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https://github.com/liyunfan1223/mod-playerbots.git
synced 2026-02-20 18:10:02 +01:00
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5a0c27637e
...
1fb66e9d75
@ -378,7 +378,10 @@ void PlayerbotAI::UpdateAIGroupMembership()
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PlayerbotAI* leaderAI = GET_PLAYERBOT_AI(leader);
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if (leaderAI && !leaderAI->IsRealPlayer())
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{
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LeaveOrDisbandGroup();
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WorldPacket* packet = new WorldPacket(CMSG_GROUP_DISBAND);
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bot->GetSession()->QueuePacket(packet);
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// bot->RemoveFromGroup();
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ResetStrategies();
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}
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}
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}
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@ -402,7 +405,10 @@ void PlayerbotAI::UpdateAIGroupMembership()
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}
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if (!hasRealPlayer)
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{
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LeaveOrDisbandGroup();
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WorldPacket* packet = new WorldPacket(CMSG_GROUP_DISBAND);
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bot->GetSession()->QueuePacket(packet);
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// bot->RemoveFromGroup();
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ResetStrategies();
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}
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}
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}
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@ -785,16 +791,6 @@ void PlayerbotAI::Reset(bool full)
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}
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}
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void PlayerbotAI::LeaveOrDisbandGroup()
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{
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if (!bot || !bot->GetGroup() || IsRealPlayer())
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return;
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WorldPacket* packet = new WorldPacket(CMSG_GROUP_DISBAND);
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bot->GetSession()->QueuePacket(packet);
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ResetStrategies();
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}
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bool PlayerbotAI::IsAllowedCommand(std::string const text)
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{
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if (unsecuredCommands.empty())
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@ -415,7 +415,6 @@ public:
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void ResetStrategies(bool load = false);
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void ReInitCurrentEngine();
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void Reset(bool full = false);
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void LeaveOrDisbandGroup();
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static bool IsTank(Player* player, bool bySpec = false);
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static bool IsHeal(Player* player, bool bySpec = false);
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static bool IsDps(Player* player, bool bySpec = false);
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@ -602,7 +601,6 @@ public:
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NewRpgInfo rpgInfo;
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NewRpgStatistic rpgStatistic;
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std::unordered_set<uint32> lowPriorityQuest;
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time_t bgReleaseAttemptTime = 0;
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// Schedules a callback to run once after <delayMs> milliseconds.
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void AddTimedEvent(std::function<void()> callback, uint32 delayMs);
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@ -514,7 +514,7 @@ void PlayerbotHolder::OnBotLogin(Player* const bot)
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if (!groupValid)
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{
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botAI->LeaveOrDisbandGroup();
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bot->RemoveFromGroup();
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}
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}
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@ -87,8 +87,7 @@ public:
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PLAYERHOOK_ON_BEFORE_CRITERIA_PROGRESS,
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PLAYERHOOK_ON_BEFORE_ACHI_COMPLETE,
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PLAYERHOOK_CAN_PLAYER_USE_PRIVATE_CHAT,
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PLAYERHOOK_ON_GIVE_EXP,
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PLAYERHOOK_ON_BEFORE_TELEPORT
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PLAYERHOOK_ON_GIVE_EXP
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}) {}
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void OnPlayerLogin(Player* player) override
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@ -122,26 +121,6 @@ public:
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}
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}
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bool OnPlayerBeforeTeleport(Player* player, uint32 mapid, float /*x*/, float /*y*/, float /*z*/, float /*orientation*/, uint32 /*options*/, Unit* /*target*/) override
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{
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// Only apply to bots to prevent affecting real players
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if (!player || !player->GetSession()->IsBot())
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return true;
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// If changing maps, proactively clean visibility references to prevent
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// stale pointers in other players' visibility maps during the teleport.
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// This fixes a race condition where:
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// 1. Bot A teleports and its visible objects start getting cleaned up
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// 2. Bot B is simultaneously updating visibility and tries to access objects in Bot A's old visibility map
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// 3. Those objects may already be freed, causing a segmentation fault
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if (player->GetMapId() != mapid && player->IsInWorld())
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{
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player->GetObjectVisibilityContainer().CleanVisibilityReferences();
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}
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return true; // Allow teleport to continue
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}
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void OnPlayerAfterUpdate(Player* player, uint32 diff) override
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{
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if (PlayerbotAI* botAI = GET_PLAYERBOT_AI(player))
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@ -1517,38 +1517,33 @@ bool RandomPlayerbotMgr::ProcessBot(uint32 bot)
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return false;
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}
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bool RandomPlayerbotMgr::ProcessBot(Player* bot)
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bool RandomPlayerbotMgr::ProcessBot(Player* player)
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{
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uint32 bot = player->GetGUID().GetCounter();
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PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
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if (!botAI)
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if (player->InBattleground())
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return false;
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if (bot->InBattleground())
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if (player->InBattlegroundQueue())
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return false;
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if (bot->InBattlegroundQueue())
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return false;
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uint32 botId = bot->GetGUID().GetCounter();
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// if death revive
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if (bot->isDead())
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if (player->isDead())
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{
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if (!GetEventValue(botId, "dead"))
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if (!GetEventValue(bot, "dead"))
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{
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uint32 randomTime =
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urand(sPlayerbotAIConfig->minRandomBotReviveTime, sPlayerbotAIConfig->maxRandomBotReviveTime);
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LOG_DEBUG("playerbots", "Mark bot {} as dead, will be revived in {}s.", bot->GetName().c_str(),
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LOG_DEBUG("playerbots", "Mark bot {} as dead, will be revived in {}s.", player->GetName().c_str(),
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randomTime);
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SetEventValue(botId, "dead", 1, sPlayerbotAIConfig->maxRandomBotInWorldTime);
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SetEventValue(botId, "revive", 1, randomTime);
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SetEventValue(bot, "dead", 1, sPlayerbotAIConfig->maxRandomBotInWorldTime);
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SetEventValue(bot, "revive", 1, randomTime);
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return false;
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}
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if (!GetEventValue(botId, "revive"))
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if (!GetEventValue(bot, "revive"))
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{
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Revive(bot);
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Revive(player);
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return true;
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}
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@ -1556,31 +1551,34 @@ bool RandomPlayerbotMgr::ProcessBot(Player* bot)
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}
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// leave group if leader is rndbot
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Group* group = bot->GetGroup();
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Group* group = player->GetGroup();
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if (group && !group->isLFGGroup() && IsRandomBot(group->GetLeader()))
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{
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botAI->LeaveOrDisbandGroup();
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LOG_INFO("playerbots", "Bot {} remove from group since leader is random bot.", bot->GetName().c_str());
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player->RemoveFromGroup();
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LOG_INFO("playerbots", "Bot {} remove from group since leader is random bot.", player->GetName().c_str());
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}
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// only randomize and teleport idle bots
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bool idleBot = false;
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if (TravelTarget* target = botAI->GetAiObjectContext()->GetValue<TravelTarget*>("travel target")->Get())
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PlayerbotAI* botAI = GET_PLAYERBOT_AI(player);
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if (botAI)
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{
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if (target->getTravelState() == TravelState::TRAVEL_STATE_IDLE)
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if (TravelTarget* target = botAI->GetAiObjectContext()->GetValue<TravelTarget*>("travel target")->Get())
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{
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if (target->getTravelState() == TravelState::TRAVEL_STATE_IDLE)
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{
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idleBot = true;
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}
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}
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else
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{
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idleBot = true;
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}
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}
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else
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{
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idleBot = true;
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}
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if (idleBot)
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{
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// randomize
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uint32 randomize = GetEventValue(botId, "randomize");
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uint32 randomize = GetEventValue(bot, "randomize");
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if (!randomize)
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{
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// bool randomiser = true;
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@ -1604,12 +1602,12 @@ bool RandomPlayerbotMgr::ProcessBot(Player* bot)
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// }
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// if (randomiser)
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// {
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Randomize(bot);
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LOG_DEBUG("playerbots", "Bot #{} {}:{} <{}>: randomized", botId,
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bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", bot->GetLevel(), bot->GetName());
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Randomize(player);
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LOG_DEBUG("playerbots", "Bot #{} {}:{} <{}>: randomized", bot,
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player->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", player->GetLevel(), player->GetName());
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uint32 randomTime =
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urand(sPlayerbotAIConfig->minRandomBotRandomizeTime, sPlayerbotAIConfig->maxRandomBotRandomizeTime);
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ScheduleRandomize(botId, randomTime);
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ScheduleRandomize(bot, randomTime);
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return true;
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}
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@ -1621,15 +1619,15 @@ bool RandomPlayerbotMgr::ProcessBot(Player* bot)
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// return true;
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// }
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uint32 teleport = GetEventValue(botId, "teleport");
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uint32 teleport = GetEventValue(bot, "teleport");
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if (!teleport)
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{
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LOG_DEBUG("playerbots", "Bot #{} <{}>: teleport for level and refresh", botId, bot->GetName());
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Refresh(bot);
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RandomTeleportForLevel(bot);
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LOG_DEBUG("playerbots", "Bot #{} <{}>: teleport for level and refresh", bot, player->GetName());
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Refresh(player);
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RandomTeleportForLevel(player);
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uint32 time = urand(sPlayerbotAIConfig->minRandomBotTeleportInterval,
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sPlayerbotAIConfig->maxRandomBotTeleportInterval);
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ScheduleTeleport(botId, time);
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ScheduleTeleport(bot, time);
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return true;
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}
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}
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@ -1773,7 +1771,6 @@ void RandomPlayerbotMgr::RandomTeleport(Player* bot, std::vector<WorldLocation>&
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PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
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if (botAI)
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botAI->Reset(true);
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bot->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TELEPORTED | AURA_INTERRUPT_FLAG_CHANGE_MAP);
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bot->TeleportTo(loc.GetMapId(), x, y, z, 0);
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bot->SendMovementFlagUpdate();
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@ -2379,10 +2376,6 @@ void RandomPlayerbotMgr::IncreaseLevel(Player* bot)
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void RandomPlayerbotMgr::RandomizeFirst(Player* bot)
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{
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PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
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if (!botAI)
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return;
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uint32 maxLevel = sPlayerbotAIConfig->randomBotMaxLevel;
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if (maxLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
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maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
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@ -2440,6 +2433,7 @@ void RandomPlayerbotMgr::RandomizeFirst(Player* bot)
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}
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SetValue(bot, "level", level);
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PlayerbotFactory factory(bot, level);
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factory.Randomize(false);
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@ -2461,10 +2455,11 @@ void RandomPlayerbotMgr::RandomizeFirst(Player* bot)
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PlayerbotsDatabase.Execute(stmt);
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// teleport to a random inn for bot level
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botAI->Reset(true);
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if (GET_PLAYERBOT_AI(bot))
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GET_PLAYERBOT_AI(bot)->Reset(true);
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if (bot->GetGroup())
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botAI->LeaveOrDisbandGroup();
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bot->RemoveFromGroup();
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if (pmo)
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pmo->finish();
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@ -2474,13 +2469,12 @@ void RandomPlayerbotMgr::RandomizeFirst(Player* bot)
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void RandomPlayerbotMgr::RandomizeMin(Player* bot)
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{
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PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
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if (!botAI)
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return;
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PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "RandomizeMin");
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uint32 level = sPlayerbotAIConfig->randomBotMinLevel;
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SetValue(bot, "level", level);
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PlayerbotFactory factory(bot, level);
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factory.Randomize(false);
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@ -2502,10 +2496,11 @@ void RandomPlayerbotMgr::RandomizeMin(Player* bot)
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PlayerbotsDatabase.Execute(stmt);
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// teleport to a random inn for bot level
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botAI->Reset(true);
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if (GET_PLAYERBOT_AI(bot))
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GET_PLAYERBOT_AI(bot)->Reset(true);
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if (bot->GetGroup())
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botAI->LeaveOrDisbandGroup();
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bot->RemoveFromGroup();
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if (pmo)
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pmo->finish();
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@ -2587,7 +2582,7 @@ void RandomPlayerbotMgr::Refresh(Player* bot)
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bot->SetMoney(money + 500 * sqrt(urand(1, bot->GetLevel() * 5)));
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if (bot->GetGroup())
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botAI->LeaveOrDisbandGroup();
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bot->RemoveFromGroup();
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if (pmo)
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pmo->finish();
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@ -3095,7 +3090,6 @@ void RandomPlayerbotMgr::OnPlayerLogin(Player* player)
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} while (true);
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}
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player->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TELEPORTED | AURA_INTERRUPT_FLAG_CHANGE_MAP);
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player->TeleportTo(botPos);
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// player->Relocate(botPos.getX(), botPos.getY(), botPos.getZ(), botPos.getO());
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@ -176,7 +176,6 @@ bool BGJoinAction::gatherArenaTeam(ArenaType type)
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continue;
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memberBotAI->Reset();
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member->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TELEPORTED | AURA_INTERRUPT_FLAG_CHANGE_MAP);
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member->TeleportTo(bot->GetMapId(), bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(), 0);
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LOG_INFO("playerbots", "Bot {} <{}>: Member of <{}>", member->GetGUID().ToString().c_str(),
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@ -4289,15 +4289,9 @@ bool ArenaTactics::moveToCenter(Battleground* bg)
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{
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// they like to hang around at the tip of the pipes doing nothing, so we just teleport them down
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if (bot->GetDistance(1333.07f, 817.18f, 13.35f) < 4)
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{
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bot->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TELEPORTED | AURA_INTERRUPT_FLAG_CHANGE_MAP);
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bot->TeleportTo(bg->GetMapId(), 1330.96f, 816.75f, 3.2f, bot->GetOrientation());
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}
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if (bot->GetDistance(1250.13f, 764.79f, 13.34f) < 4)
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{
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bot->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TELEPORTED | AURA_INTERRUPT_FLAG_CHANGE_MAP);
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bot->TeleportTo(bg->GetMapId(), 1252.19f, 765.41f, 3.2f, bot->GetOrientation());
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}
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}
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break;
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case BATTLEGROUND_RV:
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@ -106,7 +106,6 @@ bool FollowChatShortcutAction::Execute(Event event)
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else
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botAI->TellMaster("You are too far away from me! I will there soon.");
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bot->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TELEPORTED | AURA_INTERRUPT_FLAG_CHANGE_MAP);
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bot->TeleportTo(master->GetMapId(), master->GetPositionX(), master->GetPositionY(), master->GetPositionZ(),
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master->GetOrientation()); return true;
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}
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@ -72,10 +72,8 @@ bool UninviteAction::Execute(Event event)
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bool LeaveGroupAction::Leave(Player* player)
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{
|
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if (player &&
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!botAI &&
|
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if (player && !GET_PLAYERBOT_AI(player) &&
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!botAI->GetSecurity()->CheckLevelFor(PLAYERBOT_SECURITY_INVITE, false, player))
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return false;
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bool aiMaster = GET_PLAYERBOT_AI(botAI->GetMaster()) != nullptr;
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@ -86,7 +84,7 @@ bool LeaveGroupAction::Leave(Player* player)
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bool shouldStay = randomBot && bot->GetGroup() && player == bot;
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if (!shouldStay)
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{
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botAI->LeaveOrDisbandGroup();
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bot->RemoveFromGroup();
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}
|
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|
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if (randomBot)
|
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@ -1148,7 +1148,6 @@ bool MovementAction::Follow(Unit* target, float distance, float angle)
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if ((target->GetMap() && target->GetMap()->IsBattlegroundOrArena()) || (bot->GetMap() &&
|
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bot->GetMap()->IsBattlegroundOrArena())) return false;
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bot->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TELEPORTED | AURA_INTERRUPT_FLAG_CHANGE_MAP);
|
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bot->TeleportTo(target->GetMapId(), x, y, z, bot->GetOrientation());
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}
|
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else
|
||||
@ -1176,7 +1175,6 @@ bool MovementAction::Follow(Unit* target, float distance, float angle)
|
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bot->CombatStop(true);
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botAI->TellMasterNoFacing("I will there soon.");
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bot->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TELEPORTED | AURA_INTERRUPT_FLAG_CHANGE_MAP);
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bot->TeleportTo(target->GetMapId(), target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),
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target->GetOrientation()); return false;
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}
|
||||
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@ -147,7 +147,6 @@ bool AutoReleaseSpiritAction::HandleBattlegroundSpiritHealer()
|
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// and in IOC it's not within clicking range when they res in own base
|
||||
|
||||
// Teleport to nearest friendly Spirit Healer when not currently in range of one.
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bot->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TELEPORTED | AURA_INTERRUPT_FLAG_CHANGE_MAP);
|
||||
bot->TeleportTo(bot->GetMapId(), spiritHealer->GetPositionX(), spiritHealer->GetPositionY(), spiritHealer->GetPositionZ(), 0.f);
|
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RESET_AI_VALUE(bool, "combat::self target");
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RESET_AI_VALUE(WorldPosition, "current position");
|
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@ -192,11 +191,12 @@ bool AutoReleaseSpiritAction::ShouldDelayBattlegroundRelease() const
|
||||
{
|
||||
// The below delays release to spirit with 6 seconds.
|
||||
// This prevents currently casted (ranged) spells to be re-directed to the died bot's ghost.
|
||||
const int32_t botId = bot->GetGUID().GetRawValue();
|
||||
|
||||
// If the bot already is a spirit, reset release time and return true
|
||||
// If the bot already is a spirit, erase release time and return true
|
||||
if (bot->HasPlayerFlag(PLAYER_FLAGS_GHOST))
|
||||
{
|
||||
botAI->bgReleaseAttemptTime = 0;
|
||||
m_botReleaseTimes.erase(botId);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -204,13 +204,14 @@ bool AutoReleaseSpiritAction::ShouldDelayBattlegroundRelease() const
|
||||
const time_t now = time(nullptr);
|
||||
constexpr time_t RELEASE_DELAY = 6;
|
||||
|
||||
if (botAI->bgReleaseAttemptTime == 0)
|
||||
botAI->bgReleaseAttemptTime = now;
|
||||
auto& lastReleaseTime = m_botReleaseTimes[botId];
|
||||
if (lastReleaseTime == 0)
|
||||
lastReleaseTime = now;
|
||||
|
||||
if (now - botAI->bgReleaseAttemptTime < RELEASE_DELAY)
|
||||
if (now - lastReleaseTime < RELEASE_DELAY)
|
||||
return false;
|
||||
|
||||
botAI->bgReleaseAttemptTime = 0;
|
||||
m_botReleaseTimes.erase(botId);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -243,7 +244,6 @@ int64 RepopAction::CalculateDeadTime() const
|
||||
|
||||
void RepopAction::PerformGraveyardTeleport(const GraveyardStruct* graveyard) const
|
||||
{
|
||||
bot->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TELEPORTED | AURA_INTERRUPT_FLAG_CHANGE_MAP);
|
||||
bot->TeleportTo(graveyard->Map, graveyard->x, graveyard->y, graveyard->z, 0.f);
|
||||
RESET_AI_VALUE(bool, "combat::self target");
|
||||
RESET_AI_VALUE(WorldPosition, "current position");
|
||||
|
||||
@ -38,6 +38,7 @@ private:
|
||||
bool ShouldAutoRelease() const;
|
||||
bool ShouldDelayBattlegroundRelease() const;
|
||||
|
||||
inline static std::unordered_map<uint32_t, time_t> m_botReleaseTimes;
|
||||
time_t m_bgGossipTime = 0;
|
||||
};
|
||||
|
||||
|
||||
@ -169,7 +169,6 @@ bool FindCorpseAction::Execute(Event event)
|
||||
if (deadTime > delay)
|
||||
{
|
||||
bot->GetMotionMaster()->Clear();
|
||||
bot->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TELEPORTED | AURA_INTERRUPT_FLAG_CHANGE_MAP);
|
||||
bot->TeleportTo(moveToPos.getMapId(), moveToPos.getX(), moveToPos.getY(), moveToPos.getZ(), 0);
|
||||
}
|
||||
|
||||
@ -351,7 +350,6 @@ bool SpiritHealerAction::Execute(Event event)
|
||||
// if (!botAI->HasActivePlayerMaster())
|
||||
// {
|
||||
context->GetValue<uint32>("death count")->Set(dCount + 1);
|
||||
bot->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TELEPORTED | AURA_INTERRUPT_FLAG_CHANGE_MAP);
|
||||
return bot->TeleportTo(ClosestGrave->Map, ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, 0.f);
|
||||
// }
|
||||
|
||||
|
||||
@ -225,7 +225,6 @@ bool SummonAction::Teleport(Player* summoner, Player* player)
|
||||
|
||||
player->GetMotionMaster()->Clear();
|
||||
AI_VALUE(LastMovement&, "last movement").clear();
|
||||
player->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TELEPORTED | AURA_INTERRUPT_FLAG_CHANGE_MAP);
|
||||
player->TeleportTo(mapId, x, y, z, 0);
|
||||
|
||||
if (botAI->HasStrategy("stay", botAI->GetState()))
|
||||
|
||||
@ -67,7 +67,6 @@ bool NewRpgBaseAction::MoveFarTo(WorldPosition dest)
|
||||
bot->GetName(), bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(), bot->GetMapId(),
|
||||
dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), dest.getMapId(), bot->GetZoneId(),
|
||||
zone_name);
|
||||
bot->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TELEPORTED | AURA_INTERRUPT_FLAG_CHANGE_MAP);
|
||||
return bot->TeleportTo(dest);
|
||||
}
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user