/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_PRIESTNONCOMBATSTRATEGY_H #define _PLAYERBOT_PRIESTNONCOMBATSTRATEGY_H #include "NonCombatStrategy.h" class PlayerbotAI; class PriestNonCombatStrategy : public NonCombatStrategy { public: PriestNonCombatStrategy(PlayerbotAI* botAI); void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "nc"; } }; class PriestBuffStrategy : public NonCombatStrategy { public: PriestBuffStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) { } void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "buff"; } }; class PriestShadowResistanceStrategy : public NonCombatStrategy { public: PriestShadowResistanceStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) { } void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "rshadow"; } }; #endif