#include "RaidMcStrategy.h" #include "Strategy.h" void RaidMcStrategy::InitTriggers(std::vector& triggers) { triggers.push_back( new TriggerNode("mc living bomb debuff", NextAction::array(0, new NextAction("mc check should move from group", ACTION_RAID), nullptr))); triggers.push_back( new TriggerNode("mc baron geddon inferno", NextAction::array(0, new NextAction("mc move from baron geddon", ACTION_RAID), nullptr))); }