/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "HunterTriggers.h" #include "HunterActions.h" #include "Playerbots.h" #include "ServerFacade.h" bool HunterNoStingsActiveTrigger::IsActive() { Unit* target = AI_VALUE(Unit*, "current target"); return target && AI_VALUE2(uint8, "health", "current target") > 40 && !botAI->HasAura("serpent sting", target) && !botAI->HasAura("scorpid sting", target) && !botAI->HasAura("viper sting", target); } bool HuntersPetDeadTrigger::IsActive() { return AI_VALUE(bool, "pet dead") && !AI_VALUE2(bool, "mounted", "self target"); } bool HuntersPetLowHealthTrigger::IsActive() { Unit* pet = AI_VALUE(Unit*, "pet target"); return pet && AI_VALUE2(uint8, "health", "pet target") < 40 && !AI_VALUE2(bool, "dead", "pet target") && !AI_VALUE2(bool, "mounted", "self target"); } bool HunterPetNotHappy::IsActive() { return !AI_VALUE(bool, "pet happy") && !AI_VALUE2(bool, "mounted", "self target"); } bool HunterAspectOfTheViperTrigger::IsActive() { return SpellTrigger::IsActive() && !botAI->HasAura(spell, GetTarget()); } bool HunterAspectOfThePackTrigger::IsActive() { return BuffTrigger::IsActive() && !botAI->HasAura("aspect of the cheetah", GetTarget()); }; bool HunterLowAmmoTrigger::IsActive() { return bot->GetGroup() && (AI_VALUE2(uint32, "item count", "ammo") < 100) && (AI_VALUE2(uint32, "item count", "ammo") > 0); } bool HunterHasAmmoTrigger::IsActive() { return !AmmoCountTrigger::IsActive(); } bool SwitchToRangedTrigger::IsActive() { Unit* target = AI_VALUE(Unit*, "current target"); return botAI->HasStrategy("close", BOT_STATE_COMBAT) && target && (target->GetVictim() != bot || sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float, "distance", "current target"), 8.0f)); } bool SwitchToMeleeTrigger::IsActive() { Unit* target = AI_VALUE(Unit*, "current target"); return botAI->HasStrategy("ranged", BOT_STATE_COMBAT) && target && (target->GetVictim() == bot || sServerFacade->IsDistanceLessOrEqualThan(AI_VALUE2(float, "distance", "current target"), 8.0f)); }