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@ -519,7 +519,7 @@ AiPlayerbot.AutoGearScoreLimit = 0
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# "taxi" (bots may use all flight paths, though they will not actually learn them)
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# "raid" (bots use cheats implemented into raid strategies)
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# To use multiple cheats, separate them by commas below (e.g., to enable all, use "gold,health,mana,power,raid,taxi")
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# Default: taxi and raid are enabled
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# Default: food, taxi, and raid are enabled
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AiPlayerbot.BotCheats = "food,taxi,raid"
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#
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@ -1603,10 +1603,10 @@ AiPlayerbot.PremadeSpecLink.11.6.80 = 05320021--230033312031500531353013251
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#
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#
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# Applies a permanent buff to all bots simulating effects of spells, flasks, food, runes, etc.
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# Applies automatically refreshing buffs to bots simulating effects of spells, flasks, food, runes, etc.
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# Requires sending the command "nc +worldbuff" in chat to a bot (or a group of bots) to enable
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# Each entry in the matrix should be formatted as follows: Entry:FactionID,ClassID,SpecID,MinimumLevel,MaximumLevel:SpellID1,SpellID2,etc.;
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# Use 0 for any field to make it agnostic (e.g., 0 for FactionID means the entry will apply buffs to either faction)
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# FactionID may be set to 0 for the entry to apply buffs to bots of either faction
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# The default entries create a cross-faction list of level 80 buffs for each implemented pve spec from the "Premade Specs" section
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# The default entries may be deleted or modified, and new custom entries may be added
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@ -688,7 +688,7 @@ bool BGLeaveAction::Execute(Event event)
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WorldPacket packet(CMSG_BATTLEFIELD_PORT, 20);
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packet << type << unk2 << (uint32)_bgTypeId << unk << uint8(0);
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bot->GetSession()->HandleBattleFieldPortOpcode(packet);
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bot->GetSession()->QueuePacket(new WorldPacket(packet));
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if (IsRandomBot)
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botAI->SetMaster(nullptr);
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@ -917,7 +917,7 @@ bool BGStatusAction::Execute(Event event)
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WorldPacket packet(CMSG_BATTLEFIELD_PORT, 20);
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packet << type << unk2 << (uint32)_bgTypeId << unk << action;
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bot->GetSession()->HandleBattleFieldPortOpcode(packet);
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bot->GetSession()->QueuePacket(new WorldPacket(packet));
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botAI->ResetStrategies(false);
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if (!bot->GetBattleground())
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@ -972,7 +972,7 @@ bool BGStatusAction::Execute(Event event)
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WorldPacket packet(CMSG_BATTLEFIELD_PORT, 20);
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action = 0;
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packet << type << unk2 << (uint32)_bgTypeId << unk << action;
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bot->GetSession()->HandleBattleFieldPortOpcode(packet);
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bot->GetSession()->QueuePacket(new WorldPacket(packet));
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botAI->ResetStrategies(!IsRandomBot);
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botAI->GetAiObjectContext()->GetValue<uint32>("bg type")->Set(0);
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@ -1039,7 +1039,7 @@ bool BGStatusAction::Execute(Event event)
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WorldPacket packet(CMSG_BATTLEFIELD_PORT, 20);
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packet << type << unk2 << (uint32)_bgTypeId << unk << action;
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bot->GetSession()->HandleBattleFieldPortOpcode(packet);
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bot->GetSession()->QueuePacket(new WorldPacket(packet));
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botAI->ResetStrategies(false);
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if (!bot->GetBattleground())
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@ -93,19 +93,26 @@ bool CastSpiritWalkAction::Execute(Event event)
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bool SetTotemAction::Execute(Event event)
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{
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size_t spellIdsCount = sizeof(totemSpellIds) / sizeof(uint32);
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const size_t spellIdsCount = sizeof(totemSpellIds) / sizeof(uint32);
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if (spellIdsCount == 0)
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return false; // early return
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uint32 totemSpell = 0;
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for (int i = spellIdsCount - 1; i >= 0; --i)
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// Iterate backwards to prioritize the highest-rank totem spell the bot knows
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for (size_t i = spellIdsCount; i-- > 0;)
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{
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if (bot->HasSpell(totemSpellIds[i]))
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const uint32 spellId = totemSpellIds[i];
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if (bot->HasSpell(spellId))
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{
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totemSpell = totemSpellIds[i];
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totemSpell = spellId;
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break;
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}
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}
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if (!totemSpell)
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if (totemSpell == 0)
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return false;
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bot->addActionButton(actionButtonId, totemSpell, ACTION_BUTTON_SPELL);
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return true;
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}
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@ -424,6 +424,7 @@ bool SetTotemTrigger::IsActive()
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{
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if (!bot->HasSpell(SPELL_CALL_OF_THE_ELEMENTS))
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return false;
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if (!bot->HasSpell(requiredSpellId))
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return false;
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@ -431,13 +432,20 @@ bool SetTotemTrigger::IsActive()
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if (!button || button->GetType() != ACTION_BUTTON_SPELL || button->GetAction() == 0)
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return true;
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size_t totemSpellIdsCount = sizeof(totemSpellIds) / sizeof(uint32);
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for (size_t i = 0; i < totemSpellIdsCount; ++i)
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const size_t totemSpellIdsCount = sizeof(totemSpellIds) / sizeof(uint32);
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if (totemSpellIdsCount == 0)
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{
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if (button->GetAction() == totemSpellIds[i])
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return false;
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}
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for (int i = (int)totemSpellIdsCount - 1; i >= 0; --i)
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{
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const uint32 spellId = totemSpellIds[i];
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if (bot->HasSpell(spellId))
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{
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return false;
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return button->GetAction() != spellId;
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}
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}
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return true;
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return false;
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}
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