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https://github.com/liyunfan1223/mod-playerbots.git
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f989976c93
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62ef4b63b1
@ -23,20 +23,12 @@ namespace ai::gbless
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namespace
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{
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constexpr uint32 GREATER_BLESSING_ASSIGNMENT_CACHE_MS = 4 * 1000;
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constexpr uint32 GREATER_BLESSING_PENDING_ASSIGNMENT_CACHE_MS = 500;
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constexpr uint32 GREATER_BLESSING_PENDING_ASSIGNMENT_CACHE_MS = 100;
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constexpr uint8 MAX_BLESSING_SLOTS = 4;
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constexpr uint8 MAX_CLASS_ID = 12;
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constexpr size_t BaseBlessingCategoryCount = MAX_BLESSING_SLOTS;
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enum PaladinBlessingCapability : uint8
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{
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PALADIN_BLESSING_CAPABILITY_NONE = 0,
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PALADIN_BLESSING_CAPABILITY_IMPROVED_WISDOM = 1 << 0,
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PALADIN_BLESSING_CAPABILITY_IMPROVED_MIGHT = 1 << 1,
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PALADIN_BLESSING_CAPABILITY_SANCTUARY = 1 << 2
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};
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constexpr size_t BaseBlessingIndex(BaseBlessingCategory category)
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{
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return static_cast<size_t>(static_cast<uint8>(category) - static_cast<uint8>(BASE_MIGHT));
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@ -66,38 +58,22 @@ namespace
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(!left.byRole || left.role == right.role);
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}
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uint8 GetPaladinBlessingCapabilities(Player* player)
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int TalentScore(Player* player)
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{
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if (!player)
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return PALADIN_BLESSING_CAPABILITY_NONE;
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return 0;
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uint8 capabilities = PALADIN_BLESSING_CAPABILITY_NONE;
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int score = 0;
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if (player->HasAura(SPELL_IMPROVED_MIGHT_R1) ||
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player->HasAura(SPELL_IMPROVED_MIGHT_R2))
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{
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capabilities |= PALADIN_BLESSING_CAPABILITY_IMPROVED_MIGHT;
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score += 2;
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}
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if (player->HasAura(SPELL_IMPROVED_WISDOM_R1) ||
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player->HasAura(SPELL_IMPROVED_WISDOM_R2))
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{
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capabilities |= PALADIN_BLESSING_CAPABILITY_IMPROVED_WISDOM;
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}
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if (player->HasSpell(ai::paladin::SPELL_BLESSING_OF_SANCTUARY))
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capabilities |= PALADIN_BLESSING_CAPABILITY_SANCTUARY;
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return capabilities;
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}
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int TalentScore(Player* player)
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{
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uint8 const capabilities = GetPaladinBlessingCapabilities(player);
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int score = 0;
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if (capabilities & PALADIN_BLESSING_CAPABILITY_IMPROVED_MIGHT)
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score += 2;
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if (capabilities & PALADIN_BLESSING_CAPABILITY_IMPROVED_WISDOM)
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score += 1;
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}
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return score;
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}
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@ -107,23 +83,23 @@ namespace
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if (!player)
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return std::numeric_limits<int>::min() / 4;
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uint8 const capabilities = GetPaladinBlessingCapabilities(player);
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if (category == BASE_SANCTUARY)
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{
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if (!(capabilities & PALADIN_BLESSING_CAPABILITY_SANCTUARY))
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if (!player->HasSpell(ai::paladin::SPELL_BLESSING_OF_SANCTUARY))
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return std::numeric_limits<int>::min() / 4;
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return 2;
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}
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if (category == BASE_MIGHT &&
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(capabilities & PALADIN_BLESSING_CAPABILITY_IMPROVED_MIGHT))
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(player->HasAura(SPELL_IMPROVED_MIGHT_R1) ||
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player->HasAura(SPELL_IMPROVED_MIGHT_R2)))
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{
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return 1;
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}
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if (category == BASE_WISDOM &&
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(capabilities & PALADIN_BLESSING_CAPABILITY_IMPROVED_WISDOM))
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(player->HasAura(SPELL_IMPROVED_WISDOM_R1) ||
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player->HasAura(SPELL_IMPROVED_WISDOM_R2)))
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{
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return 1;
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}
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@ -131,50 +107,6 @@ namespace
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return 0;
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}
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void SelectActivePaladinPool(
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std::vector<Player*>& botPaladins)
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{
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std::sort(botPaladins.begin(), botPaladins.end(),
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[](Player* left, Player* right)
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{
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return left->GetGUID() < right->GetGUID();
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});
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std::vector<Player*> selectedPaladins;
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selectedPaladins.reserve(botPaladins.size());
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std::vector<bool> selected(botPaladins.size(), false);
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auto const selectFirstWithCapability = [&](uint8 capability)
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{
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for (size_t index = 0; index < botPaladins.size(); ++index)
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{
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if (selected[index])
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continue;
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if (!(GetPaladinBlessingCapabilities(botPaladins[index]) & capability))
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continue;
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selected[index] = true;
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selectedPaladins.push_back(botPaladins[index]);
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return;
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}
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};
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selectFirstWithCapability(PALADIN_BLESSING_CAPABILITY_SANCTUARY);
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selectFirstWithCapability(PALADIN_BLESSING_CAPABILITY_IMPROVED_MIGHT);
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selectFirstWithCapability(PALADIN_BLESSING_CAPABILITY_IMPROVED_WISDOM);
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for (size_t index = 0; index < botPaladins.size(); ++index)
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{
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if (selected[index])
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continue;
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selectedPaladins.push_back(botPaladins[index]);
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}
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botPaladins = std::move(selectedPaladins);
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}
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struct DesiredBlessingSet
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{
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std::array<BaseBlessingCategory, MAX_BLESSING_SLOTS> ordered = {};
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@ -661,22 +593,29 @@ namespace
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if (botPaladins.empty())
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return false;
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SelectActivePaladinPool(botPaladins);
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uint8 activePaladinCount =
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std::min<uint8>(static_cast<uint8>(botPaladins.size()), MAX_BLESSING_SLOTS);
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bool anySanctuaryAvailable = false;
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for (uint8 paladinIndex = 0; paladinIndex < activePaladinCount; ++paladinIndex)
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for (Player* paladin : botPaladins)
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{
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if (GetPaladinBlessingCapabilities(botPaladins[paladinIndex]) &
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PALADIN_BLESSING_CAPABILITY_SANCTUARY)
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if (paladin && paladin->HasSpell(ai::paladin::SPELL_BLESSING_OF_SANCTUARY))
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{
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anySanctuaryAvailable = true;
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break;
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}
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}
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std::sort(botPaladins.begin(), botPaladins.end(),
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[](Player* a, Player* b)
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{
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int sa = TalentScore(a);
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int sb = TalentScore(b);
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if (sa != sb)
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return sa > sb;
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return a->GetGUID() < b->GetGUID();
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});
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uint8 activePaladinCount =
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std::min<uint8>(static_cast<uint8>(botPaladins.size()), MAX_BLESSING_SLOTS);
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int mySlot = -1;
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for (size_t i = 0; i < botPaladins.size(); ++i)
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{
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@ -756,9 +695,7 @@ namespace
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classBuckets, botPaladins, allPaladins,
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classWideOwners, exclusiveOwnersByBucket, classWideBases,
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exclusiveBasesByBucket))
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{
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continue;
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}
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return false;
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for (size_t index = 0; index < classWideBases.size(); ++index)
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{
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