#ifndef _PLAYERBOT_RAIDNAXXSTRATEGY_H #define _PLAYERBOT_RAIDNAXXSTRATEGY_H #include "AiObjectContext.h" #include "Multiplier.h" #include "Strategy.h" class RaidNaxxStrategy : public Strategy { public: RaidNaxxStrategy(PlayerbotAI* ai) : Strategy(ai) {} virtual std::string const getName() override { return "naxx"; } virtual void InitTriggers(std::vector& triggers) override; virtual void InitMultipliers(std::vector& multipliers) override; }; #endif