include "CellImpl.h" #include "GridNotifiers.h" #include "GridNotifiersImpl.h" #include "Playerbots.h" #include "Vehicle.h" void NearestNpcsValue::FindUnits(std::list& targets) { Acore::AnyUnitInObjectRangeCheck u_check(bot, range); Acore::UnitListSearcher searcher(bot, targets, u_check); Cell::VisitObjects(bot, searcher, range); } bool NearestNpcsValue::AcceptUnit(Unit* unit) { return !unit->IsPlayer(); } void NearestHostileNpcsValue::FindUnits(std::list& targets) { Acore::AnyUnitInObjectRangeCheck u_check(bot, range); Acore::UnitListSearcher searcher(bot, targets, u_check); Cell::VisitObjects(bot, searcher, range); } bool NearestHostileNpcsValue::AcceptUnit(Unit* unit) { if (!unit || !unit->IsInWorld() || unit->IsDuringRemoveFromWorld()) return false; if (unit->IsPlayer()) return false; return unit->IsHostileTo(bot); } void NearestVehiclesValue::FindUnits(std::list& targets) { Acore::AnyUnitInObjectRangeCheck u_check(bot, range); Acore::UnitListSearcher searcher(bot, targets, u_check); Cell::VisitObjects(bot, searcher, range); } bool NearestVehiclesValue::AcceptUnit(Unit* unit) { if (!unit || !unit->IsVehicle() || !unit->IsAlive()) return false; Vehicle* veh = unit->GetVehicleKit(); if (!veh || !veh->GetAvailableSeatCount()) return false; return true; } void NearestTriggersValue::FindUnits(std::list& targets) { Acore::AnyUnfriendlyUnitInObjectRangeCheck u_check(bot, bot, range); Acore::UnitListSearcher searcher(bot, targets, u_check); Cell::VisitObjects(bot, searcher, range); } bool NearestTriggersValue::AcceptUnit(Unit* unit) { return !unit->IsPlayer(); } void NearestTotemsValue::FindUnits(std::list& targets) { Acore::AnyUnitInObjectRangeCheck u_check(bot, range); Acore::UnitListSearcher searcher(bot, targets, u_check); Cell::VisitObjects(bot, searcher, range); } bool NearestTotemsValue::AcceptUnit(Unit* unit) { return unit->IsTotem(); }