#ifndef _PLAYERBOT_TBCDUNGEONAUCHENAICRYPTSACTIONCONTEXT_H #define _PLAYERBOT_TBCDUNGEONAUCHENAICRYPTSACTIONCONTEXT_H #include "AiObjectContext.h" #include "Action.h" #include "AuchenaiCryptsActions.h" class TbcDungeonAuchenaiCryptsActionContext : public NamedObjectContext { public: TbcDungeonAuchenaiCryptsActionContext() : NamedObjectContext(false, true) { creators["shirrak tank position boss"] = &TbcDungeonAuchenaiCryptsActionContext::shirrak_tank_position_boss; creators["shirrak flee focus fire"] = &TbcDungeonAuchenaiCryptsActionContext::shirrak_flee_focus_fire; creators["shirrak ranged keep distance"] = &TbcDungeonAuchenaiCryptsActionContext::shirrak_ranged_keep_distance; } private: static Action* shirrak_tank_position_boss( PlayerbotAI* botAI) { return new ShirrakTankPositionBossAction(botAI); } static Action* shirrak_flee_focus_fire( PlayerbotAI* botAI) { return new ShirrakFleeFocusFireAction(botAI); } static Action* shirrak_ranged_keep_distance( PlayerbotAI* botAI) { return new ShirrakRangedKeepDistanceAction(botAI); } }; #endif