/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_MELEECOMBATSTRATEGY_H #define _PLAYERBOT_MELEECOMBATSTRATEGY_H #include "CombatStrategy.h" class PlayerbotAI; class MeleeCombatStrategy : public CombatStrategy { public: MeleeCombatStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) { } void InitTriggers(std::vector& triggers) override; uint32 GetType() const override { return STRATEGY_TYPE_COMBAT | STRATEGY_TYPE_MELEE; } std::string const getName() override { return "close"; } }; class SetBehindCombatStrategy : public CombatStrategy { public: SetBehindCombatStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) { } void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "behind"; } }; #endif