/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #include "AggressiveStrategy.h" #include "Playerbots.h" void AggressiveStrategy::InitTriggers(std::vector& triggers) { triggers.push_back( new TriggerNode( "no target", { NextAction("aggressive target", 4.0f) } ) ); }