/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_RESTODRUIDSTRATEGY_H #define _PLAYERBOT_RESTODRUIDSTRATEGY_H #include "GenericDruidStrategy.h" #include "Strategy.h" class PlayerbotAI; class RestoDruidStrategy : public GenericDruidStrategy { public: RestoDruidStrategy(PlayerbotAI* botAI); void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "resto"; } uint32 GetType() const override { return STRATEGY_TYPE_RANGED | STRATEGY_TYPE_HEAL; } }; class DruidBlanketStrategy : public Strategy { public: DruidBlanketStrategy(PlayerbotAI* botAI) : Strategy(botAI) {} void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "blanketing"; } }; class DruidTranquilityStrategy : public Strategy { public: DruidTranquilityStrategy(PlayerbotAI* botAI) : Strategy(botAI) {} void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "tranquility"; } }; #endif