#ifndef _PLAYERBOT_RAIDAQ20STRATEGY_H #define _PLAYERBOT_RAIDAQ20STRATEGY_H #include "Strategy.h" class RaidAq20Strategy : public Strategy { public: RaidAq20Strategy(PlayerbotAI* ai) : Strategy(ai) {} virtual std::string const getName() override { return "aq20"; } virtual void InitTriggers(std::vector& triggers) override; // virtual void InitMultipliers(std::vector &multipliers) override; }; #endif