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8 Commits

Author SHA1 Message Date
kadeshar
c3eecc0d7c
Merge pull request #1676 from brighton-chi/spec-tab-names
Fix SPEC_TAB names
2025-09-28 20:08:39 +02:00
kadeshar
7ff56dfd07
Merge pull request #1673 from privatecore/fix-pull-power-spark
Fix wrong cast spell action passed to the PullPowerSparkAction constructor
2025-09-28 20:07:32 +02:00
kadeshar
873767db7c
Merge pull request #1670 from icemansparks/fix-mount-state-logic
FIX: Allow following master's mount state regardless of group leader
2025-09-28 20:06:53 +02:00
kadeshar
03a56405f5
Merge pull request #1681 from IainD92/GuildSizeConfig
Config option to set max number of guild members in random bot guilds
2025-09-28 19:45:29 +02:00
Iain Donnelly
6f79193d7a Config option to set max number of guild members in random bot guilds 2025-09-28 14:04:09 +01:00
privatecore
34ce17fb3a Fix wrong cast spell action passed to the PullPowerSparkAction constructor 2025-09-28 09:13:36 +02:00
crow
e525c22d85 Fix SPEC_TAB names 2025-09-27 23:11:47 -05:00
Tecc
b9dbfe9646 fix: Allow following master's mount state regardless of group leader in CheckMountStateAction 2025-09-27 22:50:14 +02:00
10 changed files with 16 additions and 16 deletions

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@ -159,6 +159,9 @@ AiPlayerbot.RandomBotGuildNearby = 0
# Number of guilds created by randombots # Number of guilds created by randombots
AiPlayerbot.RandomBotGuildCount = 20 AiPlayerbot.RandomBotGuildCount = 20
# Maximum number of members in randombot guilds (minimum is hardcoded to 10)
AiPlayerbot.RandomBotGuildSizeMax = 15
# Delete all randombot guilds if set to 1 # Delete all randombot guilds if set to 1
AiPlayerbot.DeleteRandomBotGuilds = 0 AiPlayerbot.DeleteRandomBotGuilds = 0

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@ -295,7 +295,7 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
{ {
engine->addStrategiesNoInit("dps", "shadow debuff", "shadow aoe", nullptr); engine->addStrategiesNoInit("dps", "shadow debuff", "shadow aoe", nullptr);
} }
else if (tab == PRIEST_TAB_DISIPLINE) else if (tab == PRIEST_TAB_DISCIPLINE)
{ {
engine->addStrategiesNoInit("heal", nullptr); engine->addStrategiesNoInit("heal", nullptr);
} }
@ -607,7 +607,7 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
nonCombatEngine->addStrategy("dps assist", false); nonCombatEngine->addStrategy("dps assist", false);
break; break;
case CLASS_WARLOCK: case CLASS_WARLOCK:
if (tab == WARLOCK_TAB_AFFLICATION) if (tab == WARLOCK_TAB_AFFLICTION)
{ {
nonCombatEngine->addStrategiesNoInit("felhunter", "spellstone", nullptr); nonCombatEngine->addStrategiesNoInit("felhunter", "spellstone", nullptr);
} }

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@ -2085,7 +2085,7 @@ bool PlayerbotAI::IsHeal(Player* player, bool bySpec)
switch (player->getClass()) switch (player->getClass())
{ {
case CLASS_PRIEST: case CLASS_PRIEST:
if (tab == PRIEST_TAB_DISIPLINE || tab == PRIEST_TAB_HOLY) if (tab == PRIEST_TAB_DISCIPLINE || tab == PRIEST_TAB_HOLY)
{ {
return true; return true;
} }

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@ -276,7 +276,7 @@ enum BotRoles : uint8
enum HUNTER_TABS enum HUNTER_TABS
{ {
HUNTER_TAB_BEASTMASTER, HUNTER_TAB_BEASTMASTERY,
HUNTER_TAB_MARKSMANSHIP, HUNTER_TAB_MARKSMANSHIP,
HUNTER_TAB_SURVIVAL, HUNTER_TAB_SURVIVAL,
}; };
@ -285,12 +285,12 @@ enum ROGUE_TABS
{ {
ROGUE_TAB_ASSASSINATION, ROGUE_TAB_ASSASSINATION,
ROGUE_TAB_COMBAT, ROGUE_TAB_COMBAT,
ROGUE_TAB_SUBTLETY ROGUE_TAB_SUBTLETY,
}; };
enum PRIEST_TABS enum PRIEST_TABS
{ {
PRIEST_TAB_DISIPLINE, PRIEST_TAB_DISCIPLINE,
PRIEST_TAB_HOLY, PRIEST_TAB_HOLY,
PRIEST_TAB_SHADOW, PRIEST_TAB_SHADOW,
}; };
@ -332,7 +332,7 @@ enum PALADIN_TABS
enum WARLOCK_TABS enum WARLOCK_TABS
{ {
WARLOCK_TAB_AFFLICATION, WARLOCK_TAB_AFFLICTION,
WARLOCK_TAB_DEMONOLOGY, WARLOCK_TAB_DEMONOLOGY,
WARLOCK_TAB_DESTRUCTION, WARLOCK_TAB_DESTRUCTION,
}; };

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@ -509,6 +509,7 @@ bool PlayerbotAIConfig::Initialize()
randomBotAccountCount = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAccountCount", 0); randomBotAccountCount = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAccountCount", 0);
deleteRandomBotAccounts = sConfigMgr->GetOption<bool>("AiPlayerbot.DeleteRandomBotAccounts", false); deleteRandomBotAccounts = sConfigMgr->GetOption<bool>("AiPlayerbot.DeleteRandomBotAccounts", false);
randomBotGuildCount = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotGuildCount", 20); randomBotGuildCount = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotGuildCount", 20);
randomBotGuildSizeMax = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotGuildSizeMax", 15);
deleteRandomBotGuilds = sConfigMgr->GetOption<bool>("AiPlayerbot.DeleteRandomBotGuilds", false); deleteRandomBotGuilds = sConfigMgr->GetOption<bool>("AiPlayerbot.DeleteRandomBotGuilds", false);
guildTaskEnabled = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableGuildTasks", true); guildTaskEnabled = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableGuildTasks", true);

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@ -267,7 +267,7 @@ public:
uint32 randomBotAccountCount; uint32 randomBotAccountCount;
bool randomBotRandomPassword; bool randomBotRandomPassword;
bool deleteRandomBotAccounts; bool deleteRandomBotAccounts;
uint32 randomBotGuildCount; uint32 randomBotGuildCount, randomBotGuildSizeMax;
bool deleteRandomBotGuilds; bool deleteRandomBotGuilds;
std::vector<uint32> randomBotGuilds; std::vector<uint32> randomBotGuilds;
std::vector<uint32> pvpProhibitedZoneIds; std::vector<uint32> pvpProhibitedZoneIds;

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@ -3992,7 +3992,7 @@ void PlayerbotFactory::InitGuild()
return; return;
} }
if (guild->GetMemberSize() < urand(10, 15)) if (guild->GetMemberSize() < urand(10, sPlayerbotAIConfig->randomBotGuildSizeMax))
guild->AddMember(bot->GetGUID(), urand(GR_OFFICER, GR_INITIATE)); guild->AddMember(bot->GetGUID(), urand(GR_OFFICER, GR_INITIATE));
// add guild tabard // add guild tabard

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@ -184,7 +184,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_MELEE_DPS] += 0.01f; stats_weights_[STATS_TYPE_MELEE_DPS] += 0.01f;
stats_weights_[STATS_TYPE_RANGED_DPS] += 0.01f; stats_weights_[STATS_TYPE_RANGED_DPS] += 0.01f;
if (cls == CLASS_HUNTER && (tab == HUNTER_TAB_BEASTMASTER || tab == HUNTER_TAB_SURVIVAL)) if (cls == CLASS_HUNTER && (tab == HUNTER_TAB_BEASTMASTERY || tab == HUNTER_TAB_SURVIVAL))
{ {
stats_weights_[STATS_TYPE_AGILITY] += 2.5f; stats_weights_[STATS_TYPE_AGILITY] += 2.5f;
stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f; stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;

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@ -152,13 +152,9 @@ bool CheckMountStateAction::Execute(Event /*event*/)
bool inBattleground = bot->InBattleground(); bool inBattleground = bot->InBattleground();
// If there is a master and bot not in BG // If there is a master and bot not in BG, follow master's mount state regardless of group leader
if (master && !inBattleground) if (master && !inBattleground)
{ {
Group* group = bot->GetGroup();
if (!group || group->GetLeaderGUID() != master->GetGUID())
return false;
if (ShouldFollowMasterMountState(master, noAttackers, shouldMount)) if (ShouldFollowMasterMountState(master, noAttackers, shouldMount))
return Mount(); return Mount();

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@ -30,7 +30,7 @@ class PullPowerSparkAction : public CastSpellAction
{ {
public: public:
PullPowerSparkAction(PlayerbotAI* botAI, std::string const name = "pull power spark") PullPowerSparkAction(PlayerbotAI* botAI, std::string const name = "pull power spark")
: CastSpellAction(botAI, "death grip") {} : CastSpellAction(botAI, name) {}
bool Execute(Event event) override; bool Execute(Event event) override;
bool isPossible() override; bool isPossible() override;
bool isUseful() override; bool isUseful() override;