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No commits in common. "f9fce0128272c141bcd455093598f55b46e14c17" and "ade388cba092b3a96fbca6e1799519d67f86fd06" have entirely different histories.

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@ -2228,37 +2228,30 @@ bool PlayerbotAI::IsHealAssistantOfIndex(Player* player, int index)
{ {
Group* group = player->GetGroup(); Group* group = player->GetGroup();
if (!group) if (!group)
{
return false; return false;
}
Group::MemberSlotList const& slots = group->GetMemberSlots(); std::vector<Player*> assistantHealers;
int counter = 0; std::vector<Player*> nonAssistantHealers;
std::vector<Player*> allHealers;
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next()) for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{ {
Player* member = ref->GetSource(); Player* member = ref->GetSource();
if (group->IsAssistant(member->GetGUID()) && IsHeal(member)) if (!member || !IsHeal(member))
{ continue;
if (index == counter)
{ if (group->IsAssistant(member->GetGUID()))
return player == member; assistantHealers.push_back(member);
} else
counter++; nonAssistantHealers.push_back(member);
}
} }
// Non-assistants
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next()) // Combine: assistants before non-assistants
{ allHealers.insert(allHealers.end(), assistantHealers.begin(), assistantHealers.end());
Player* member = ref->GetSource(); allHealers.insert(allHealers.end(), nonAssistantHealers.begin(), nonAssistantHealers.end());
if (!group->IsAssistant(member->GetGUID()) && IsHeal(member))
{ // Return true if index is valid and matches healer at that index
if (index == counter) return (index >= 0 && index < static_cast<int>(allHealers.size())) ? player == allHealers[index] : false;
{
return player == member;
}
counter++;
}
}
return false;
} }
bool PlayerbotAI::IsRangedDps(Player* player, bool bySpec) { return IsRanged(player, bySpec) && IsDps(player, bySpec); } bool PlayerbotAI::IsRangedDps(Player* player, bool bySpec) { return IsRanged(player, bySpec) && IsDps(player, bySpec); }
@ -2267,37 +2260,30 @@ bool PlayerbotAI::IsRangedDpsAssistantOfIndex(Player* player, int index)
{ {
Group* group = player->GetGroup(); Group* group = player->GetGroup();
if (!group) if (!group)
{
return false; return false;
}
Group::MemberSlotList const& slots = group->GetMemberSlots(); std::vector<Player*> assistantRangedDps;
int counter = 0; std::vector<Player*> nonAssistantRangedDps;
std::vector<Player*> allRangedDps;
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next()) for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{ {
Player* member = ref->GetSource(); Player* member = ref->GetSource();
if (group->IsAssistant(member->GetGUID()) && IsRangedDps(member)) if (!member || !IsRangedDps(member))
{ continue;
if (index == counter)
{ if (group->IsAssistant(member->GetGUID()))
return player == member; assistantRangedDps.push_back(member);
} else
counter++; nonAssistantRangedDps.push_back(member);
}
} }
// Non-assistants
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next()) // Combine: assistants before non-assistants
{ allRangedDps.insert(allRangedDps.end(), assistantRangedDps.begin(), assistantRangedDps.end());
Player* member = ref->GetSource(); allRangedDps.insert(allRangedDps.end(), nonAssistantRangedDps.begin(), nonAssistantRangedDps.end());
if (!group->IsAssistant(member->GetGUID()) && IsRangedDps(member))
{ // Return true if index is valid and matches DPS at that index, otherwise false
if (index == counter) return (index >= 0 && index < static_cast<int>(allRangedDps.size())) ? player == allRangedDps[index] : false;
{
return player == member;
}
counter++;
}
}
return false;
} }
bool PlayerbotAI::IsAssistTank(Player* player) { return IsTank(player) && !IsMainTank(player); } bool PlayerbotAI::IsAssistTank(Player* player) { return IsTank(player) && !IsMainTank(player); }
@ -2306,37 +2292,30 @@ bool PlayerbotAI::IsAssistTankOfIndex(Player* player, int index)
{ {
Group* group = player->GetGroup(); Group* group = player->GetGroup();
if (!group) if (!group)
{
return false; return false;
}
Group::MemberSlotList const& slots = group->GetMemberSlots(); std::vector<Player*> assistTanks;
int counter = 0; std::vector<Player*> nonAssistTanks;
std::vector<Player*> allTanks;
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next()) for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{ {
Player* member = ref->GetSource(); Player* member = ref->GetSource();
if (group->IsAssistant(member->GetGUID()) && IsAssistTank(member)) if (!member || !IsAssistTank(member))
{ continue;
if (index == counter)
{ if (group->IsAssistant(member->GetGUID()))
return player == member; assistTanks.push_back(member);
} else
counter++; nonAssistTanks.push_back(member);
}
} }
// Non-assistants
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next()) // Combine: assistants before non-assistants
{ allTanks.insert(allTanks.end(), assistTanks.begin(), assistTanks.end());
Player* member = ref->GetSource(); allTanks.insert(allTanks.end(), nonAssistTanks.begin(), nonAssistTanks.end());
if (!group->IsAssistant(member->GetGUID()) && IsAssistTank(member))
{ // Return true if index is valid and matches tank at that index, otherwise false
if (index == counter) return (index >= 0 && index < static_cast<int>(allTanks.size())) ? player == allTanks[index] : false;
{
return player == member;
}
counter++;
}
}
return false;
} }
namespace acore namespace acore