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No commits in common. "25800f54e8c0b40eee1933636d6aaf1d904da57d" and "610fdc16d7e24fccbc336509831879d4c08db600" have entirely different histories.

53 changed files with 690 additions and 884 deletions

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@ -184,7 +184,7 @@ std::string ChangeTalentsAction::SpecApply(std::string param)
// // }
// // }
// return ret;
// return std::move(ret);
// }
// std::vector<TalentPath*> ChangeTalentsAction::getPremadePaths(TalentSpec* oldSpec)
@ -201,7 +201,7 @@ std::string ChangeTalentsAction::SpecApply(std::string param)
// // }
// // }
// return ret;
// return std::move(ret);
// }
// TalentPath* ChangeTalentsAction::getPremadePath(uint32 id)

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@ -55,6 +55,63 @@ MountData CollectMountData(const Player* bot)
return data;
}
bool CheckMountStateAction::isUseful()
{
// Not useful when:
if (botAI->IsInVehicle() || bot->isDead() || bot->HasUnitState(UNIT_STATE_IN_FLIGHT) ||
!bot->IsOutdoors() || bot->InArena())
return false;
master = GetMaster();
// Get shapeshift states, only applicable when there's a master
if (master)
{
botInShapeshiftForm = bot->GetShapeshiftForm();
masterInShapeshiftForm = master->GetShapeshiftForm();
}
// Not useful when in combat and not currently mounted / travel formed
if ((bot->IsInCombat() || botAI->GetState() == BOT_STATE_COMBAT) &&
!bot->IsMounted() && botInShapeshiftForm != FORM_TRAVEL && botInShapeshiftForm != FORM_FLIGHT && botInShapeshiftForm != FORM_FLIGHT_EPIC)
return false;
// In addition to checking IsOutdoors, also check whether bot is clipping below floor slightly because that will
// cause bot to falsly indicate they are outdoors. This fixes bug where bot tries to mount indoors (which seems
// to mostly be an issue in tunnels of WSG and AV)
float posZ = bot->GetPositionZ();
float groundLevel = bot->GetMapWaterOrGroundLevel(bot->GetPositionX(), bot->GetPositionY(), posZ);
if (!bot->IsMounted() && !bot->HasWaterWalkAura() && posZ < groundLevel)
return false;
// Not useful when bot does not have mount strat and is not currently mounted
if (!GET_PLAYERBOT_AI(bot)->HasStrategy("mount", BOT_STATE_NON_COMBAT) && !bot->IsMounted())
return false;
// Not useful when level lower than minimum required
if (bot->GetLevel() < sPlayerbotAIConfig.useGroundMountAtMinLevel)
return false;
// Allow mounting while transformed only if the form allows it
if (bot->HasAuraType(SPELL_AURA_TRANSFORM) && bot->IsInDisallowedMountForm())
return false;
// BG Logic
if (bot->InBattleground())
{
// Do not use when carrying BG Flags
if (bot->HasAura(BG_WS_SPELL_WARSONG_FLAG) || bot->HasAura(BG_WS_SPELL_SILVERWING_FLAG) || bot->HasAura(BG_EY_NETHERSTORM_FLAG_SPELL))
return false;
// Only mount if BG starts in less than 30 sec
if (Battleground* bg = bot->GetBattleground())
if (bg->GetStatus() == STATUS_WAIT_JOIN && bg->GetStartDelayTime() > BG_START_DELAY_30S)
return false;
}
return true;
}
bool CheckMountStateAction::Execute(Event /*event*/)
{
// Determine if there are no attackers
@ -125,63 +182,6 @@ bool CheckMountStateAction::Execute(Event /*event*/)
return false;
}
bool CheckMountStateAction::isUseful()
{
// Not useful when:
if (botAI->IsInVehicle() || bot->isDead() || bot->HasUnitState(UNIT_STATE_IN_FLIGHT) ||
!bot->IsOutdoors() || bot->InArena())
return false;
master = GetMaster();
// Get shapeshift states, only applicable when there's a master
if (master)
{
botInShapeshiftForm = bot->GetShapeshiftForm();
masterInShapeshiftForm = master->GetShapeshiftForm();
}
// Not useful when in combat and not currently mounted / travel formed
if ((bot->IsInCombat() || botAI->GetState() == BOT_STATE_COMBAT) &&
!bot->IsMounted() && botInShapeshiftForm != FORM_TRAVEL && botInShapeshiftForm != FORM_FLIGHT && botInShapeshiftForm != FORM_FLIGHT_EPIC)
return false;
// In addition to checking IsOutdoors, also check whether bot is clipping below floor slightly because that will
// cause bot to falsly indicate they are outdoors. This fixes bug where bot tries to mount indoors (which seems
// to mostly be an issue in tunnels of WSG and AV)
float posZ = bot->GetPositionZ();
float groundLevel = bot->GetMapWaterOrGroundLevel(bot->GetPositionX(), bot->GetPositionY(), posZ);
if (!bot->IsMounted() && !bot->HasWaterWalkAura() && posZ < groundLevel)
return false;
// Not useful when bot does not have mount strat and is not currently mounted
if (!GET_PLAYERBOT_AI(bot)->HasStrategy("mount", BOT_STATE_NON_COMBAT) && !bot->IsMounted())
return false;
// Not useful when level lower than minimum required
if (bot->GetLevel() < sPlayerbotAIConfig.useGroundMountAtMinLevel)
return false;
// Allow mounting while transformed only if the form allows it
if (bot->HasAuraType(SPELL_AURA_TRANSFORM) && bot->IsInDisallowedMountForm())
return false;
// BG Logic
if (bot->InBattleground())
{
// Do not use when carrying BG Flags
if (bot->HasAura(BG_WS_SPELL_WARSONG_FLAG) || bot->HasAura(BG_WS_SPELL_SILVERWING_FLAG) || bot->HasAura(BG_EY_NETHERSTORM_FLAG_SPELL))
return false;
// Only mount if BG starts in less than 30 sec
if (Battleground* bg = bot->GetBattleground())
if (bg->GetStatus() == STATUS_WAIT_JOIN && bg->GetStartDelayTime() > BG_START_DELAY_30S)
return false;
}
return true;
}
bool CheckMountStateAction::Mount()
{
// Remove current Shapeshift if need be

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@ -320,7 +320,7 @@ bool ChooseRpgTargetAction::isFollowValid(Player* bot, WorldPosition pos)
inDungeon = true;
if (realMaster && realMaster->IsInWorld() && realMaster->GetMap()->IsDungeon() &&
(realMaster->GetMapId() != pos.GetMapId()))
(realMaster->GetMapId() != pos.getMapId()))
return false;
}
@ -334,7 +334,7 @@ bool ChooseRpgTargetAction::isFollowValid(Player* bot, WorldPosition pos)
return false;
Formation* formation = AI_VALUE(Formation*, "formation");
float distance = groupLeader->GetDistance2d(pos.GetPositionX(), pos.GetPositionY());
float distance = groupLeader->GetDistance2d(pos.getX(), pos.getY());
if (!botAI->HasActivePlayerMaster() && distance < 50.0f)
{

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@ -30,6 +30,37 @@ bool AttackEnemyFlagCarrierAction::isUseful()
PlayerHasFlag::IsCapturingFlag(bot);
}
bool AttackAnythingAction::isUseful()
{
if (!bot || !botAI) // Prevents invalid accesses
return false;
if (!botAI->AllowActivity(GRIND_ACTIVITY)) // Bot cannot be active
return false;
if (botAI->HasStrategy("stay", BOT_STATE_NON_COMBAT))
return false;
if (bot->IsInCombat())
return false;
Unit* target = GetTarget();
if (!target || !target->IsInWorld()) // Checks if the target is valid and in the world
return false;
std::string const name = std::string(target->GetName());
if (!name.empty() &&
(name.find("Dummy") != std::string::npos ||
name.find("Charge Target") != std::string::npos ||
name.find("Melee Target") != std::string::npos ||
name.find("Ranged Target") != std::string::npos))
{
return false;
}
return true;
}
bool DropTargetAction::Execute(Event event)
{
Unit* target = context->GetValue<Unit*>("current target")->Get();
@ -96,38 +127,7 @@ bool AttackAnythingAction::Execute(Event event)
return result;
}
bool AttackAnythingAction::isUseful()
{
if (!bot || !botAI) // Prevents invalid accesses
return false;
if (!botAI->AllowActivity(GRIND_ACTIVITY)) // Bot cannot be active
return false;
if (botAI->HasStrategy("stay", BOT_STATE_NON_COMBAT))
return false;
if (bot->IsInCombat())
return false;
Unit* target = GetTarget();
if (!target || !target->IsInWorld()) // Checks if the target is valid and in the world
return false;
std::string const name = std::string(target->GetName());
if (!name.empty() &&
(name.find("Dummy") != std::string::npos ||
name.find("Charge Target") != std::string::npos ||
name.find("Melee Target") != std::string::npos ||
name.find("Ranged Target") != std::string::npos))
{
return false;
}
return true;
}
bool AttackAnythingAction::isPossible() { return GetTarget() && AttackAction::isPossible(); }
bool AttackAnythingAction::isPossible() { return AttackAction::isPossible() && GetTarget(); }
bool DpsAssistAction::isUseful()
{

View File

@ -28,8 +28,8 @@ bool DebugAction::Execute(Event event)
uint32 areaId = 0;
uint32 zoneId = 0;
sMapMgr->GetZoneAndAreaId(PHASEMASK_NORMAL, zoneId, areaId, pos.GetMapId(), pos.GetPositionX(), pos.GetPositionY(),
pos.GetPositionZ());
sMapMgr->GetZoneAndAreaId(PHASEMASK_NORMAL, zoneId, areaId, pos.getMapId(), pos.getX(), pos.getY(),
pos.getZ());
std::ostringstream out;
out << zoneId << "," << areaId << "," << (pos.getAreaName().empty() ? "none" : pos.getAreaName()) << ",";
@ -298,7 +298,7 @@ bool DebugAction::Execute(Event event)
for (auto p : ppath)
{
Creature* wpCreature =
bot->SummonCreature(1, p.GetPositionX(), p.GetPositionY(), p.GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 20000.0f);
bot->SummonCreature(1, p.getX(), p.getY(), p.getZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 20000.0f);
// addAura(246, wpCreature);
units.push_back(wpCreature->GetGUID());
@ -325,11 +325,11 @@ bool DebugAction::Execute(Event event)
WorldPosition botPos(bot);
WorldPosition botPos1 = botPos;
botPos.setX(botPos.GetPositionX() + cos(ang) * dist);
botPos.setY(botPos.GetPositionY() + sin(ang) * dist);
botPos.setX(botPos.getX() + cos(ang) * dist);
botPos.setY(botPos.getY() + sin(ang) * dist);
botPos.setZ(botPos.getHeight() + 2);
Creature* wpCreature = bot->SummonCreature(2334, botPos.GetPositionX(), botPos.GetPositionY(), botPos.GetPositionZ(), 0,
Creature* wpCreature = bot->SummonCreature(2334, botPos.getX(), botPos.getY(), botPos.getZ(), 0,
TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
FakeSpell(spellEffect, wpCreature, wpCreature, prev->GetGUID(), {}, {}, botPos, botPos);
@ -352,11 +352,11 @@ bool DebugAction::Execute(Event event)
WorldPosition botPos(bot);
WorldPosition botPos1 = botPos;
botPos.setX(botPos.GetPositionX() + cos(ang) * dist);
botPos.setY(botPos.GetPositionY() + sin(ang) * dist);
botPos.setX(botPos.getX() + cos(ang) * dist);
botPos.setY(botPos.getY() + sin(ang) * dist);
botPos.setZ(botPos.getHeight() + 2);
Creature* wpCreature = bot->SummonCreature(2334, botPos.GetPositionX(), botPos.GetPositionY(), botPos.GetPositionZ(), 0,
Creature* wpCreature = bot->SummonCreature(2334, botPos.getX(), botPos.getY(), botPos.getZ(), 0,
TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
if (wpCreature)
@ -383,11 +383,11 @@ bool DebugAction::Execute(Event event)
WorldPosition botPos(bot);
WorldPosition botPos1 = botPos;
botPos.setX(botPos.GetPositionX() + cos(ang) * dist);
botPos.setY(botPos.GetPositionY() + sin(ang) * dist);
botPos.setX(botPos.getX() + cos(ang) * dist);
botPos.setY(botPos.getY() + sin(ang) * dist);
botPos.setZ(botPos.getHeight() + 2);
Creature* wpCreature = bot->SummonCreature(2334, botPos.GetPositionX(), botPos.GetPositionY(), botPos.GetPositionZ(), 0,
Creature* wpCreature = bot->SummonCreature(2334, botPos.getX(), botPos.getY(), botPos.getZ(), 0,
TEMPSUMMON_TIMED_DESPAWN, 5000.0f + i * 100.0f);
wpCreature->SetObjectScale(0.5f);
@ -411,11 +411,11 @@ bool DebugAction::Execute(Event event)
WorldPosition botPos(bot);
botPos.setX(botPos.GetPositionX() + cos(ang) * dist);
botPos.setY(botPos.GetPositionY() + sin(ang) * dist);
botPos.setX(botPos.getX() + cos(ang) * dist);
botPos.setY(botPos.getY() + sin(ang) * dist);
botPos.setZ(botPos.getHeight() + 2);
Creature* wpCreature = bot->SummonCreature(2334, botPos.GetPositionX(), botPos.GetPositionY(), botPos.GetPositionZ(), 0,
Creature* wpCreature = bot->SummonCreature(2334, botPos.getX(), botPos.getY(), botPos.getZ(), 0,
TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
units.push_back(wpCreature->GetGUID());
@ -480,13 +480,13 @@ bool DebugAction::Execute(Event event)
uint32 effect = dx + dy * 10 + spellEffect * 100;
WorldPosition botPos(bot);
botPos.setX(botPos.GetPositionX() + (dx - 5) * 5);
botPos.setY(botPos.GetPositionY() + (dy - 5) * 5);
botPos.setX(botPos.getX() + (dx - 5) * 5);
botPos.setY(botPos.getY() + (dy - 5) * 5);
botPos.setZ(botPos.getHeight());
Creature* wpCreature =
bot->SummonCreature((dy == 0 && (dx == 0 || dx == 2)) ? 6 : 2, botPos.GetPositionX(), botPos.GetPositionY(),
botPos.GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
bot->SummonCreature((dy == 0 && (dx == 0 || dx == 2)) ? 6 : 2, botPos.getX(), botPos.getY(),
botPos.getZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
if (wpCreature)
{
@ -512,11 +512,11 @@ bool DebugAction::Execute(Event event)
uint32 effect = dx + dy * 10 + spellEffect * 100;
WorldPosition botPos(bot);
botPos.setX(botPos.GetPositionX() + (dx - 5) * 5);
botPos.setY(botPos.GetPositionY() + (dy - 5) * 5);
botPos.setX(botPos.getX() + (dx - 5) * 5);
botPos.setY(botPos.getY() + (dy - 5) * 5);
botPos.setZ(botPos.getHeight());
Creature* wpCreature = bot->SummonCreature(effect, botPos.GetPositionX(), botPos.GetPositionY(), botPos.GetPositionZ(), 0,
Creature* wpCreature = bot->SummonCreature(effect, botPos.getX(), botPos.getY(), botPos.getZ(), 0,
TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
}
}
@ -532,8 +532,8 @@ bool DebugAction::Execute(Event event)
uint32 effect = dx + dy * 10 + spellEffect * 100;
WorldPosition botPos(bot);
botPos.setX(botPos.GetPositionX() + (dx - 5) * 5);
botPos.setY(botPos.GetPositionY() + (dy - 5) * 5);
botPos.setX(botPos.getX() + (dx - 5) * 5);
botPos.setY(botPos.getY() + (dy - 5) * 5);
botPos.setZ(botPos.getHeight());
FakeSpell(effect, bot, nullptr, ObjectGuid::Empty, {}, {}, botPos, botPos, true);
@ -552,11 +552,11 @@ bool DebugAction::Execute(Event event)
uint32 effect = dx + dy * 10 + spellEffect * 100;
WorldPosition botPos(bot);
botPos.setX(botPos.GetPositionX() + (dx - 5) * 5);
botPos.setY(botPos.GetPositionY() + (dy - 5) * 5);
botPos.setX(botPos.getX() + (dx - 5) * 5);
botPos.setY(botPos.getY() + (dy - 5) * 5);
botPos.setZ(botPos.getHeight());
Creature* wpCreature = bot->SummonCreature(2334, botPos.GetPositionX(), botPos.GetPositionY(), botPos.GetPositionZ(), 0,
Creature* wpCreature = bot->SummonCreature(2334, botPos.getX(), botPos.getY(), botPos.getZ(), 0,
TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
if (wpCreature)
@ -568,7 +568,7 @@ bool DebugAction::Execute(Event event)
// wpCreature->SendMessageToSet(&data, true);
datMap.push_back(data);
// wpCreature->MonsterMoveWithSpeed(botPos.GetPositionX(), botPos.GetPositionY() + 80, botPos.GetPositionZ(), 8.0f, true,
// wpCreature->MonsterMoveWithSpeed(botPos.getX(), botPos.getY() + 80, botPos.getZ(), 8.0f, true,
// true);
}
}
@ -600,13 +600,13 @@ bool DebugAction::Execute(Event event)
uint32 effect = dx + dy * 10 + spellEffect * 100;
WorldPosition botPos(bot);
botPos.setX(botPos.GetPositionX() + (dx - 5) * 5);
botPos.setY(botPos.GetPositionY() + (dy - 5) * 5);
botPos.setX(botPos.getX() + (dx - 5) * 5);
botPos.setY(botPos.getY() + (dy - 5) * 5);
botPos.setZ(botPos.getHeight());
Creature* wpCreature =
bot->SummonCreature((dy == 0 && (dx == 0 || dx == 2)) ? 6 : 2, botPos.GetPositionX(), botPos.GetPositionY(),
botPos.GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
bot->SummonCreature((dy == 0 && (dx == 0 || dx == 2)) ? 6 : 2, botPos.getX(), botPos.getY(),
botPos.getZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
if (wpCreature)
{
@ -646,12 +646,12 @@ bool DebugAction::Execute(Event event)
uint32 effect = dx + dy * 10 + spellEffect * 100;
WorldPosition botPos(bot);
botPos.setX(botPos.GetPositionX() + (dx - 5) * 5);
botPos.setY(botPos.GetPositionY() + (dy - 5) * 5);
botPos.setX(botPos.getX() + (dx - 5) * 5);
botPos.setY(botPos.getY() + (dy - 5) * 5);
botPos.setZ(botPos.getHeight());
wpCreature = bot->SummonCreature((dy == 0 && (dx == 0 || dx == 2)) ? 6 : 2, botPos.GetPositionX(),
botPos.GetPositionY(), botPos.GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
wpCreature = bot->SummonCreature((dy == 0 && (dx == 0 || dx == 2)) ? 6 : 2, botPos.getX(),
botPos.getY(), botPos.getZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
if (wpCreature && lCreature)
{
@ -675,11 +675,11 @@ bool DebugAction::Execute(Event event)
uint32 effect = dx + dy * 10 + spellEffect * 100;
WorldPosition botPos(bot);
botPos.setX(botPos.GetPositionX() + (dx - 5) * 5);
botPos.setY(botPos.GetPositionY() + (dy - 5) * 5);
botPos.setX(botPos.getX() + (dx - 5) * 5);
botPos.setY(botPos.getY() + (dy - 5) * 5);
botPos.setZ(botPos.getHeight());
wpCreature = bot->SummonCreature(2334, botPos.GetPositionX(), botPos.GetPositionY(), botPos.GetPositionZ(), 0,
wpCreature = bot->SummonCreature(2334, botPos.getX(), botPos.getY(), botPos.getZ(), 0,
TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
if (wpCreature)
@ -708,11 +708,11 @@ bool DebugAction::Execute(Event event)
{
WorldPosition botPos(bot);
botPos.setX(botPos.GetPositionX() + (dx - 5) * 5);
botPos.setY(botPos.GetPositionY() + (dy - 5) * 5);
botPos.setX(botPos.getX() + (dx - 5) * 5);
botPos.setY(botPos.getY() + (dy - 5) * 5);
botPos.setZ(botPos.getHeight());
Creature* wpCreature = bot->SummonCreature(2334, botPos.GetPositionX(), botPos.GetPositionY(), botPos.GetPositionZ(), 0,
Creature* wpCreature = bot->SummonCreature(2334, botPos.getX(), botPos.getY(), botPos.getZ(), 0,
TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
all_targets.push_back(wpCreature->GetGUID());
@ -788,11 +788,11 @@ bool DebugAction::Execute(Event event)
{
WorldPosition botPos(bot);
botPos.setX(botPos.GetPositionX() + (dx - 5) * 5);
botPos.setY(botPos.GetPositionY() + (dy - 5) * 5);
botPos.setX(botPos.getX() + (dx - 5) * 5);
botPos.setY(botPos.getY() + (dy - 5) * 5);
botPos.setZ(botPos.getHeight());
Creature* wpCreature = bot->SummonCreature(2334, botPos.GetPositionX(), botPos.GetPositionY(), botPos.GetPositionZ(), 0,
Creature* wpCreature = bot->SummonCreature(2334, botPos.getX(), botPos.getY(), botPos.getZ(), 0,
TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
all_targets.push_back(wpCreature->GetGUID());
@ -868,13 +868,13 @@ bool DebugAction::Execute(Event event)
uint32 effect = dx + dy * 10 + soundEffects * 100;
WorldPosition botPos(bot);
botPos.setX(botPos.GetPositionX() + (dx - 5) * 5);
botPos.setY(botPos.GetPositionY() + (dy - 5) * 5);
botPos.setX(botPos.getX() + (dx - 5) * 5);
botPos.setY(botPos.getY() + (dy - 5) * 5);
botPos.setZ(botPos.getHeight());
Creature* wpCreature =
bot->SummonCreature((dy == 0 && (dx == 0 || dx == 2)) ? 6 : 2, botPos.GetPositionX(), botPos.GetPositionY(),
botPos.GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
bot->SummonCreature((dy == 0 && (dx == 0 || dx == 2)) ? 6 : 2, botPos.getX(), botPos.getY(),
botPos.getZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
wpCreature->PlayDistanceSound(effect);
}
@ -964,7 +964,7 @@ void DebugAction::FakeSpell(uint32 spellId, Unit* truecaster, Unit* caster, Obje
m_targets.SetDst(dest);
if ((spellInfo && spellInfo->Targets & TARGET_FLAG_SOURCE_LOCATION) || forceDest)
m_targets.SetSrc(source.GetPositionX(), source.GetPositionY(), source.GetPositionZ());
m_targets.SetSrc(source.getX(), source.getY(), source.getZ());
if (!forceDest && target)
if (!spellInfo ||

View File

@ -7,24 +7,22 @@
#define _PLAYERBOT_FISHINGACTION_H
#include "Action.h"
#include "Event.h"
#include "MovementActions.h"
#include "Event.h"
#include "Playerbots.h"
extern const uint32 FISHING_SPELL;
extern const uint32 FISHING_POLE;
extern const uint32 FISHING_BOBBER;
WorldPosition FindWaterRadial(Player* bot, float x, float y, float z, Map* map, uint32 phaseMask, float minDistance,
float maxDistance, float increment, bool checkLOS = false, int numDirections = 16);
WorldPosition FindWaterRadial(Player* bot, float x, float y, float z, Map* map, uint32 phaseMask, float minDistance, float maxDistance, float increment, bool checkLOS=false, int numDirections = 16);
class PlayerbotAI;
class FishingAction : public Action
{
public:
FishingAction(PlayerbotAI* botAI) : Action(botAI, "go fishing") {}
FishingAction(PlayerbotAI* botAI) : Action(botAI, "go fishing"){}
bool Execute(Event event) override;
bool isUseful() override;
};
@ -33,10 +31,8 @@ class EquipFishingPoleAction : public Action
{
public:
EquipFishingPoleAction(PlayerbotAI* botAI) : Action(botAI, "equip fishing pole") {}
bool Execute(Event event) override;
bool isUseful() override;
private:
Item* _pole = nullptr;
};
@ -44,8 +40,7 @@ private:
class MoveNearWaterAction : public MovementAction
{
public:
MoveNearWaterAction(PlayerbotAI* botAI) : MovementAction(botAI, "move near water") {}
MoveNearWaterAction(PlayerbotAI* botAI): MovementAction(botAI, "move near water") {}
bool Execute(Event event) override;
bool isUseful() override;
bool isPossible() override;
@ -55,7 +50,6 @@ class UseBobberAction : public Action
{
public:
UseBobberAction(PlayerbotAI* botAI) : Action(botAI, "use fishing bobber") {}
bool Execute(Event event) override;
bool isUseful() override;
};
@ -64,7 +58,6 @@ class EndMasterFishingAction : public Action
{
public:
EndMasterFishingAction(PlayerbotAI* botAI) : Action(botAI, "end master fishing") {}
bool Execute(Event event) override;
bool isUseful() override;
};
@ -73,8 +66,6 @@ class RemoveBobberStrategyAction : public Action
{
public:
RemoveBobberStrategyAction(PlayerbotAI* botAI) : Action(botAI, "remove bobber strategy") {}
bool Execute(Event event) override;
};
#endif

View File

@ -78,35 +78,6 @@ bool CastSpellAction::Execute(Event event)
return botAI->CastSpell(spell, GetTarget());
}
bool CastSpellAction::isUseful()
{
if (botAI->IsInVehicle() && !botAI->IsInVehicle(false, false, true))
return false;
if (spell == "mount" && !bot->IsMounted() && !bot->IsInCombat())
return true;
if (spell == "mount" && bot->IsInCombat())
{
bot->Dismount();
return false;
}
Unit* spellTarget = GetTarget();
if (!spellTarget)
return false;
if (!spellTarget->IsInWorld() || spellTarget->GetMapId() != bot->GetMapId())
return false;
// float combatReach = bot->GetCombatReach() + target->GetCombatReach();
// if (!botAI->IsRanged(bot))
// combatReach += 4.0f / 3.0f;
return AI_VALUE2(bool, "spell cast useful", spell);
// && ServerFacade::instance().GetDistance2d(bot, target) <= (range + combatReach);
}
bool CastSpellAction::isPossible()
{
if (botAI->IsInVehicle() && !botAI->IsInVehicle(false, false, true))
@ -135,6 +106,36 @@ bool CastSpellAction::isPossible()
return botAI->CanCastSpell(spell, GetTarget());
}
bool CastSpellAction::isUseful()
{
if (botAI->IsInVehicle() && !botAI->IsInVehicle(false, false, true))
return false;
if (spell == "mount" && !bot->IsMounted() && !bot->IsInCombat())
return true;
if (spell == "mount" && bot->IsInCombat())
{
bot->Dismount();
return false;
}
Unit* spellTarget = GetTarget();
if (!spellTarget)
return false;
if (!spellTarget->IsInWorld() || spellTarget->GetMapId() != bot->GetMapId())
return false;
// float combatReach = bot->GetCombatReach() + spellTarget->GetCombatReach();
// if (!botAI->IsRanged(bot))
// combatReach += 4.0f / 3.0f;
return spellTarget &&
AI_VALUE2(bool, "spell cast useful",
spell); // && ServerFacade::instance().GetDistance2d(bot, spellTarget) <= (range + combatReach);
}
CastMeleeSpellAction::CastMeleeSpellAction(PlayerbotAI* botAI, std::string const spell) : CastSpellAction(botAI, spell)
{
range = ATTACK_DISTANCE;

View File

@ -23,8 +23,8 @@ public:
std::string const GetTargetName() override { return "current target"; };
bool Execute(Event event) override;
bool isUseful() override;
bool isPossible() override;
bool isUseful() override;
ActionThreatType getThreatType() override { return ActionThreatType::Single; }
std::vector<NextAction> getPrerequisites() override

View File

@ -370,7 +370,7 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
// {
// movePosition = endPosition;
// if (startPosition.GetMapId() != endPosition.GetMapId() || totalDistance > maxDist)
// if (startPosition.getMapId() != endPosition.getMapId() || totalDistance > maxDist)
// {
// if (!TravelNodeMap::instance().getNodes().empty() && !bot->InBattleground())
// {
@ -421,7 +421,7 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
// {
// //Use standard PathGenerator to find a route.
// PathGenerator path(mover);
// path.CalculatePath(movePosition.GetPositionX(), movePosition.GetPositionY(), movePosition.GetPositionZ(), false);
// path.CalculatePath(movePosition.getX(), movePosition.getY(), movePosition.getZ(), false);
// PathType type = path.GetPathType();
// Movement::PointsArray const& points = path.GetPath();
// movePath.addPath(startPosition.fromPointsArray(points));
@ -485,8 +485,8 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
// else
// {
// LOG_DEBUG("playerbots", "!entry");
// return bot->TeleportTo(movePosition.GetMapId(), movePosition.GetPositionX(), movePosition.GetPositionY(),
// movePosition.GetPositionZ(), movePosition.GetOrientation(), 0);
// return bot->TeleportTo(movePosition.getMapId(), movePosition.getX(), movePosition.getY(),
// movePosition.getZ(), movePosition.getO(), 0);
// }
// }
@ -563,14 +563,14 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
// AI_VALUE(LastMovement&, "last movement").setPath(movePath);
// if (!movePosition || movePosition.GetMapId() != bot->GetMapId())
// if (!movePosition || movePosition.getMapId() != bot->GetMapId())
// {
// movePath.clear();
// AI_VALUE(LastMovement&, "last movement").setPath(movePath);
// if (botAI->HasStrategy("debug move", BOT_STATE_NON_COMBAT))
// botAI->TellMasterNoFacing("No point. Rebuilding.");
// LOG_DEBUG("playerbots", "!movePosition || movePosition.GetMapId() != bot->GetMapId()");
// LOG_DEBUG("playerbots", "!movePosition || movePosition.getMapId() != bot->GetMapId()");
// return false;
// }
@ -609,15 +609,15 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
// float cz = z;
// for (auto i : movePath.getPath())
// {
// CreateWp(bot, i.point.GetPositionX(), i.point.GetPositionY(), i.point.GetPositionZ(), 0.f, 2334);
// CreateWp(bot, i.point.getX(), i.point.getY(), i.point.getZ(), 0.f, 2334);
// cx = i.point.GetPositionX();
// cy = i.point.GetPositionY();
// cz = i.point.GetPositionZ();
// cx = i.point.getX();
// cy = i.point.getY();
// cz = i.point.getZ();
// }
// }
// else
// CreateWp(bot, movePosition.GetPositionX(), movePosition.GetPositionY(), movePosition.GetPositionZ(), 0, 2334, true);
// CreateWp(bot, movePosition.getX(), movePosition.getY(), movePosition.getZ(), 0, 2334, true);
// }
// //Log bot movement
@ -634,8 +634,8 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
// sPlayerbotAIConfig.log("bot_movement.csv", out.str().c_str());
// }
// // LOG_DEBUG("playerbots", "({}, {}) -> ({}, {})", startPosition.GetPositionX(), startPosition.GetPositionY(),
// movePosition.GetPositionX(), movePosition.GetPositionY()); if (!react)
// // LOG_DEBUG("playerbots", "({}, {}) -> ({}, {})", startPosition.getX(), startPosition.getY(),
// movePosition.getX(), movePosition.getY()); if (!react)
// if (totalDistance > maxDist)
// WaitForReach(startPosition.distance(movePosition) - 10.0f);
// else
@ -671,7 +671,7 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
// // else
// // {
// // mover->GetMotionMaster()->GetDestination(x, y, z);
// // if (movePosition.distance(WorldPosition(movePosition.GetMapId(), x, y, z, 0)) > minDist)
// // if (movePosition.distance(WorldPosition(movePosition.getMapId(), x, y, z, 0)) > minDist)
// // {
// // mover->StopMoving();
// // mover->GetMotionMaster()->Clear();
@ -685,8 +685,8 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
// AI_VALUE(LastMovement&, "last movement").nextTeleport = now +
// (time_t)MoveDelay(startPosition.distance(movePosition)); LOG_DEBUG("playerbots", "totalDistance > maxDist &&
// !detailedMove && !botAI->HasPlayerNearby(&movePosition)"); return bot->TeleportTo(movePosition.GetMapId(),
// movePosition.GetPositionX(), movePosition.GetPositionY(), movePosition.GetPositionZ(), startPosition.getAngleTo(movePosition));
// !detailedMove && !botAI->HasPlayerNearby(&movePosition)"); return bot->TeleportTo(movePosition.getMapId(),
// movePosition.getX(), movePosition.getY(), movePosition.getZ(), startPosition.getAngleTo(movePosition));
// }
// // walk if master walks and is close
@ -708,9 +708,9 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
// if (!bot->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !bot->HasAuraType(SPELL_AURA_FLY))
// {
// bot->SetWalk(masterWalking);
// bot->GetMotionMaster()->MovePoint(movePosition.GetMapId(), movePosition.GetPositionX(), movePosition.GetPositionY(),
// movePosition.GetPositionZ(), generatePath); WaitForReach(startPosition.distance(movePosition));
// // LOG_DEBUG("playerbots", "Movepoint to ({}, {})", movePosition.GetPositionX(), movePosition.GetPositionY());
// bot->GetMotionMaster()->MovePoint(movePosition.getMapId(), movePosition.getX(), movePosition.getY(),
// movePosition.getZ(), generatePath); WaitForReach(startPosition.distance(movePosition));
// // LOG_DEBUG("playerbots", "Movepoint to ({}, {})", movePosition.getX(), movePosition.getY());
// }
// else
// {
@ -756,9 +756,9 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
// }
// }
// bot->GetMotionMaster()->MovePoint(movePosition.GetMapId(), Position(movePosition.GetPositionX(), movePosition.GetPositionY(),
// movePosition.GetPositionZ(), 0.f)); WaitForReach(startPosition.distance(movePosition)); LOG_DEBUG("playerbots",
// "Movepoint to ({}, {})", movePosition.GetPositionX(), movePosition.GetPositionY());
// bot->GetMotionMaster()->MovePoint(movePosition.getMapId(), Position(movePosition.getX(), movePosition.getY(),
// movePosition.getZ(), 0.f)); WaitForReach(startPosition.distance(movePosition)); LOG_DEBUG("playerbots",
// "Movepoint to ({}, {})", movePosition.getX(), movePosition.getY());
// }
// AI_VALUE(LastMovement&, "last movement").setShort(movePosition);
@ -1190,7 +1190,7 @@ bool MovementAction::Follow(Unit* target, float distance, float angle)
WorldPosition cPos(corpse);
if (botPos.fDist(cPos) > sPlayerbotAIConfig.spellDistance)
return MoveTo(cPos.GetMapId(), cPos.GetPositionX(), cPos.GetPositionY(), cPos.GetPositionZ());
return MoveTo(cPos.getMapId(), cPos.getX(), cPos.getY(), cPos.getZ());
}
}
@ -1217,7 +1217,7 @@ bool MovementAction::Follow(Unit* target, float distance, float angle)
if ((lDist * 1.5 < tDist && ang < static_cast<float>(M_PI) / 2) ||
target->HasUnitState(UNIT_STATE_IN_FLIGHT))
{
return MoveTo(longMove.GetMapId(), longMove.GetPositionX(), longMove.GetPositionY(), longMove.GetPositionZ());
return MoveTo(longMove.getMapId(), longMove.getX(), longMove.getY(), longMove.getZ());
}
}
}

View File

@ -49,16 +49,18 @@ bool DrinkAction::Execute(Event event)
bool DrinkAction::isUseful()
{
return UseItemAction::isUseful() && AI_VALUE2(bool, "has mana", "self target") &&
AI_VALUE2(uint8, "mana", "self target") < 100;
return UseItemAction::isUseful() &&
AI_VALUE2(bool, "has mana", "self target") &&
AI_VALUE2(uint8, "mana", "self target") < 100;
}
bool DrinkAction::isPossible()
{
return !bot->IsInCombat() && !bot->IsMounted() &&
!botAI->HasAnyAuraOf(GetTarget(), "dire bear form", "bear form", "cat form", "travel form", "aquatic form",
"flight form", "swift flight form", nullptr) &&
(botAI->HasCheat(BotCheatMask::food) || UseItemAction::isPossible());
return !bot->IsInCombat() &&
!bot->IsMounted() &&
!botAI->HasAnyAuraOf(GetTarget(), "dire bear form", "bear form", "cat form", "travel form",
"aquatic form","flight form", "swift flight form", nullptr) &&
(botAI->HasCheat(BotCheatMask::food) || UseItemAction::isPossible());
}
bool EatAction::Execute(Event event)
@ -100,12 +102,17 @@ bool EatAction::Execute(Event event)
return UseItemAction::Execute(event);
}
bool EatAction::isUseful() { return UseItemAction::isUseful() && AI_VALUE2(uint8, "health", "self target") < 100; }
bool EatAction::isUseful()
{
return UseItemAction::isUseful() &&
AI_VALUE2(uint8, "health", "self target") < 100;
}
bool EatAction::isPossible()
{
return !bot->IsInCombat() && !bot->IsMounted() &&
!botAI->HasAnyAuraOf(GetTarget(), "dire bear form", "bear form", "cat form", "travel form", "aquatic form",
"flight form", "swift flight form", nullptr) &&
(botAI->HasCheat(BotCheatMask::food) || UseItemAction::isPossible());
return !bot->IsInCombat() &&
!bot->IsMounted() &&
!botAI->HasAnyAuraOf(GetTarget(), "dire bear form", "bear form", "cat form", "travel form",
"aquatic form","flight form", "swift flight form", nullptr) &&
(botAI->HasCheat(BotCheatMask::food) || UseItemAction::isPossible());
}

View File

@ -150,7 +150,7 @@ bool FindCorpseAction::Execute(Event event)
{
float rx, ry, rz;
if (manager.CalculateDestination(&rx, &ry, &rz))
moveToPos = WorldPosition(moveToPos.GetMapId(), rx, ry, rz, 0.0);
moveToPos = WorldPosition(moveToPos.getMapId(), rx, ry, rz, 0.0);
else if (!moveToPos.GetReachableRandomPointOnGround(bot, reclaimDist, urand(0, 1)))
moveToPos = corpsePos;
}
@ -170,7 +170,7 @@ bool FindCorpseAction::Execute(Event event)
{
bot->GetMotionMaster()->Clear();
bot->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TELEPORTED | AURA_INTERRUPT_FLAG_CHANGE_MAP);
bot->TeleportTo(moveToPos.GetMapId(), moveToPos.GetPositionX(), moveToPos.GetPositionY(), moveToPos.GetPositionZ(), 0);
bot->TeleportTo(moveToPos.getMapId(), moveToPos.getX(), moveToPos.getY(), moveToPos.getZ(), 0);
}
moved = true;
@ -184,7 +184,7 @@ bool FindCorpseAction::Execute(Event event)
if (deadTime < 10 * MINUTE && dCount < 5) // Look for corpse up to 30 minutes.
{
moved =
MoveTo(moveToPos.GetMapId(), moveToPos.GetPositionX(), moveToPos.GetPositionY(), moveToPos.GetPositionZ(), false, false);
MoveTo(moveToPos.getMapId(), moveToPos.getX(), moveToPos.getY(), moveToPos.getZ(), false, false);
}
if (!moved)
@ -237,10 +237,10 @@ GraveyardStruct const* SpiritHealerAction::GetGrave(bool startZone)
{
uint32 areaId = 0;
uint32 zoneId = 0;
sMapMgr->GetZoneAndAreaId(bot->GetPhaseMask(), zoneId, areaId, travelPos.GetMapId(), travelPos.GetPositionX(),
travelPos.GetPositionY(), travelPos.GetPositionZ());
ClosestGrave = sGraveyard->GetClosestGraveyard(travelPos.GetMapId(), travelPos.GetPositionX(), travelPos.GetPositionY(),
travelPos.GetPositionZ(), bot->GetTeamId(), areaId, zoneId,
sMapMgr->GetZoneAndAreaId(bot->GetPhaseMask(), zoneId, areaId, travelPos.getMapId(), travelPos.getX(),
travelPos.getY(), travelPos.getZ());
ClosestGrave = sGraveyard->GetClosestGraveyard(travelPos.getMapId(), travelPos.getX(), travelPos.getY(),
travelPos.getZ(), bot->GetTeamId(), areaId, zoneId,
bot->getClass() == CLASS_DEATH_KNIGHT);
if (ClosestGrave)

View File

@ -85,7 +85,7 @@ bool RpgAction::SetNextRpgAction()
isChecked = true;
Action* action = botAI->GetAiObjectContext()->GetAction(nextAction.getName());
if (!dynamic_cast<RpgEnabled*>(action) || !action->isUseful() || !action->isPossible())
if (!dynamic_cast<RpgEnabled*>(action) || !action->isPossible() || !action->isUseful())
continue;
actions.push_back(action);

View File

@ -150,7 +150,7 @@ bool RpgTaxiAction::Execute(Event event)
bot->GetSession()->HandleCancelMountAuraOpcode(emptyPacket);
uint32 node =
sObjectMgr->GetNearestTaxiNode(guidP.GetPositionX(), guidP.GetPositionY(), guidP.GetPositionZ(), guidP.GetMapId(), bot->GetTeamId());
sObjectMgr->GetNearestTaxiNode(guidP.getX(), guidP.getY(), guidP.getZ(), guidP.getMapId(), bot->GetTeamId());
std::vector<uint32> nodes;
for (uint32 i = 0; i < sTaxiPathStore.GetNumRows(); ++i)
@ -208,7 +208,7 @@ bool RpgDiscoverAction::Execute(Event event)
GuidPosition guidP = rpg->guidP();
uint32 node =
sObjectMgr->GetNearestTaxiNode(guidP.GetPositionX(), guidP.GetPositionY(), guidP.GetPositionZ(), guidP.GetMapId(), bot->GetTeamId());
sObjectMgr->GetNearestTaxiNode(guidP.getX(), guidP.getY(), guidP.getZ(), guidP.getMapId(), bot->GetTeamId());
if (!node)
return false;

View File

@ -80,9 +80,8 @@ bool RTSCAction::Execute(Event event)
SET_AI_VALUE2(WorldPosition, "RTSC saved location", locationName, spellPosition);
Creature* wpCreature =
bot->SummonCreature(15631, spellPosition.GetPositionX(), spellPosition.GetPositionY(),
spellPosition.GetPositionZ(), spellPosition.GetOrientation(), TEMPSUMMON_TIMED_DESPAWN,
2000.0f);
bot->SummonCreature(15631, spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(),
spellPosition.getO(), TEMPSUMMON_TIMED_DESPAWN, 2000.0f);
wpCreature->SetObjectScale(0.5f);
return true;
@ -111,9 +110,8 @@ bool RTSCAction::Execute(Event event)
if (spellPosition)
{
Creature* wpCreature =
bot->SummonCreature(15631, spellPosition.GetPositionX(), spellPosition.GetPositionY(),
spellPosition.GetPositionZ(), spellPosition.GetOrientation(),
TEMPSUMMON_TIMED_DESPAWN, 2000.0f);
bot->SummonCreature(15631, spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(),
spellPosition.getO(), TEMPSUMMON_TIMED_DESPAWN, 2000.0f);
wpCreature->SetObjectScale(0.5f);
}

View File

@ -134,8 +134,8 @@ bool SeeSpellAction::Execute(Event event)
SET_AI_VALUE2(WorldPosition, "RTSC saved location", locationName, spellPosition);
Creature* wpCreature =
bot->SummonCreature(15631, spellPosition.GetPositionX(), spellPosition.GetPositionY(), spellPosition.GetPositionZ(),
spellPosition.GetOrientation(), TEMPSUMMON_TIMED_DESPAWN, 2000.0f);
bot->SummonCreature(15631, spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(),
spellPosition.getO(), TEMPSUMMON_TIMED_DESPAWN, 2000.0f);
wpCreature->SetObjectScale(0.5f);
RESET_AI_VALUE(std::string, "RTSC next spell action");
@ -167,14 +167,14 @@ bool SeeSpellAction::MoveToSpell(WorldPosition& spellPosition, bool inFormation)
PositionMap& posMap = AI_VALUE(PositionMap&, "position");
PositionInfo stayPosition = posMap["stay"];
stayPosition.Set(spellPosition.GetPositionX(), spellPosition.GetPositionY(), spellPosition.GetPositionZ(), spellPosition.GetMapId());
stayPosition.Set(spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(), spellPosition.getMapId());
posMap["stay"] = stayPosition;
}
if (bot->IsWithinLOS(spellPosition.GetPositionX(), spellPosition.GetPositionY(), spellPosition.GetPositionZ()))
return MoveNear(spellPosition.GetMapId(), spellPosition.GetPositionX(), spellPosition.GetPositionY(), spellPosition.GetPositionZ(), 0);
if (bot->IsWithinLOS(spellPosition.getX(), spellPosition.getY(), spellPosition.getZ()))
return MoveNear(spellPosition.getMapId(), spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(), 0);
return MoveTo(spellPosition.GetMapId(), spellPosition.GetPositionX(), spellPosition.GetPositionY(), spellPosition.GetPositionZ(), false,
return MoveTo(spellPosition.getMapId(), spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(), false,
false);
}

View File

@ -7,9 +7,9 @@
#include "ChatHelper.h"
#include "Event.h"
#include "ItemPackets.h"
#include "ItemUsageValue.h"
#include "Playerbots.h"
#include "ItemPackets.h"
bool UseItemAction::Execute(Event event)
{
@ -416,6 +416,13 @@ bool UseHearthStone::Execute(Event event)
bool UseHearthStone::isUseful() { return !bot->InBattleground(); }
bool UseRandomRecipe::isUseful()
{
return !bot->IsInCombat() && !botAI->HasActivePlayerMaster() && !bot->InBattleground();
}
bool UseRandomRecipe::isPossible() { return AI_VALUE2(uint32, "item count", "recipe") > 0; }
bool UseRandomRecipe::Execute(Event event)
{
std::vector<Item*> recipes = AI_VALUE2(std::vector<Item*>, "inventory items", "recipe");
@ -438,12 +445,12 @@ bool UseRandomRecipe::Execute(Event event)
return used;
}
bool UseRandomRecipe::isUseful()
bool UseRandomQuestItem::isUseful()
{
return !bot->IsInCombat() && !botAI->HasActivePlayerMaster() && !bot->InBattleground();
return !botAI->HasActivePlayerMaster() && !bot->InBattleground() && !bot->HasUnitState(UNIT_STATE_IN_FLIGHT);
}
bool UseRandomRecipe::isPossible() { return AI_VALUE2(uint32, "item count", "recipe") > 0; }
bool UseRandomQuestItem::isPossible() { return AI_VALUE2(uint32, "item count", "quest") > 0; }
bool UseRandomQuestItem::Execute(Event event)
{
@ -471,6 +478,7 @@ bool UseRandomQuestItem::Execute(Event event)
break;
}
}
}
if (!item)
@ -482,10 +490,3 @@ bool UseRandomQuestItem::Execute(Event event)
return used;
}
bool UseRandomQuestItem::isUseful()
{
return !botAI->HasActivePlayerMaster() && !bot->InBattleground() && !bot->HasUnitState(UNIT_STATE_IN_FLIGHT);
}
bool UseRandomQuestItem::isPossible() { return AI_VALUE2(uint32, "item count", "quest") > 0; }

View File

@ -69,8 +69,8 @@ class UseHearthStone : public UseItemAction
public:
UseHearthStone(PlayerbotAI* botAI) : UseItemAction(botAI, "hearthstone", true) {}
bool Execute(Event event) override;
bool isUseful() override;
bool Execute(Event event) override;
};
class UseRandomRecipe : public UseItemAction
@ -78,9 +78,9 @@ class UseRandomRecipe : public UseItemAction
public:
UseRandomRecipe(PlayerbotAI* botAI) : UseItemAction(botAI, "random recipe", true) {}
bool Execute(Event event) override;
bool isUseful() override;
bool isPossible() override;
bool Execute(Event event) override;
};
class UseRandomQuestItem : public UseItemAction
@ -88,9 +88,9 @@ class UseRandomQuestItem : public UseItemAction
public:
UseRandomQuestItem(PlayerbotAI* botAI) : UseItemAction(botAI, "random quest item", true) {}
bool Execute(Event event) override;
bool isUseful() override;
bool isPossible() override;
bool Execute(Event event) override;
};
#endif

View File

@ -46,8 +46,7 @@ bool RpgTaxiTrigger::IsActive()
return false;
uint32 node =
sObjectMgr->GetNearestTaxiNode(guidP.GetPositionX(), guidP.GetPositionY(), guidP.GetPositionZ(),
guidP.GetMapId(), bot->GetTeamId());
sObjectMgr->GetNearestTaxiNode(guidP.getX(), guidP.getY(), guidP.getZ(), guidP.getMapId(), bot->GetTeamId());
if (!node)
return false;
@ -69,8 +68,7 @@ bool RpgDiscoverTrigger::IsActive()
return false;
uint32 node =
sObjectMgr->GetNearestTaxiNode(guidP.GetPositionX(), guidP.GetPositionY(), guidP.GetPositionZ(),
guidP.GetMapId(), bot->GetTeamId());
sObjectMgr->GetNearestTaxiNode(guidP.getX(), guidP.getY(), guidP.getZ(), guidP.getMapId(), bot->GetTeamId());
if (bot->m_taxi.IsTaximaskNodeKnown(node))
return false;

View File

@ -90,7 +90,7 @@ bool MoveLongStuckTrigger::IsActive()
}
if (cell.GridX() > 0 && cell.GridY() > 0 &&
!MMAP::MMapFactory::createOrGetMMapMgr()->loadMap(botPos.GetMapId(), cell.GridX(), cell.GridY()))
!MMAP::MMapFactory::createOrGetMMapMgr()->loadMap(botPos.getMapId(), cell.GridX(), cell.GridY()))
{
// LOG_INFO("playerbots", "Bot {} {}:{} <{}> was in unloaded grid {},{} on map {}",
// bot->GetGUID().ToString().c_str(), bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", bot->GetLevel(),

View File

@ -11,10 +11,6 @@
bool NearestEnemyPlayersValue::AcceptUnit(Unit* unit)
{
// Apply parent's filtering first (includes level difference checks)
if (!PossibleTargetsValue::AcceptUnit(unit))
return false;
bool inCannon = botAI->IsInVehicle(false, true);
Player* enemy = dynamic_cast<Player*>(unit);
if (enemy && botAI->IsOpposing(enemy) && enemy->IsPvP() &&
@ -23,14 +19,7 @@ bool NearestEnemyPlayersValue::AcceptUnit(Unit* unit)
((inCannon || !enemy->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))) &&
/*!enemy->HasStealthAura() && !enemy->HasInvisibilityAura()*/ enemy->CanSeeOrDetect(bot) &&
!(enemy->HasSpiritOfRedemptionAura()))
{
// If with master, only attack if master is PvP flagged
Player* master = botAI->GetMaster();
if (master && !master->IsPvP() && !master->IsFFAPvP())
return false;
return true;
}
return false;
}

View File

@ -107,7 +107,7 @@ Unit* GrindTargetValue::FindTargetForGrinding(uint32 assistCount)
continue;
}
bool inactiveGrindStatus = botAI->rpgInfo.GetStatus() != RPG_WANDER_RANDOM && botAI->rpgInfo.GetStatus() != RPG_IDLE;
bool inactiveGrindStatus = botAI->rpgInfo.status != RPG_WANDER_RANDOM && botAI->rpgInfo.status != RPG_IDLE;
float aggroRange = 30.0f;
if (unit->ToCreature())

View File

@ -16,20 +16,6 @@
#include "SpellAuraEffects.h"
#include "SpellMgr.h"
#include "Unit.h"
#include "AreaDefines.h"
// Level difference thresholds for attack probability
constexpr int32 EXTREME_LEVEL_DIFF = 5; // Don't attack if enemy is this much higher
constexpr int32 HIGH_LEVEL_DIFF = 4; // 25% chance at +/- this difference
constexpr int32 MID_LEVEL_DIFF = 3; // 50% chance at +/- this difference
constexpr int32 LOW_LEVEL_DIFF = 2; // 75% chance at +/- this difference
// Time window for deterministic attack decisions
constexpr uint32 ATTACK_DECISION_TIME_WINDOW = 2 * MINUTE;
// 64 bit FNV-1a hash constants
constexpr uint64_t FNV_OFFSET_BASIS = 14695981039346656037ULL;
constexpr uint64_t FNV_PRIME = 1099511628211ULL;
void PossibleTargetsValue::FindUnits(std::list<Unit*>& targets)
{
@ -38,103 +24,7 @@ void PossibleTargetsValue::FindUnits(std::list<Unit*>& targets)
Cell::VisitObjects(bot, searcher, range);
}
bool PossibleTargetsValue::AcceptUnit(Unit* unit)
{
if (!AttackersValue::IsPossibleTarget(unit, bot, range))
return false;
// Level-based PvP restrictions
if (unit->IsPlayer())
{
// Self-defense - always allow fighting back
if (bot->IsInCombat() && bot->GetVictim() == unit)
return true; // Already fighting
Unit* botAttacker = bot->getAttackerForHelper();
if (botAttacker)
{
if (botAttacker == unit)
return true; // Enemy attacking
if (botAttacker->IsPet())
{
Unit* petOwner = botAttacker->GetOwner();
if (petOwner && petOwner == unit)
return true; // Enemy's pet attacking
}
}
// Skip restrictions in BG/Arena
if (bot->InBattleground() || bot->InArena())
return true;
// Skip restrictions if in duel with this player
if (bot->duel && bot->duel->Opponent == unit)
return true;
// Capital cities - no restrictions
uint32 zoneId = bot->GetZoneId();
bool inCapitalCity = (zoneId == AREA_STORMWIND_CITY ||
zoneId == AREA_IRONFORGE ||
zoneId == AREA_DARNASSUS ||
zoneId == AREA_THE_EXODAR ||
zoneId == AREA_ORGRIMMAR ||
zoneId == AREA_THUNDER_BLUFF ||
zoneId == AREA_UNDERCITY ||
zoneId == AREA_SILVERMOON_CITY);
if (inCapitalCity)
return true;
// Level difference check
int32 levelDifference = unit->GetLevel() - bot->GetLevel();
int32 absLevelDifference = std::abs(levelDifference);
// Extreme difference - do not attack
if (levelDifference >= EXTREME_LEVEL_DIFF)
return false;
// Calculate attack chance based on level difference
uint32 attackChance = 100; // Default 100%: Bot and target's levels are very close
// There's a chance a bot might gank on an extremly low target
if ((absLevelDifference < EXTREME_LEVEL_DIFF && absLevelDifference >= HIGH_LEVEL_DIFF) ||
levelDifference <= -EXTREME_LEVEL_DIFF)
attackChance = 25;
else if (absLevelDifference < HIGH_LEVEL_DIFF && absLevelDifference >= MID_LEVEL_DIFF)
attackChance = 50;
else if (absLevelDifference < MID_LEVEL_DIFF && absLevelDifference >= LOW_LEVEL_DIFF)
attackChance = 75;
// If probability check needed, use deterministic hash-based decision
if (attackChance < 100)
{
// Decisions remain stable for ATTACK_DECISION_TIME_WINDOW.
time_t timeWindow = time(nullptr) / ATTACK_DECISION_TIME_WINDOW;
// FNV-1a hash used to deterministically convert botGUID, targetGUID, and timeWindow
// into a consistent percentage chance without needing to cache previous decisions.
// See: http://www.isthe.com/chongo/tech/comp/fnv/
uint64_t hash = FNV_OFFSET_BASIS;
// Diffuse bot GUID, target GUID, and time window into the hash
hash ^= bot->GetGUID().GetRawValue();
hash *= FNV_PRIME;
hash ^= unit->GetGUID().GetRawValue();
hash *= FNV_PRIME;
hash ^= static_cast<uint64_t>(timeWindow);
hash *= FNV_PRIME;
// Convert hash to 0-99 range and compare against attack chance percentage.
// Ex: attackChance=75: hash 0-74 = attack (75%), hash 75-99 = don't attack (25%)
return (hash % 100) < attackChance;
}
}
return true;
}
bool PossibleTargetsValue::AcceptUnit(Unit* unit) { return AttackersValue::IsPossibleTarget(unit, bot, range); }
void PossibleTriggersValue::FindUnits(std::list<Unit*>& targets)
{
@ -146,8 +36,9 @@ void PossibleTriggersValue::FindUnits(std::list<Unit*>& targets)
bool PossibleTriggersValue::AcceptUnit(Unit* unit)
{
if (!unit->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
{
return false;
}
Unit::AuraEffectList const& aurasPeriodicTriggerSpell =
unit->GetAuraEffectsByType(SPELL_AURA_PERIODIC_TRIGGER_SPELL);
Unit::AuraEffectList const& aurasPeriodicTriggerWithValueSpell =
@ -167,7 +58,9 @@ bool PossibleTriggersValue::AcceptUnit(Unit* unit)
for (int j = 0; j < MAX_SPELL_EFFECTS; j++)
{
if (triggerSpellInfo->Effects[j].Effect == SPELL_EFFECT_SCHOOL_DAMAGE)
{
return true;
}
}
}
}

View File

@ -7,19 +7,20 @@
#include "Playerbots.h"
bool CastBearFormAction::isUseful()
{
return CastBuffSpellAction::isUseful() && !botAI->HasAura("dire bear form", GetTarget());
}
bool CastBearFormAction::isPossible()
{
return CastBuffSpellAction::isPossible() && !botAI->HasAura("dire bear form", GetTarget());
}
bool CastBearFormAction::isUseful()
{
return CastBuffSpellAction::isUseful() && !botAI->HasAura("dire bear form", GetTarget());
}
std::vector<NextAction> CastDireBearFormAction::getAlternatives()
{
return NextAction::merge({NextAction("bear form")}, CastSpellAction::getAlternatives());
return NextAction::merge({ NextAction("bear form") },
CastSpellAction::getAlternatives());
}
bool CastTravelFormAction::isUseful()
@ -31,17 +32,22 @@ bool CastTravelFormAction::isUseful()
!botAI->HasAura("dash", bot);
}
bool CastCasterFormAction::isUseful()
{
return botAI->HasAnyAuraOf(GetTarget(), "dire bear form", "bear form", "cat form", "travel form", "aquatic form",
"flight form", "swift flight form", "moonkin form", nullptr) &&
AI_VALUE2(uint8, "mana", "self target") > sPlayerbotAIConfig.mediumHealth;
}
bool CastCasterFormAction::Execute(Event event)
{
botAI->RemoveShapeshift();
return true;
}
bool CastCasterFormAction::isUseful()
bool CastCancelTreeFormAction::isUseful()
{
return botAI->HasAnyAuraOf(GetTarget(), "dire bear form", "bear form", "cat form", "travel form", "aquatic form",
"flight form", "swift flight form", "moonkin form", nullptr) &&
AI_VALUE2(uint8, "mana", "self target") > sPlayerbotAIConfig.mediumHealth;
return botAI->HasAura(33891, bot);
}
bool CastCancelTreeFormAction::Execute(Event event)
@ -50,8 +56,6 @@ bool CastCancelTreeFormAction::Execute(Event event)
return true;
}
bool CastCancelTreeFormAction::isUseful() { return botAI->HasAura(33891, bot); }
bool CastTreeFormAction::isUseful()
{
return GetTarget() && CastSpellAction::isUseful() && !botAI->HasAura(33891, bot);

View File

@ -15,8 +15,8 @@ class CastBearFormAction : public CastBuffSpellAction
public:
CastBearFormAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "bear form") {}
bool isUseful() override;
bool isPossible() override;
bool isUseful() override;
};
class CastDireBearFormAction : public CastBuffSpellAction
@ -37,7 +37,6 @@ class CastTreeFormAction : public CastBuffSpellAction
{
public:
CastTreeFormAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "tree of life") {}
bool isUseful() override;
};
@ -66,9 +65,9 @@ class CastCasterFormAction : public CastBuffSpellAction
public:
CastCasterFormAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "caster form") {}
bool Execute(Event event) override;
bool isUseful() override;
bool isPossible() override { return true; }
bool Execute(Event event) override;
};
class CastCancelTreeFormAction : public CastBuffSpellAction
@ -76,9 +75,9 @@ class CastCancelTreeFormAction : public CastBuffSpellAction
public:
CastCancelTreeFormAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "cancel tree form") {}
bool Execute(Event event) override;
bool isUseful() override;
bool isPossible() override { return true; }
bool Execute(Event event) override;
};
#endif

View File

@ -8,14 +8,16 @@
#include "Event.h"
#include "Playerbots.h"
bool CastRemoveShadowformAction::isUseful() { return botAI->HasAura("shadowform", AI_VALUE(Unit*, "self target")); }
bool CastRemoveShadowformAction::isPossible() { return true; }
bool CastRemoveShadowformAction::Execute(Event event)
{
botAI->RemoveAura("shadowform");
return true;
}
bool CastRemoveShadowformAction::isUseful() { return botAI->HasAura("shadowform", AI_VALUE(Unit*, "self target")); }
Unit* CastPowerWordShieldOnAlmostFullHealthBelowAction::GetTarget()
{
Group* group = bot->GetGroup();

View File

@ -56,10 +56,7 @@ HEAL_PARTY_ACTION(CastRenewOnPartyAction, "renew", 15.0f, HealingManaEfficiency:
class CastPrayerOfMendingAction : public HealPartyMemberAction
{
public:
CastPrayerOfMendingAction(PlayerbotAI* botAI)
: HealPartyMemberAction(botAI, "prayer of mending", 10.0f, HealingManaEfficiency::HIGH, false)
{
}
CastPrayerOfMendingAction(PlayerbotAI* botAI) : HealPartyMemberAction(botAI, "prayer of mending", 10.0f, HealingManaEfficiency::HIGH, false) {}
};
HEAL_PARTY_ACTION(CastBindingHealAction, "binding heal", 15.0f, HealingManaEfficiency::MEDIUM);
@ -68,8 +65,7 @@ HEAL_PARTY_ACTION(CastPrayerOfHealingAction, "prayer of healing", 15.0f, Healing
class CastCircleOfHealingAction : public HealPartyMemberAction
{
public:
CastCircleOfHealingAction(PlayerbotAI* ai)
: HealPartyMemberAction(ai, "circle of healing", 15.0f, HealingManaEfficiency::HIGH)
CastCircleOfHealingAction(PlayerbotAI* ai) : HealPartyMemberAction(ai, "circle of healing", 15.0f, HealingManaEfficiency::HIGH)
{
}
};
@ -138,15 +134,15 @@ class CastRemoveShadowformAction : public Action
public:
CastRemoveShadowformAction(PlayerbotAI* botAI) : Action(botAI, "remove shadowform") {}
bool Execute(Event event) override;
bool isUseful() override;
bool isPossible() override;
bool Execute(Event event) override;
};
class CastDispersionAction : public CastSpellAction
{
public:
CastDispersionAction(PlayerbotAI* ai) : CastSpellAction(ai, "dispersion") {}
virtual std::string const GetTargetName() { return "self target"; }
};
@ -162,7 +158,6 @@ class CastHymnOfHopeAction : public CastSpellAction
{
public:
CastHymnOfHopeAction(PlayerbotAI* ai) : CastSpellAction(ai, "hymn of hope") {}
virtual std::string const GetTargetName() { return "self target"; }
};
@ -170,7 +165,6 @@ class CastDivineHymnAction : public CastSpellAction
{
public:
CastDivineHymnAction(PlayerbotAI* ai) : CastSpellAction(ai, "divine hymn") {}
virtual std::string const GetTargetName() { return "self target"; }
};
@ -178,7 +172,6 @@ class CastShadowfiendAction : public CastSpellAction
{
public:
CastShadowfiendAction(PlayerbotAI* ai) : CastSpellAction(ai, "shadowfiend") {}
virtual std::string const GetTargetName() { return "current target"; }
};
@ -189,7 +182,6 @@ public:
: HealPartyMemberAction(ai, "power word: shield", 15.0f, HealingManaEfficiency::HIGH)
{
}
bool isUseful() override;
Unit* GetTarget() override;
};
@ -201,7 +193,6 @@ public:
: HealPartyMemberAction(ai, "power word: shield", 5.0f, HealingManaEfficiency::HIGH)
{
}
bool isUseful() override;
Unit* GetTarget() override;
};
@ -210,17 +201,13 @@ class CastMindSearAction : public CastSpellAction
{
public:
CastMindSearAction(PlayerbotAI* ai) : CastSpellAction(ai, "mind sear") {}
ActionThreatType getThreatType() override { return ActionThreatType::Aoe; }
};
class CastGuardianSpiritOnPartyAction : public HealPartyMemberAction
{
public:
CastGuardianSpiritOnPartyAction(PlayerbotAI* ai)
: HealPartyMemberAction(ai, "guardian spirit", 40.0f, HealingManaEfficiency::MEDIUM)
{
}
CastGuardianSpiritOnPartyAction(PlayerbotAI* ai) : HealPartyMemberAction(ai, "guardian spirit", 40.0f, HealingManaEfficiency::MEDIUM) {}
};
#endif

View File

@ -27,7 +27,6 @@ class CastHungerForBloodAction : public CastBuffSpellAction
{
public:
CastHungerForBloodAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "hunger for blood") {}
std::string const GetTargetName() override { return "current target"; }
};
@ -44,9 +43,9 @@ class CastStealthAction : public CastBuffSpellAction
public:
CastStealthAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "stealth") {}
std::string const GetTargetName() override { return "self target"; }
bool isUseful() override;
bool isPossible() override;
std::string const GetTargetName() override { return "self target"; }
};
class UnstealthAction : public Action
@ -62,8 +61,8 @@ class CheckStealthAction : public Action
public:
CheckStealthAction(PlayerbotAI* botAI) : Action(botAI, "check stealth") {}
bool Execute(Event event) override;
bool isPossible() override { return true; }
bool Execute(Event event) override;
};
class CastKickAction : public CastSpellAction
@ -132,7 +131,6 @@ class CastEnvenomAction : public CastMeleeSpellAction
{
public:
CastEnvenomAction(PlayerbotAI* ai) : CastMeleeSpellAction(ai, "envenom") {}
bool isUseful() override;
bool isPossible() override;
};
@ -141,42 +139,37 @@ class CastTricksOfTheTradeOnMainTankAction : public BuffOnMainTankAction
{
public:
CastTricksOfTheTradeOnMainTankAction(PlayerbotAI* ai) : BuffOnMainTankAction(ai, "tricks of the trade", true) {}
bool isUseful() override;
virtual bool isUseful() override;
};
class UseDeadlyPoisonAction : public UseItemAction
{
public:
UseDeadlyPoisonAction(PlayerbotAI* ai) : UseItemAction(ai, "Deadly Poison") {}
bool Execute(Event event) override;
bool isPossible() override;
virtual bool Execute(Event event) override;
virtual bool isPossible() override;
};
class UseInstantPoisonAction : public UseItemAction
{
public:
UseInstantPoisonAction(PlayerbotAI* ai) : UseItemAction(ai, "Instant Poison") {}
bool Execute(Event event) override;
bool isPossible() override;
virtual bool Execute(Event event) override;
virtual bool isPossible() override;
};
class UseInstantPoisonOffHandAction : public UseItemAction
{
public:
UseInstantPoisonOffHandAction(PlayerbotAI* ai) : UseItemAction(ai, "Instant Poison Off Hand") {}
bool Execute(Event event) override;
bool isPossible() override;
virtual bool Execute(Event event) override;
virtual bool isPossible() override;
};
class FanOfKnivesAction : public CastMeleeSpellAction
{
public:
FanOfKnivesAction(PlayerbotAI* ai) : CastMeleeSpellAction(ai, "fan of knives") {}
ActionThreatType getThreatType() override { return ActionThreatType::Aoe; }
};

View File

@ -176,19 +176,20 @@ Unit* CastShatteringThrowAction::GetTarget()
return nullptr; // No valid target
}
bool CastShatteringThrowAction::Execute(Event event)
{
Unit* target = GetTarget();
if (!target)
return false;
return botAI->CastSpell("shattering throw", target);
}
bool CastShatteringThrowAction::isUseful()
{
if (!bot->HasSpell(64382) || bot->HasSpellCooldown(64382))
// Spell cooldown check
if (!bot->HasSpell(64382))
{
return false;
}
// Spell cooldown check
if (bot->HasSpellCooldown(64382))
{
return false;
}
GuidVector enemies = AI_VALUE(GuidVector, "possible targets");
@ -219,12 +220,25 @@ bool CastShatteringThrowAction::isPossible()
// Range check: Shattering Throw is 30 yards
if (!bot->IsWithinDistInMap(target, 30.0f))
{
return false;
}
// Check line of sight
if (!bot->IsWithinLOSInMap(target))
{
return false;
}
// If the minimal checks above pass, simply return true.
return true;
}
bool CastShatteringThrowAction::Execute(Event event)
{
Unit* target = GetTarget();
if (!target)
return false;
return botAI->CastSpell("shattering throw", target);
}

View File

@ -25,7 +25,8 @@ MELEE_ACTION_U(CastBattleShoutTauntAction, "battle shout", CastSpellAction::isUs
class CastDemoralizingShoutAction : public CastMeleeDebuffSpellAction
{
public:
CastDemoralizingShoutAction(PlayerbotAI* botAI) : CastMeleeDebuffSpellAction(botAI, "demoralizing shout") {}
CastDemoralizingShoutAction(PlayerbotAI* botAI)
: CastMeleeDebuffSpellAction(botAI, "demoralizing shout") {}
};
class CastDemoralizingShoutWithoutLifeTimeCheckAction : public CastMeleeDebuffSpellAction
@ -139,8 +140,8 @@ class CastVigilanceAction : public BuffOnPartyAction
public:
CastVigilanceAction(PlayerbotAI* botAI) : BuffOnPartyAction(botAI, "vigilance") {}
bool Execute(Event event) override;
Unit* GetTarget() override;
bool Execute(Event event) override;
};
class CastRetaliationAction : public CastBuffSpellAction
@ -156,10 +157,10 @@ class CastShatteringThrowAction : public CastSpellAction
public:
CastShatteringThrowAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "shattering throw") {}
bool Execute(Event event) override;
Unit* GetTarget() override;
bool isUseful() override;
bool isPossible() override;
Unit* GetTarget() override;
bool Execute(Event event) override;
};
#endif

View File

@ -193,18 +193,17 @@ bool IckAndKrickAction::ExplosiveBarrage(bool explosiveBarrage, Unit* boss)
{
float angle = i * ANGLE_INCREMENT;
Position potentialPos;
potentialPos.Relocate(bot->GetPositionX() + SAFE_DISTANCE * cos(angle),
bot->GetPositionY() + SAFE_DISTANCE * sin(angle),
bot->GetPositionZ());
potentialPos.m_positionX = bot->GetPositionX() + SAFE_DISTANCE * cos(angle);
potentialPos.m_positionY = bot->GetPositionY() + SAFE_DISTANCE * sin(angle);
potentialPos.m_positionZ = bot->GetPositionZ();
// Check if position is valid (not in a wall)
if (!bot->IsWithinLOS(potentialPos.GetPositionX(), potentialPos.GetPositionY(),
potentialPos.GetPositionZ()))
if (!bot->IsWithinLOS(potentialPos.m_positionX, potentialPos.m_positionY, potentialPos.m_positionZ))
continue;
// Check if position is within maximum allowed distance from boss
if (boss && sqrt(pow(potentialPos.GetPositionX() - boss->GetPositionX(), 2) +
pow(potentialPos.GetPositionY() - boss->GetPositionY(), 2)) > MAX_BOSS_DISTANCE)
if (boss && sqrt(pow(potentialPos.m_positionX - boss->GetPositionX(), 2) +
pow(potentialPos.m_positionY - boss->GetPositionY(), 2)) > MAX_BOSS_DISTANCE)
continue;
// Score this position based on:
@ -217,8 +216,8 @@ bool IckAndKrickAction::ExplosiveBarrage(bool explosiveBarrage, Unit* boss)
float minOrbDist = std::numeric_limits<float>::max();
for (Unit* orb : orbs)
{
float orbDist = sqrt(pow(potentialPos.GetPositionX() - orb->GetPositionX(), 2) +
pow(potentialPos.GetPositionY() - orb->GetPositionY(), 2));
float orbDist = sqrt(pow(potentialPos.m_positionX - orb->GetPositionX(), 2) +
pow(potentialPos.m_positionY - orb->GetPositionY(), 2));
minOrbDist = std::min(minOrbDist, orbDist);
}
score += minOrbDist * 2.0f; // Weight orb distance more heavily
@ -226,16 +225,16 @@ bool IckAndKrickAction::ExplosiveBarrage(bool explosiveBarrage, Unit* boss)
// Check distance from other players
for (const Position& playerPos : playerPositions)
{
float playerDist = sqrt(pow(potentialPos.GetPositionX() - playerPos.GetPositionX(), 2) +
pow(potentialPos.GetPositionY() - playerPos.GetPositionY(), 2));
float playerDist = sqrt(pow(potentialPos.m_positionX - playerPos.m_positionX, 2) +
pow(potentialPos.m_positionY - playerPos.m_positionY, 2));
score += std::min(playerDist, 10.0f); // Cap player distance contribution
}
// Factor in proximity to boss (closer is better, as long as we're safe from orbs)
if (boss)
{
float bossDist = sqrt(pow(potentialPos.GetPositionX() - boss->GetPositionX(), 2) +
pow(potentialPos.GetPositionY() - boss->GetPositionY(), 2));
float bossDist = sqrt(pow(potentialPos.m_positionX - boss->GetPositionX(), 2) +
pow(potentialPos.m_positionY - boss->GetPositionY(), 2));
// Add points for being closer to boss (inverse relationship)
// but only if we're safely away from orbs
if (minOrbDist > SAFE_DISTANCE)
@ -258,8 +257,7 @@ bool IckAndKrickAction::ExplosiveBarrage(bool explosiveBarrage, Unit* boss)
{
botAI->Reset();
// Use MoveTo instead of FleePosition since we already calculated the exact position
return MoveTo(bot->GetMapId(), bestPos.GetPositionX(), bestPos.GetPositionY(), bot->GetPositionZ(), false,
false,
return MoveTo(bot->GetMapId(), bestPos.m_positionX, bestPos.m_positionY, bot->GetPositionZ(), false, false,
false, true, MovementPriority::MOVEMENT_COMBAT);
}
else

View File

@ -1,9 +1,9 @@
#ifndef _PLAYERBOT_RAIDEOEACTIONS_H
#define _PLAYERBOT_RAIDEOEACTIONS_H
#include "MovementActions.h"
#include "AttackAction.h"
#include "GenericSpellActions.h"
#include "MovementActions.h"
#include "PlayerbotAI.h"
#include "Playerbots.h"
@ -13,38 +13,34 @@ const std::pair<float, float> MALYGOS_STACK_POSITION = {755.0f, 1301.0f};
class MalygosPositionAction : public MovementAction
{
public:
MalygosPositionAction(PlayerbotAI* botAI, std::string const name = "malygos position") : MovementAction(botAI, name)
{
}
MalygosPositionAction(PlayerbotAI* botAI, std::string const name = "malygos position")
: MovementAction(botAI, name) {}
bool Execute(Event event) override;
};
class MalygosTargetAction : public AttackAction
{
public:
MalygosTargetAction(PlayerbotAI* botAI, std::string const name = "malygos target") : AttackAction(botAI, name) {}
MalygosTargetAction(PlayerbotAI* botAI, std::string const name = "malygos target")
: AttackAction(botAI, name) {}
bool Execute(Event event) override;
};
//class PullPowerSparkAction : public CastSpellAction
//{
//public:
// PullPowerSparkAction(PlayerbotAI* botAI, std::string const name = "pull power spark") : CastSpellAction(botAI, name)
// {
// }
// bool Execute(Event event) override;
// bool isUseful() override;
// bool isPossible() override;
//};
class PullPowerSparkAction : public CastSpellAction
{
public:
PullPowerSparkAction(PlayerbotAI* botAI, std::string const name = "pull power spark")
: CastSpellAction(botAI, name) {}
bool Execute(Event event) override;
bool isPossible() override;
bool isUseful() override;
};
class KillPowerSparkAction : public AttackAction
{
public:
KillPowerSparkAction(PlayerbotAI* botAI, std::string const name = "kill power spark") : AttackAction(botAI, name) {}
KillPowerSparkAction(PlayerbotAI* botAI, std::string const name = "kill power spark")
: AttackAction(botAI, name) {}
bool Execute(Event event) override;
};
@ -52,7 +48,6 @@ class EoEFlyDrakeAction : public MovementAction
{
public:
EoEFlyDrakeAction(PlayerbotAI* ai) : MovementAction(ai, "eoe fly drake") {}
bool Execute(Event event) override;
bool isPossible() override;
};
@ -61,7 +56,6 @@ class EoEDrakeAttackAction : public Action
{
public:
EoEDrakeAttackAction(PlayerbotAI* botAI) : Action(botAI, "eoe drake attack") {}
bool Execute(Event event) override;
bool isPossible() override;

View File

@ -164,21 +164,21 @@ namespace GruulsLairHelpers
{
float angle = 2 * M_PI * i / NUM_POSITIONS;
Position candidatePos;
candidatePos.Relocate(bot->GetPositionX() + SEARCH_RADIUS * cos(angle),
bot->GetPositionY() + SEARCH_RADIUS * sin(angle),
bot->GetPositionZ());
candidatePos.m_positionX = bot->GetPositionX() + SEARCH_RADIUS * cos(angle);
candidatePos.m_positionY = bot->GetPositionY() + SEARCH_RADIUS * sin(angle);
candidatePos.m_positionZ = bot->GetPositionZ();
float destX = candidatePos.GetPositionX();
float destY = candidatePos.GetPositionY();
float destZ = candidatePos.GetPositionZ();
float destX = candidatePos.m_positionX, destY = candidatePos.m_positionY, destZ = candidatePos.m_positionZ;
if (!bot->GetMap()->CheckCollisionAndGetValidCoords(bot, bot->GetPositionX(), bot->GetPositionY(),
bot->GetPositionZ(), destX, destY, destZ, true))
continue;
if (destX != candidatePos.GetPositionX() || destY != candidatePos.GetPositionY())
if (destX != candidatePos.m_positionX || destY != candidatePos.m_positionY)
continue;
candidatePos.Relocate(destX, destY, destZ);
candidatePos.m_positionX = destX;
candidatePos.m_positionY = destY;
candidatePos.m_positionZ = destZ;
if (IsPositionSafe(botAI, bot, candidatePos))
{

View File

@ -1551,10 +1551,8 @@ Position IccFestergutSporeAction::CalculateSpreadPosition()
float angle = (bot->GetGUID().GetCounter() % 16) * (M_PI / 8);
Position spreadRangedPos = ICC_FESTERGUT_RANGED_SPORE;
spreadRangedPos.Relocate(spreadRangedPos.GetPositionX() + cos(angle) * SPREAD_RADIUS,
spreadRangedPos.GetPositionY() + sin(angle) * SPREAD_RADIUS,
spreadRangedPos.GetPositionZ(),
spreadRangedPos.GetOrientation());
spreadRangedPos.m_positionX += cos(angle) * SPREAD_RADIUS;
spreadRangedPos.m_positionY += sin(angle) * SPREAD_RADIUS;
return spreadRangedPos;
}

View File

@ -640,7 +640,7 @@ bool MagtheridonManageTimersAndAssignmentsAction::Execute(Event event)
magtheridon->FindCurrentSpellBySpellId(SPELL_BLAST_NOVA);
bool lastBlastNova = lastBlastNovaState[instanceId];
if (lastBlastNova && !blastNovaActive)
if (lastBlastNova && !blastNovaActive && IsMechanicTrackerBot(botAI, bot, MAGTHERIDON_MAP_ID, nullptr))
blastNovaTimer[instanceId] = now;
lastBlastNovaState[instanceId] = blastNovaActive;

View File

@ -64,18 +64,17 @@ bool StartRpgDoQuestAction::Execute(Event event)
bool NewRpgStatusUpdateAction::Execute(Event event)
{
NewRpgInfo& info = botAI->rpgInfo;
NewRpgStatus status = info.GetStatus();
switch (status)
switch (info.status)
{
case RPG_IDLE:
{
return RandomChangeStatus({RPG_GO_CAMP, RPG_GO_GRIND, RPG_WANDER_RANDOM, RPG_WANDER_NPC, RPG_DO_QUEST,
RPG_TRAVEL_FLIGHT, RPG_REST});
}
case RPG_GO_GRIND:
{
auto& data = std::get<NewRpgInfo::GoGrind>(info.data);
WorldPosition& originalPos = data.pos;
assert(data.pos != WorldPosition());
WorldPosition& originalPos = info.go_grind.pos;
assert(info.go_grind.pos != WorldPosition());
// GO_GRIND -> WANDER_RANDOM
if (bot->GetExactDist(originalPos) < 10.0f)
{
@ -86,9 +85,8 @@ bool NewRpgStatusUpdateAction::Execute(Event event)
}
case RPG_GO_CAMP:
{
auto& data = std::get<NewRpgInfo::GoCamp>(info.data);
WorldPosition& originalPos = data.pos;
assert(data.pos != WorldPosition());
WorldPosition& originalPos = info.go_camp.pos;
assert(info.go_camp.pos != WorldPosition());
// GO_CAMP -> WANDER_NPC
if (bot->GetExactDist(originalPos) < 10.0f)
{
@ -128,8 +126,7 @@ bool NewRpgStatusUpdateAction::Execute(Event event)
}
case RPG_TRAVEL_FLIGHT:
{
auto& data = std::get<NewRpgInfo::TravelFlight>(info.data);
if (data.inFlight && !bot->IsInFlight())
if (info.flight.inFlight && !bot->IsInFlight())
{
// flight arrival
info.ChangeToIdle();
@ -157,10 +154,8 @@ bool NewRpgGoGrindAction::Execute(Event event)
{
if (SearchQuestGiverAndAcceptOrReward())
return true;
if (auto* data = std::get_if<NewRpgInfo::GoGrind>(&botAI->rpgInfo.data))
return MoveFarTo(data->pos);
return false;
return MoveFarTo(botAI->rpgInfo.go_grind.pos);
}
bool NewRpgGoCampAction::Execute(Event event)
@ -168,10 +163,7 @@ bool NewRpgGoCampAction::Execute(Event event)
if (SearchQuestGiverAndAcceptOrReward())
return true;
if (auto* data = std::get_if<NewRpgInfo::GoCamp>(&botAI->rpgInfo.data))
return MoveFarTo(data->pos);
return false;
return MoveFarTo(botAI->rpgInfo.go_camp.pos);
}
bool NewRpgWanderRandomAction::Execute(Event event)
@ -185,11 +177,7 @@ bool NewRpgWanderRandomAction::Execute(Event event)
bool NewRpgWanderNpcAction::Execute(Event event)
{
NewRpgInfo& info = botAI->rpgInfo;
auto* dataPtr = std::get_if<NewRpgInfo::WanderNpc>(&info.data);
if (!dataPtr)
return false;
auto& data = *dataPtr;
if (!data.npcOrGo)
if (!info.wander_npc.npcOrGo)
{
// No npc can be found, switch to IDLE
ObjectGuid npcOrGo = ChooseNpcOrGameObjectToInteract();
@ -198,32 +186,33 @@ bool NewRpgWanderNpcAction::Execute(Event event)
info.ChangeToIdle();
return true;
}
data.npcOrGo = npcOrGo;
data.lastReach = 0;
info.wander_npc.npcOrGo = npcOrGo;
info.wander_npc.lastReach = 0;
return true;
}
WorldObject* object = ObjectAccessor::GetWorldObject(*bot, data.npcOrGo);
WorldObject* object = ObjectAccessor::GetWorldObject(*bot, info.wander_npc.npcOrGo);
if (object && IsWithinInteractionDist(object))
{
if (!data.lastReach)
if (!info.wander_npc.lastReach)
{
data.lastReach = getMSTime();
info.wander_npc.lastReach = getMSTime();
if (bot->CanInteractWithQuestGiver(object))
InteractWithNpcOrGameObjectForQuest(data.npcOrGo);
InteractWithNpcOrGameObjectForQuest(info.wander_npc.npcOrGo);
return true;
}
if (data.lastReach && GetMSTimeDiffToNow(data.lastReach) < npcStayTime)
if (info.wander_npc.lastReach && GetMSTimeDiffToNow(info.wander_npc.lastReach) < npcStayTime)
return false;
// has reached the npc for more than `npcStayTime`, select the next target
data.npcOrGo = ObjectGuid();
data.lastReach = 0;
info.wander_npc.npcOrGo = ObjectGuid();
info.wander_npc.lastReach = 0;
}
else
return MoveWorldObjectTo(data.npcOrGo);
{
return MoveWorldObjectTo(info.wander_npc.npcOrGo);
}
return true;
}
@ -233,33 +222,29 @@ bool NewRpgDoQuestAction::Execute(Event event)
return true;
NewRpgInfo& info = botAI->rpgInfo;
auto* dataPtr = std::get_if<NewRpgInfo::DoQuest>(&info.data);
if (!dataPtr)
return false;
auto& data = *dataPtr;
uint32 questId = data.questId;
const Quest* quest = data.quest;
uint32 questId = RPG_INFO(quest, questId);
const Quest* quest = RPG_INFO(quest, quest);
uint8 questStatus = bot->GetQuestStatus(questId);
switch (questStatus)
{
case QUEST_STATUS_INCOMPLETE:
return DoIncompleteQuest(data);
return DoIncompleteQuest();
case QUEST_STATUS_COMPLETE:
return DoCompletedQuest(data);
return DoCompletedQuest();
default:
break;
}
info.ChangeToIdle();
botAI->rpgInfo.ChangeToIdle();
return true;
}
bool NewRpgDoQuestAction::DoIncompleteQuest(NewRpgInfo::DoQuest& data)
bool NewRpgDoQuestAction::DoIncompleteQuest()
{
uint32 questId = data.questId;
if (data.pos != WorldPosition())
uint32 questId = RPG_INFO(do_quest, questId);
if (botAI->rpgInfo.do_quest.pos != WorldPosition())
{
/// @TODO: extract to a new function
int32 currentObjective = data.objectiveIdx;
int32 currentObjective = botAI->rpgInfo.do_quest.objectiveIdx;
// check if the objective has completed
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
const QuestStatusData& q_status = bot->getQuestStatusMap().at(questId);
@ -278,12 +263,12 @@ bool NewRpgDoQuestAction::DoIncompleteQuest(NewRpgInfo::DoQuest& data)
// the current objective is completed, clear and find a new objective later
if (completed)
{
data.lastReachPOI = 0;
data.pos = WorldPosition();
data.objectiveIdx = 0;
botAI->rpgInfo.do_quest.lastReachPOI = 0;
botAI->rpgInfo.do_quest.pos = WorldPosition();
botAI->rpgInfo.do_quest.objectiveIdx = 0;
}
}
if (data.pos == WorldPosition())
if (botAI->rpgInfo.do_quest.pos == WorldPosition())
{
std::vector<POIInfo> poiInfo;
if (!GetQuestPOIPosAndObjectiveIdx(questId, poiInfo))
@ -306,28 +291,28 @@ bool NewRpgDoQuestAction::DoIncompleteQuest(NewRpgInfo::DoQuest& data)
return false;
WorldPosition pos(bot->GetMapId(), dx, dy, dz);
data.lastReachPOI = 0;
data.pos = pos;
data.objectiveIdx = objectiveIdx;
botAI->rpgInfo.do_quest.lastReachPOI = 0;
botAI->rpgInfo.do_quest.pos = pos;
botAI->rpgInfo.do_quest.objectiveIdx = objectiveIdx;
}
if (bot->GetDistance(data.pos) > 10.0f && !data.lastReachPOI)
if (bot->GetDistance(botAI->rpgInfo.do_quest.pos) > 10.0f && !botAI->rpgInfo.do_quest.lastReachPOI)
{
return MoveFarTo(data.pos);
return MoveFarTo(botAI->rpgInfo.do_quest.pos);
}
// Now we are near the quest objective
// kill mobs and looting quest should be done automatically by grind strategy
if (!data.lastReachPOI)
if (!botAI->rpgInfo.do_quest.lastReachPOI)
{
data.lastReachPOI = getMSTime();
botAI->rpgInfo.do_quest.lastReachPOI = getMSTime();
return true;
}
// stayed at this POI for more than 5 minutes
if (GetMSTimeDiffToNow(data.lastReachPOI) >= poiStayTime)
if (GetMSTimeDiffToNow(botAI->rpgInfo.do_quest.lastReachPOI) >= poiStayTime)
{
bool hasProgression = false;
int32 currentObjective = data.objectiveIdx;
int32 currentObjective = botAI->rpgInfo.do_quest.objectiveIdx;
// check if the objective has progression
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
const QuestStatusData& q_status = bot->getQuestStatusMap().at(questId);
@ -354,21 +339,21 @@ bool NewRpgDoQuestAction::DoIncompleteQuest(NewRpgInfo::DoQuest& data)
return true;
}
// clear and select another poi later
data.lastReachPOI = 0;
data.pos = WorldPosition();
data.objectiveIdx = 0;
botAI->rpgInfo.do_quest.lastReachPOI = 0;
botAI->rpgInfo.do_quest.pos = WorldPosition();
botAI->rpgInfo.do_quest.objectiveIdx = 0;
return true;
}
return MoveRandomNear(20.0f);
}
bool NewRpgDoQuestAction::DoCompletedQuest(NewRpgInfo::DoQuest& data)
bool NewRpgDoQuestAction::DoCompletedQuest()
{
uint32 questId = data.questId;
const Quest* quest = data.quest;
uint32 questId = RPG_INFO(quest, questId);
const Quest* quest = RPG_INFO(quest, quest);
if (data.objectiveIdx != -1)
if (RPG_INFO(quest, objectiveIdx) != -1)
{
// if quest is completed, back to poi with -1 idx to reward
BroadcastHelper::BroadcastQuestUpdateComplete(botAI, bot, quest);
@ -391,26 +376,26 @@ bool NewRpgDoQuestAction::DoCompletedQuest(NewRpgInfo::DoQuest& data)
return false;
WorldPosition pos(bot->GetMapId(), dx, dy, dz);
data.lastReachPOI = 0;
data.pos = pos;
data.objectiveIdx = -1;
botAI->rpgInfo.do_quest.lastReachPOI = 0;
botAI->rpgInfo.do_quest.pos = pos;
botAI->rpgInfo.do_quest.objectiveIdx = -1;
}
if (data.pos == WorldPosition())
if (botAI->rpgInfo.do_quest.pos == WorldPosition())
return false;
if (bot->GetDistance(data.pos) > 10.0f && !data.lastReachPOI)
return MoveFarTo(data.pos);
if (bot->GetDistance(botAI->rpgInfo.do_quest.pos) > 10.0f && !botAI->rpgInfo.do_quest.lastReachPOI)
return MoveFarTo(botAI->rpgInfo.do_quest.pos);
// Now we are near the qoi of reward
// the quest should be rewarded by SearchQuestGiverAndAcceptOrReward
if (!data.lastReachPOI)
if (!botAI->rpgInfo.do_quest.lastReachPOI)
{
data.lastReachPOI = getMSTime();
botAI->rpgInfo.do_quest.lastReachPOI = getMSTime();
return true;
}
// stayed at this POI for more than 5 minutes
if (GetMSTimeDiffToNow(data.lastReachPOI) >= poiStayTime)
if (GetMSTimeDiffToNow(botAI->rpgInfo.do_quest.lastReachPOI) >= poiStayTime)
{
// e.g. Can not reward quest to gameobjects
/// @TODO: It may be better to make lowPriorityQuest a global set shared by all bots (or saved in db)
@ -425,33 +410,29 @@ bool NewRpgDoQuestAction::DoCompletedQuest(NewRpgInfo::DoQuest& data)
bool NewRpgTravelFlightAction::Execute(Event event)
{
NewRpgInfo& info = botAI->rpgInfo;
auto* dataPtr = std::get_if<NewRpgInfo::TravelFlight>(&info.data);
if (!dataPtr)
return false;
auto& data = *dataPtr;
if (bot->IsInFlight())
{
data.inFlight = true;
botAI->rpgInfo.flight.inFlight = true;
return false;
}
Creature* flightMaster = ObjectAccessor::GetCreature(*bot, data.fromFlightMaster);
Creature* flightMaster = ObjectAccessor::GetCreature(*bot, botAI->rpgInfo.flight.fromFlightMaster);
if (!flightMaster || !flightMaster->IsAlive())
{
botAI->rpgInfo.ChangeToIdle();
return true;
}
const TaxiNodesEntry* entry = sTaxiNodesStore.LookupEntry(data.toNode);
const TaxiNodesEntry* entry = sTaxiNodesStore.LookupEntry(botAI->rpgInfo.flight.toNode);
if (bot->GetDistance(flightMaster) > INTERACTION_DISTANCE)
{
return MoveFarTo(flightMaster);
std::vector<uint32> nodes = {data.fromNode, data.toNode};
}
std::vector<uint32> nodes = {botAI->rpgInfo.flight.fromNode, botAI->rpgInfo.flight.toNode};
botAI->RemoveShapeshift();
if (bot->IsMounted())
{
bot->Dismount();
}
if (!bot->ActivateTaxiPathTo(nodes, flightMaster, 0))
{
LOG_DEBUG("playerbots", "[New RPG] {} active taxi path {} (from {} to {}) failed", bot->GetName(),

View File

@ -90,8 +90,8 @@ public:
bool Execute(Event event) override;
protected:
bool DoIncompleteQuest(NewRpgInfo::DoQuest& data);
bool DoCompletedQuest(NewRpgInfo::DoQuest& data);
bool DoIncompleteQuest();
bool DoCompletedQuest();
const uint32 poiStayTime = 5 * 60 * 1000;
};

View File

@ -66,7 +66,7 @@ bool NewRpgBaseAction::MoveFarTo(WorldPosition dest)
"playerbots",
"[New RPG] Teleport {} from ({},{},{},{}) to ({},{},{},{}) as it stuck when moving far - Zone: {} ({})",
bot->GetName(), bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(), bot->GetMapId(),
dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), dest.GetMapId(), bot->GetZoneId(),
dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), dest.getMapId(), bot->GetZoneId(),
zone_name);
bot->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TELEPORTED | AURA_INTERRUPT_FLAG_CHANGE_MAP);
return bot->TeleportTo(dest);
@ -75,7 +75,7 @@ bool NewRpgBaseAction::MoveFarTo(WorldPosition dest)
float dis = bot->GetExactDist(dest);
if (dis < pathFinderDis)
{
return MoveTo(dest.GetMapId(), dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), false, false,
return MoveTo(dest.getMapId(), dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), false, false,
false, true);
}

View File

@ -6,65 +6,71 @@
void NewRpgInfo::ChangeToGoGrind(WorldPosition pos)
{
startT = getMSTime();
data = GoGrind{pos};
Reset();
status = RPG_GO_GRIND;
go_grind = GoGrind();
go_grind.pos = pos;
}
void NewRpgInfo::ChangeToGoCamp(WorldPosition pos)
{
startT = getMSTime();
data = GoCamp{pos};
Reset();
status = RPG_GO_CAMP;
go_camp = GoCamp();
go_camp.pos = pos;
}
void NewRpgInfo::ChangeToWanderNpc()
{
startT = getMSTime();
data = WanderNpc{};
Reset();
status = RPG_WANDER_NPC;
wander_npc = WanderNpc();
}
void NewRpgInfo::ChangeToWanderRandom()
{
startT = getMSTime();
data = WanderRandom{};
Reset();
status = RPG_WANDER_RANDOM;
WANDER_RANDOM = WanderRandom();
}
void NewRpgInfo::ChangeToDoQuest(uint32 questId, const Quest* quest)
{
startT = getMSTime();
DoQuest do_quest;
Reset();
status = RPG_DO_QUEST;
do_quest = DoQuest();
do_quest.questId = questId;
do_quest.quest = quest;
data = do_quest;
}
void NewRpgInfo::ChangeToTravelFlight(ObjectGuid fromFlightMaster, uint32 fromNode, uint32 toNode)
{
startT = getMSTime();
TravelFlight flight;
Reset();
status = RPG_TRAVEL_FLIGHT;
flight = TravelFlight();
flight.fromFlightMaster = fromFlightMaster;
flight.fromNode = fromNode;
flight.toNode = toNode;
flight.inFlight = false;
data = flight;
}
void NewRpgInfo::ChangeToRest()
{
startT = getMSTime();
data = Rest{};
Reset();
status = RPG_REST;
rest = Rest();
}
void NewRpgInfo::ChangeToIdle()
{
startT = getMSTime();
data = Idle{};
Reset();
status = RPG_IDLE;
}
bool NewRpgInfo::CanChangeTo(NewRpgStatus status) { return true; }
void NewRpgInfo::Reset()
{
data = Idle{};
*this = NewRpgInfo();
startT = getMSTime();
}
@ -76,83 +82,58 @@ void NewRpgInfo::SetMoveFarTo(WorldPosition pos)
moveFarPos = pos;
}
NewRpgStatus NewRpgInfo::GetStatus()
{
return std::visit([](auto&& arg) -> NewRpgStatus {
using T = std::decay_t<decltype(arg)>;
if constexpr (std::is_same_v<T, Idle>) return RPG_IDLE;
if constexpr (std::is_same_v<T, GoGrind>) return RPG_GO_GRIND;
if constexpr (std::is_same_v<T, GoCamp>) return RPG_GO_CAMP;
if constexpr (std::is_same_v<T, WanderNpc>) return RPG_WANDER_NPC;
if constexpr (std::is_same_v<T, WanderRandom>) return RPG_WANDER_RANDOM;
if constexpr (std::is_same_v<T, Rest>) return RPG_REST;
if constexpr (std::is_same_v<T, DoQuest>) return RPG_DO_QUEST;
if constexpr (std::is_same_v<T, TravelFlight>) return RPG_TRAVEL_FLIGHT;
return RPG_IDLE;
}, data);
}
std::string NewRpgInfo::ToString()
{
std::stringstream out;
out << "Status: ";
std::visit([&out, this](auto&& arg)
switch (status)
{
using T = std::decay_t<decltype(arg)>;
if constexpr (std::is_same_v<T, GoGrind>)
{
case RPG_GO_GRIND:
out << "GO_GRIND";
out << "\nGrindPos: " << arg.pos.GetMapId() << " " << arg.pos.GetPositionX() << " "
<< arg.pos.GetPositionY() << " " << arg.pos.GetPositionZ();
out << "\nGrindPos: " << go_grind.pos.GetMapId() << " " << go_grind.pos.GetPositionX() << " "
<< go_grind.pos.GetPositionY() << " " << go_grind.pos.GetPositionZ();
out << "\nlastGoGrind: " << startT;
}
else if constexpr (std::is_same_v<T, GoCamp>)
{
break;
case RPG_GO_CAMP:
out << "GO_CAMP";
out << "\nCampPos: " << arg.pos.GetMapId() << " " << arg.pos.GetPositionX() << " "
<< arg.pos.GetPositionY() << " " << arg.pos.GetPositionZ();
out << "\nCampPos: " << go_camp.pos.GetMapId() << " " << go_camp.pos.GetPositionX() << " "
<< go_camp.pos.GetPositionY() << " " << go_camp.pos.GetPositionZ();
out << "\nlastGoCamp: " << startT;
}
else if constexpr (std::is_same_v<T, WanderNpc>)
{
break;
case RPG_WANDER_NPC:
out << "WANDER_NPC";
out << "\nnpcOrGoEntry: " << arg.npcOrGo.GetCounter();
out << "\nnpcOrGoEntry: " << wander_npc.npcOrGo.GetCounter();
out << "\nlastWanderNpc: " << startT;
out << "\nlastReachNpcOrGo: " << arg.lastReach;
}
else if constexpr (std::is_same_v<T, WanderRandom>)
{
out << "\nlastReachNpcOrGo: " << wander_npc.lastReach;
break;
case RPG_WANDER_RANDOM:
out << "WANDER_RANDOM";
out << "\nlastWanderRandom: " << startT;
}
else if constexpr (std::is_same_v<T, Idle>)
{
break;
case RPG_IDLE:
out << "IDLE";
}
else if constexpr (std::is_same_v<T, Rest>)
{
break;
case RPG_REST:
out << "REST";
out << "\nlastRest: " << startT;
}
else if constexpr (std::is_same_v<T, DoQuest>)
{
break;
case RPG_DO_QUEST:
out << "DO_QUEST";
out << "\nquestId: " << arg.questId;
out << "\nobjectiveIdx: " << arg.objectiveIdx;
out << "\npoiPos: " << arg.pos.GetMapId() << " " << arg.pos.GetPositionX() << " "
<< arg.pos.GetPositionY() << " " << arg.pos.GetPositionZ();
out << "\nlastReachPOI: " << (arg.lastReachPOI ? GetMSTimeDiffToNow(arg.lastReachPOI) : 0);
}
else if constexpr (std::is_same_v<T, TravelFlight>)
{
out << "\nquestId: " << do_quest.questId;
out << "\nobjectiveIdx: " << do_quest.objectiveIdx;
out << "\npoiPos: " << do_quest.pos.GetMapId() << " " << do_quest.pos.GetPositionX() << " "
<< do_quest.pos.GetPositionY() << " " << do_quest.pos.GetPositionZ();
out << "\nlastReachPOI: " << do_quest.lastReachPOI ? GetMSTimeDiffToNow(do_quest.lastReachPOI) : 0;
break;
case RPG_TRAVEL_FLIGHT:
out << "TRAVEL_FLIGHT";
out << "\nfromFlightMaster: " << arg.fromFlightMaster.GetEntry();
out << "\nfromNode: " << arg.fromNode;
out << "\ntoNode: " << arg.toNode;
out << "\ninFlight: " << arg.inFlight;
}
else
out << "\nfromFlightMaster: " << flight.fromFlightMaster.GetEntry();
out << "\nfromNode: " << flight.fromNode;
out << "\ntoNode: " << flight.toNode;
out << "\ninFlight: " << flight.inFlight;
break;
default:
out << "UNKNOWN";
}, data);
}
return out.str();
}

View File

@ -13,8 +13,7 @@ using NewRpgStatusTransitionProb = std::vector<std::vector<int>>;
struct NewRpgInfo
{
NewRpgInfo() : data(Idle{}) {}
~NewRpgInfo() = default;
NewRpgInfo() {}
// RPG_GO_GRIND
struct GoGrind
@ -62,6 +61,7 @@ struct NewRpgInfo
struct Idle
{
};
NewRpgStatus status{RPG_IDLE};
uint32 startT{0}; // start timestamp of the current status
@ -72,19 +72,18 @@ struct NewRpgInfo
WorldPosition moveFarPos;
// END MOVE_FAR
using RpgData = std::variant<
Idle,
GoGrind,
GoCamp,
WanderNpc,
WanderRandom,
DoQuest,
Rest,
TravelFlight
>;
RpgData data;
union
{
GoGrind go_grind;
GoCamp go_camp;
WanderNpc wander_npc;
WanderRandom WANDER_RANDOM;
DoQuest do_quest;
Rest rest;
DoQuest quest;
TravelFlight flight;
};
NewRpgStatus GetStatus();
bool HasStatusPersisted(uint32 maxDuration) { return GetMSTimeDiffToNow(startT) > maxDuration; }
void ChangeToGoGrind(WorldPosition pos);
void ChangeToGoCamp(WorldPosition pos);
@ -128,4 +127,7 @@ struct NewRpgStatistic
}
};
// not sure is it necessary but keep it for now
#define RPG_INFO(x, y) botAI->rpgInfo.x.y
#endif

View File

@ -1,4 +1,4 @@
#include "NewRpgTriggers.h"
#include "PlayerbotAI.h"
bool NewRpgStatusTrigger::IsActive() { return status == botAI->rpgInfo.GetStatus(); }
bool NewRpgStatusTrigger::IsActive() { return status == botAI->rpgInfo.status; }

View File

@ -60,27 +60,8 @@ public:
virtual ~Action(void) {}
virtual bool Execute([[maybe_unused]] Event event) { return true; }
/**
* @brief First validation check - determines if this action is contextually useful
*
* Performs lightweight checks to evaluate whether the action makes sense
* in the current situation. Called before isPossible() during action selection.
*
* @return true if the action is useful, false otherwise
*/
virtual bool isUseful() { return true; }
/**
* @brief Second validation check - determines if this action can be executed
*
* Performs hard pre-execution validation against the event and game state.
* Called after isUseful() passes, before Execute().
*
* @return true if the action is possible, false otherwise
*/
virtual bool isPossible() { return true; }
virtual bool isUseful() { return true; }
virtual std::vector<NextAction> getPrerequisites() { return {}; }
virtual std::vector<NextAction> getAlternatives() { return {}; }
virtual std::vector<NextAction> getContinuers() { return {}; }

View File

@ -323,18 +323,18 @@ ActionResult Engine::ExecuteAction(std::string const name, Event event, std::str
q->Qualify(qualifier);
}
if (!action->isUseful())
{
delete actionNode;
return ACTION_RESULT_USELESS;
}
if (!action->isPossible())
{
delete actionNode;
return ACTION_RESULT_IMPOSSIBLE;
}
if (!action->isUseful())
{
delete actionNode;
return ACTION_RESULT_USELESS;
}
action->MakeVerbose();
result = ListenAndExecute(action, event);

View File

@ -277,7 +277,7 @@ std::string const RandomPlayerbotFactory::CreateRandomBotName(NameRaceAndGender
botName.clear();
continue;
}
return botName;
return std::move(botName);
}
// TRUE RANDOM NAME GENERATION
@ -302,11 +302,11 @@ std::string const RandomPlayerbotFactory::CreateRandomBotName(NameRaceAndGender
botName.clear();
continue;
}
return botName;
return std::move(botName);
}
LOG_ERROR("playerbots", "Random name generation failed.");
botName.clear();
return botName;
return std::move(botName);
}
// Calculates the total number of required accounts, either using the specified randomBotAccountCount
@ -763,7 +763,7 @@ std::string const RandomPlayerbotFactory::CreateRandomGuildName()
if (!result)
{
LOG_ERROR("playerbots", "No more names left for random guilds");
return guildName;
return std::move(guildName);
}
Field* fields = result->Fetch();
@ -777,13 +777,13 @@ std::string const RandomPlayerbotFactory::CreateRandomGuildName()
if (!result)
{
LOG_ERROR("playerbots", "No more names left for random guilds");
return guildName;
return std::move(guildName);
}
fields = result->Fetch();
guildName = fields[0].Get<std::string>();
return guildName;
return std::move(guildName);
}
void RandomPlayerbotFactory::CreateRandomArenaTeams(ArenaType type, uint32 count)
@ -905,7 +905,7 @@ std::string const RandomPlayerbotFactory::CreateRandomArenaTeamName()
if (!result)
{
LOG_ERROR("playerbots", "No more names left for random arena teams");
return arenaTeamName;
return std::move(arenaTeamName);
}
Field* fields = result->Fetch();
@ -920,11 +920,11 @@ std::string const RandomPlayerbotFactory::CreateRandomArenaTeamName()
if (!result)
{
LOG_ERROR("playerbots", "No more names left for random arena teams");
return arenaTeamName;
return std::move(arenaTeamName);
}
fields = result->Fetch();
arenaTeamName = fields[0].Get<std::string>();
return arenaTeamName;
return std::move(arenaTeamName);
}

View File

@ -5192,9 +5192,8 @@ std::string const PlayerbotAI::HandleRemoteCommand(std::string const command)
{
LastMovement& data = *GetAiObjectContext()->GetValue<LastMovement&>("last movement");
std::ostringstream out;
out << data.lastMoveShort.GetPositionX() << " " << data.lastMoveShort.GetPositionY() << " "
<< data.lastMoveShort.GetPositionZ() << " " << data.lastMoveShort.GetMapId() << " "
<< data.lastMoveShort.GetOrientation();
out << data.lastMoveShort.getX() << " " << data.lastMoveShort.getY() << " " << data.lastMoveShort.getZ() << " "
<< data.lastMoveShort.getMapId() << " " << data.lastMoveShort.getO();
return out.str();
}
else if (command == "target")

View File

@ -1667,7 +1667,7 @@ void RandomPlayerbotMgr::RandomTeleport(Player* bot, std::vector<WorldLocation>&
{
std::vector<uint32>::iterator i =
find(sPlayerbotAIConfig.randomBotMaps.begin(),
sPlayerbotAIConfig.randomBotMaps.end(), l.GetMapId());
sPlayerbotAIConfig.randomBotMaps.end(), l.getMapId());
return i == sPlayerbotAIConfig.randomBotMaps.end();
}),
tlocs.end());
@ -2680,7 +2680,7 @@ std::vector<uint32> RandomPlayerbotMgr::GetBgBots(uint32 bracket)
} while (result->NextRow());
}
return BgBots;
return std::move(BgBots);
}
CachedEvent* RandomPlayerbotMgr::FindEvent(uint32 bot, std::string const& event)
@ -3073,7 +3073,7 @@ void RandomPlayerbotMgr::OnPlayerLogin(Player* player)
FactionTemplateEntry const* factionEntry = sFactionTemplateStore.LookupEntry(cInfo->faction);
ReputationRank reaction = Unit::GetFactionReactionTo(player->GetFactionTemplateEntry(), factionEntry);
if (reaction > REP_NEUTRAL && dest->nearestPoint(&botPos)->GetMapId() == player->GetMapId())
if (reaction > REP_NEUTRAL && dest->nearestPoint(&botPos)->m_mapId == player->GetMapId())
{
botPos = *dest->nearestPoint(&botPos);
break;
@ -3252,7 +3252,7 @@ void RandomPlayerbotMgr::PrintStats()
if (sPlayerbotAIConfig.enableNewRpgStrategy)
{
rpgStatusCount[botAI->rpgInfo.GetStatus()]++;
rpgStatusCount[botAI->rpgInfo.status]++;
rpgStasticTotal += botAI->rpgStatistic;
botAI->rpgStatistic = NewRpgStatistic();
}

View File

@ -1700,7 +1700,7 @@ std::vector<uint32> RandomItemMgr::GetQuestIdsForItem(uint32 itemId)
}
}
return questIds;
return std::move(questIds);
}
uint32 RandomItemMgr::GetUpgrade(Player* player, std::string spec, uint8 slot, uint32 quality, uint32 itemId)
@ -1827,7 +1827,7 @@ std::vector<uint32> RandomItemMgr::GetUpgradeList(Player* player, std::string sp
{
std::vector<uint32> listItems;
if (!player)
return listItems;
return std::move(listItems);
// get old item statWeight
uint32 oldStatWeight = 0;
@ -1848,7 +1848,7 @@ std::vector<uint32> RandomItemMgr::GetUpgradeList(Player* player, std::string sp
}
if (!specId)
return listItems;
return std::move(listItems);
if (itemId && itemInfoCache.find(itemId) != itemInfoCache.end())
{
@ -1942,7 +1942,7 @@ std::vector<uint32> RandomItemMgr::GetUpgradeList(Player* player, std::string sp
LOG_INFO("playerbots", "New Items: {}, Old item:%d, New items max: {}", listItems.size(), oldStatWeight,
closestUpgradeWeight);
return listItems;
return std::move(listItems);
}
bool RandomItemMgr::HasStatWeight(uint32 itemId)

View File

@ -62,9 +62,9 @@ void FleeManager::calculatePossibleDestinations(std::vector<FleePoint*>& points)
}
Unit* target = *botAI->GetAiObjectContext()->GetValue<Unit*>("current target");
float botPosX = startPosition.GetPositionX();
float botPosY = startPosition.GetPositionY();
float botPosZ = startPosition.GetPositionZ();
float botPosX = startPosition.getX();
float botPosY = startPosition.getY();
float botPosZ = startPosition.getZ();
FleePoint start(botAI, botPosX, botPosY, botPosZ);
calculateDistanceToCreatures(&start);

View File

@ -317,7 +317,7 @@ std::vector<TalentSpec::TalentListEntry> TalentSpec::GetTalentTree(uint32 tabpag
if (entry.tabPage() == tabpage)
retList.push_back(entry);
return retList;
return std::move(retList);
}
uint32 TalentSpec::GetTalentPoints(int32 tabpage) { return GetTalentPoints(talents, tabpage); };
@ -368,7 +368,7 @@ std::string const TalentSpec::GetTalentLink()
if (treeLink[2] != "0")
link = link + "-" + treeLink[2];
return link;
return std::move(link);
}
uint32 TalentSpec::highestTree()

View File

@ -71,13 +71,13 @@ WorldPosition::WorldPosition(std::vector<WorldPosition*> list, WorldPositionCons
set(*list[urand(0, size - 1)]);
else if (conType == WP_CENTROID)
{
set(std::accumulate(list.begin(), list.end(), WorldLocation(list[0]->GetMapId(), 0, 0, 0, 0),
set(std::accumulate(list.begin(), list.end(), WorldLocation(list[0]->getMapId(), 0, 0, 0, 0),
[size](WorldLocation i, WorldPosition* j)
{
i.m_positionX += j->GetPositionX() / size;
i.m_positionY += j->GetPositionY() / size;
i.m_positionZ += j->GetPositionZ() / size;
i.NormalizeOrientation(i.m_orientation += j->GetOrientation() / size);
i.m_positionX += j->getX() / size;
i.m_positionY += j->getY() / size;
i.m_positionZ += j->getZ() / size;
i.NormalizeOrientation(i.m_orientation += j->getO() / size);
return i;
}));
}
@ -100,13 +100,13 @@ WorldPosition::WorldPosition(std::vector<WorldPosition> list, WorldPositionConst
set(list[urand(0, size - 1)]);
else if (conType == WP_CENTROID)
{
set(std::accumulate(list.begin(), list.end(), WorldLocation(list[0].GetMapId(), 0, 0, 0, 0),
set(std::accumulate(list.begin(), list.end(), WorldLocation(list[0].getMapId(), 0, 0, 0, 0),
[size](WorldLocation i, WorldPosition& j)
{
i.m_positionX += j.GetPositionX() / size;
i.m_positionY += j.GetPositionY() / size;
i.m_positionZ += j.GetPositionZ() / size;
i.NormalizeOrientation(i.m_orientation += j.GetOrientation() / size);
i.m_positionX += j.getX() / size;
i.m_positionY += j.getY() / size;
i.m_positionZ += j.getZ() / size;
i.NormalizeOrientation(i.m_orientation += j.getO() / size);
return i;
}));
}
@ -190,6 +190,16 @@ WorldPosition& WorldPosition::operator-=(WorldPosition const& p1)
return *this;
}
uint32 WorldPosition::getMapId() { return GetMapId(); }
float WorldPosition::getX() { return GetPositionX(); }
float WorldPosition::getY() { return GetPositionY(); }
float WorldPosition::getZ() { return GetPositionZ(); }
float WorldPosition::getO() { return GetOrientation(); }
bool WorldPosition::isOverworld()
{
return GetMapId() == 0 || GetMapId() == 1 || GetMapId() == 530 || GetMapId() == 571;
@ -233,7 +243,7 @@ float WorldPosition::size()
float WorldPosition::distance(WorldPosition* center)
{
if (GetMapId() == center->GetMapId())
if (GetMapId() == center->getMapId())
return relPoint(center).size();
// this -> mapTransfer | mapTransfer -> center
@ -242,7 +252,7 @@ float WorldPosition::distance(WorldPosition* center)
float WorldPosition::fDist(WorldPosition* center)
{
if (GetMapId() == center->GetMapId())
if (GetMapId() == center->getMapId())
return sqrt(sqDistance2d(center));
// this -> mapTransfer | mapTransfer -> center
@ -318,7 +328,7 @@ WorldPosition WorldPosition::firstOutRange(std::vector<WorldPosition> list, floa
// Returns true if (on the x-y plane) the position is inside the three points.
bool WorldPosition::isInside(WorldPosition* p1, WorldPosition* p2, WorldPosition* p3)
{
if (GetMapId() != p1->GetMapId() != p2->GetMapId() != p3->GetMapId())
if (getMapId() != p1->getMapId() != p2->getMapId() != p3->getMapId())
return false;
float d1, d2, d3;
@ -338,7 +348,7 @@ MapEntry const* WorldPosition::getMapEntry() { return sMapStore.LookupEntry(GetM
uint32 WorldPosition::getInstanceId()
{
if (Map* map = sMapMgr->FindBaseMap(GetMapId()))
if (Map* map = sMapMgr->FindBaseMap(getMapId()))
return map->GetInstanceId();
return 0;
@ -351,7 +361,7 @@ Map* WorldPosition::getMap()
float WorldPosition::getHeight() // remove const - whipowill
{
return getMap()->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ());
return getMap()->GetHeight(getX(), getY(), getZ());
}
G3D::Vector3 WorldPosition::getVector3() { return G3D::Vector3(GetPositionX(), GetPositionY(), GetPositionZ()); }
@ -371,11 +381,11 @@ std::string const WorldPosition::print()
std::string const WorldPosition::to_string()
{
std::stringstream out;
out << GetMapId() << '|';
out << GetPositionX() << '|';
out << GetPositionY() << '|';
out << GetPositionZ() << '|';
out << GetOrientation();
out << m_mapId << '|';
out << m_positionX << '|';
out << m_positionY << '|';
out << m_positionZ << '|';
out << m_orientation;
return out.str();
}
@ -419,14 +429,11 @@ void WorldPosition::printWKT(std::vector<WorldPosition> points, std::ostringstre
WorldPosition WorldPosition::getDisplayLocation()
{
WorldPosition pos = TravelNodeMap::instance().getMapOffset(GetMapId());
WorldPosition pos = TravelNodeMap::instance().getMapOffset(getMapId());
return offset(const_cast<WorldPosition*>(&pos));
}
uint16 WorldPosition::getAreaId()
{
return sMapMgr->GetAreaId(PHASEMASK_NORMAL, GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ());
}
uint16 WorldPosition::getAreaId() { return sMapMgr->GetAreaId(PHASEMASK_NORMAL, getMapId(), getX(), getY(), getZ()); }
AreaTableEntry const* WorldPosition::getArea()
{
@ -441,7 +448,7 @@ std::string const WorldPosition::getAreaName(bool fullName, bool zoneName)
{
if (!isOverworld())
{
MapEntry const* map = sMapStore.LookupEntry(GetMapId());
MapEntry const* map = sMapStore.LookupEntry(getMapId());
if (map)
return map->name[0];
}
@ -473,7 +480,7 @@ std::string const WorldPosition::getAreaName(bool fullName, bool zoneName)
}
}
return areaName;
return std::move(areaName);
}
std::set<Transport*> WorldPosition::getTransports(uint32 entry)
@ -538,7 +545,7 @@ std::vector<WorldPosition> WorldPosition::fromGridCoord(GridCoord gridCoord)
if (d == 2 || d == 3)
g.inc_y(1);
retVec.push_back(WorldPosition(GetMapId(), g));
retVec.push_back(WorldPosition(getMapId(), g));
}
return retVec;
@ -559,7 +566,7 @@ std::vector<WorldPosition> WorldPosition::fromCellCoord(CellCoord cellcoord)
if (d == 2 || d == 3)
p.inc_y(1);
retVec.push_back(WorldPosition(GetMapId(), p));
retVec.push_back(WorldPosition(getMapId(), p));
}
return retVec;
}
@ -611,7 +618,7 @@ std::vector<WorldPosition> WorldPosition::frommGridCoord(mGridCoord GridCoord)
if (d == 2 || d == 3)
g.first++;
retVec.push_back(WorldPosition(GetMapId(), g));
retVec.push_back(WorldPosition(getMapId(), g));
}
return retVec;
@ -699,7 +706,7 @@ void WorldPosition::loadMapAndVMaps(WorldPosition secondPos)
{
for (auto& grid : getmGridCoords(secondPos))
{
loadMapAndVMap(GetMapId(), grid.first, grid.second);
loadMapAndVMap(getMapId(), grid.first, grid.second);
}
}
@ -707,7 +714,7 @@ std::vector<WorldPosition> WorldPosition::fromPointsArray(std::vector<G3D::Vecto
{
std::vector<WorldPosition> retVec;
for (auto p : path)
retVec.push_back(WorldPosition(GetMapId(), p.x, p.y, p.z, GetOrientation()));
retVec.push_back(WorldPosition(getMapId(), p.x, p.y, p.z, getO()));
return retVec;
}
@ -722,7 +729,7 @@ std::vector<WorldPosition> WorldPosition::getPathStepFrom(WorldPosition startPos
loadMapAndVMaps(startPos);
PathGenerator path(bot);
path.CalculatePath(startPos.GetPositionX(), startPos.GetPositionY(), startPos.GetPositionZ());
path.CalculatePath(startPos.getX(), startPos.getY(), startPos.getZ());
Movement::PointsArray points = path.GetPath();
PathType type = path.GetPathType();
@ -778,7 +785,7 @@ std::vector<WorldPosition> WorldPosition::getPathFromPath(std::vector<WorldPosit
WorldPosition currentPos = startPath.back();
// No pathfinding across maps.
if (GetMapId() != currentPos.GetMapId())
if (getMapId() != currentPos.getMapId())
return {};
std::vector<WorldPosition> subPath, fullPath = startPath;
@ -811,18 +818,10 @@ bool WorldPosition::GetReachableRandomPointOnGround(Player* bot, float radius, b
{
radius *= randomRange ? rand_norm() : 1.f;
float angle = rand_norm() * static_cast<float>(2 * M_PI);
setX(GetPositionX() + radius * cosf(angle));
setY(GetPositionY() + radius * sinf(angle));
m_positionX += radius * cosf(angle);
m_positionY += radius * sinf(angle);
float x = GetPositionX();
float y = GetPositionY();
float z = GetPositionZ();
bool canReach = getMap()->CanReachPositionAndGetValidCoords(bot, x, y, z);
setX(x);
setY(y);
setZ(z);
return canReach;
return getMap()->CanReachPositionAndGetValidCoords(bot, m_positionX, m_positionY, m_positionZ);
}
uint32 WorldPosition::getUnitsAggro(GuidVector& units, Player* bot)
@ -845,7 +844,7 @@ uint32 WorldPosition::getUnitsAggro(GuidVector& units, Player* bot)
void FindPointCreatureData::operator()(CreatureData const& creatureData)
{
if (!entry || creatureData.id1 == entry)
if ((!point || creatureData.mapid == point.GetMapId()) &&
if ((!point || creatureData.mapid == point.getMapId()) &&
(!radius || point.sqDistance(WorldPosition(creatureData.mapid, creatureData.posX, creatureData.posY,
creatureData.posZ)) < radius * radius))
{
@ -856,7 +855,7 @@ void FindPointCreatureData::operator()(CreatureData const& creatureData)
void FindPointGameObjectData::operator()(GameObjectData const& gameobjectData)
{
if (!entry || gameobjectData.id == entry)
if ((!point || gameobjectData.mapid == point.GetMapId()) &&
if ((!point || gameobjectData.mapid == point.getMapId()) &&
(!radius || point.sqDistance(WorldPosition(gameobjectData.mapid, gameobjectData.posX, gameobjectData.posY,
gameobjectData.posZ)) < radius * radius))
{
@ -3224,8 +3223,7 @@ void TravelMgr::LoadQuestTravelTable()
if (loc.second.empty())
continue;
if (!TravelNodeMap::instance().getMapOffset(loc.second.front().GetMapId()) &&
loc.second.front().GetMapId() != 0)
if (!TravelNodeMap::instance().getMapOffset(loc.second.front().getMapId()) && loc.second.front().getMapId() != 0)
continue;
std::vector<WorldPosition> points = loc.second;
@ -3237,7 +3235,7 @@ void TravelMgr::LoadQuestTravelTable()
out << "\"center\""
<< ",";
out << points.begin()->GetMapId() << ",";
out << points.begin()->getMapId() << ",";
out << points.begin()->getAreaName() << ",";
out << points.begin()->getAreaName(true, true) << ",";
@ -3247,7 +3245,7 @@ void TravelMgr::LoadQuestTravelTable()
out << "\"area\""
<< ",";
out << points.begin()->GetMapId() << ",";
out << points.begin()->getMapId() << ",";
out << points.begin()->getAreaName() << ",";
out << points.begin()->getAreaName(true, true) << ",";
@ -3615,18 +3613,17 @@ void TravelMgr::LoadQuestTravelTable()
if (!pos->getMap())
continue;
float nx = pos->GetPositionX() + (x * 5) - 5000.0f;
float ny = pos->GetPositionY() + (y * 5) - 5000.0f;
float nz = pos->GetPositionZ() + 100.0f;
float nx = pos->getX() + (x*5)-5000.0f;
float ny = pos->getY() + (y*5)-5000.0f;
float nz = pos->getZ() + 100.0f;
//pos->getMap()->GetHitPosition(nx, ny, nz + 200.0f, nx, ny, nz, -0.5f);
if (!pos->getMap()->GetHeightInRange(nx, ny, nz, 5000.0f)) // GetHeight can fail
continue;
WorldPosition npos = WorldPosition(pos->GetMapId(), nx, ny, nz, 0.0);
uint32 area = path.getArea(npos.GetMapId(), npos.GetPositionX(), npos.GetPositionY(),
npos.GetPositionZ());
WorldPosition npos = WorldPosition(pos->getMapId(), nx, ny, nz, 0.0);
uint32 area = path.getArea(npos.getMapId(), npos.getX(), npos.getY(), npos.getZ());
std::ostringstream out;
out << std::fixed << area << "," << npos.getDisplayX() << "," << npos.getDisplayY();
@ -3650,8 +3647,7 @@ void TravelMgr::LoadQuestTravelTable()
std::string const name = i.second->getTitle();
name.erase(remove(name.begin(), name.end(), '\"'), name.end());
out << std::fixed << std::setprecision(2) << name.c_str() << "," << i.first << "," << j->getDisplayX() <<
"," << j->getDisplayY() << "," << j->GetPositionX() << "," << j->GetPositionY() << "," << j->GetPositionZ();
sPlayerbotAIConfig.log(5,
"," << j->getDisplayY() << "," << j->getX() << "," << j->getY() << "," << j->getZ(); sPlayerbotAIConfig.log(5,
out.str().c_str());
}
}
@ -4026,7 +4022,7 @@ std::vector<TravelDestination*> TravelMgr::getRpgTravelDestinations(Player* bot,
retTravelLocations.push_back(dest);
}
return retTravelLocations;
return std::move(retTravelLocations);
}
std::vector<TravelDestination*> TravelMgr::getExploreTravelDestinations(Player* bot, bool ignoreFull,
@ -4091,8 +4087,8 @@ void TravelMgr::setNullTravelTarget(Player* player)
void TravelMgr::addMapTransfer(WorldPosition start, WorldPosition end, float portalDistance, bool makeShortcuts)
{
uint32 sMap = start.GetMapId();
uint32 eMap = end.GetMapId();
uint32 sMap = start.getMapId();
uint32 eMap = end.getMapId();
if (sMap == eMap)
return;
@ -4125,7 +4121,7 @@ void TravelMgr::addMapTransfer(WorldPosition start, WorldPosition end, float por
}
// Add actual transfer.
auto mapTransfers = mapTransfersMap.find(std::make_pair(start.GetMapId(), end.GetMapId()));
auto mapTransfers = mapTransfersMap.find(std::make_pair(start.getMapId(), end.getMapId()));
if (mapTransfers == mapTransfersMap.end())
mapTransfersMap.insert({{sMap, eMap}, {mapTransfer(start, end, portalDistance)}});
@ -4146,8 +4142,8 @@ void TravelMgr::loadMapTransfers()
float TravelMgr::mapTransDistance(WorldPosition start, WorldPosition end)
{
uint32 sMap = start.GetMapId();
uint32 eMap = end.GetMapId();
uint32 sMap = start.getMapId();
uint32 eMap = end.getMapId();
if (sMap == eMap)
return start.distance(end);
@ -4171,8 +4167,8 @@ float TravelMgr::mapTransDistance(WorldPosition start, WorldPosition end)
float TravelMgr::fastMapTransDistance(WorldPosition start, WorldPosition end)
{
uint32 sMap = start.GetMapId();
uint32 eMap = end.GetMapId();
uint32 sMap = start.getMapId();
uint32 eMap = end.getMapId();
if (sMap == eMap)
return start.fDist(end);

View File

@ -120,6 +120,12 @@ public:
WorldPosition& operator+=(WorldPosition const& p1);
WorldPosition& operator-=(WorldPosition const& p1);
uint32 getMapId();
float getX();
float getY();
float getZ();
float getO();
G3D::Vector3 getVector3();
std::string const print();
@ -179,29 +185,29 @@ public:
// Quick square distance in 2d plane.
float sqDistance2d(WorldPosition center)
{
return (GetPositionX() - center.GetPositionX()) * (GetPositionX() - center.GetPositionX()) +
(GetPositionY() - center.GetPositionY()) * (GetPositionY() - center.GetPositionY());
return (getX() - center.getX()) * (getX() - center.getX()) +
(getY() - center.getY()) * (getY() - center.getY());
}
// Quick square distance calculation without map check. Used for getting the minimum distant points.
float sqDistance(WorldPosition center)
{
return (GetPositionX() - center.GetPositionX()) * (GetPositionX() - center.GetPositionX()) +
(GetPositionY() - center.GetPositionY()) * (GetPositionY() - center.GetPositionY()) +
(GetPositionZ() - center.GetPositionZ()) * (GetPositionZ() - center.GetPositionZ());
return (getX() - center.getX()) * (getX() - center.getX()) +
(getY() - center.getY()) * (getY() - center.getY()) +
(getZ() - center.getZ()) * (getZ() - center.getZ());
}
float sqDistance2d(WorldPosition* center)
{
return (GetPositionX() - center->GetPositionX()) * (GetPositionX() - center->GetPositionX()) +
(GetPositionY() - center->GetPositionY()) * (GetPositionY() - center->GetPositionY());
return (getX() - center->getX()) * (getX() - center->getX()) +
(getY() - center->getY()) * (getY() - center->getY());
}
float sqDistance(WorldPosition* center)
{
return (GetPositionX() - center->GetPositionX()) * (GetPositionX() - center->GetPositionX()) +
(GetPositionY() - center->GetPositionY()) * (GetPositionY() - center->GetPositionY()) +
(GetPositionZ() - center->GetPositionZ()) * (GetPositionZ() - center->GetPositionZ());
return (getX() - center->getX()) * (getX() - center->getX()) +
(getY() - center->getY()) * (getY() - center->getY()) +
(getZ() - center->getZ()) * (getZ() - center->getZ());
}
// Returns the closest point of the list. Fast but only works for the same map.
@ -221,7 +227,7 @@ public:
float getAngleTo(WorldPosition endPos)
{
float ang = atan2(endPos.GetPositionY() - GetPositionY(), endPos.GetPositionX() - GetPositionX());
float ang = atan2(endPos.getY() - getY(), endPos.getX() - getX());
return (ang >= 0) ? ang : 2 * static_cast<float>(M_PI) + ang;
}
@ -232,8 +238,7 @@ public:
float mSign(WorldPosition* p1, WorldPosition* p2)
{
return (GetPositionX() - p2->GetPositionX()) * (p1->GetPositionY() - p2->GetPositionY()) -
(p1->GetPositionX() - p2->GetPositionX()) * (GetPositionY() - p2->GetPositionY());
return (getX() - p2->getX()) * (p1->getY() - p2->getY()) - (p1->getX() - p2->getX()) * (getY() - p2->getY());
}
bool isInside(WorldPosition* p1, WorldPosition* p2, WorldPosition* p3);
@ -246,23 +251,18 @@ public:
std::set<Transport*> getTransports(uint32 entry = 0);
CellCoord getCellCoord() { return Acore::ComputeCellCoord(GetPositionX(), GetPositionY()); }
GridCoord getGridCoord()
{
CellCoord cellCoord = getCellCoord();
Cell cell(cellCoord);
return GridCoord(cell.GridX(), cell.GridY());
}
GridCoord getGridCoord() { return Acore::ComputeGridCoord(getX(), getY()); };
std::vector<GridCoord> getGridCoord(WorldPosition secondPos);
std::vector<WorldPosition> fromGridCoord(GridCoord GridCoord);
CellCoord getCellCoord() { return Acore::ComputeCellCoord(getX(), getY()); }
std::vector<WorldPosition> fromCellCoord(CellCoord cellCoord);
std::vector<WorldPosition> gridFromCellCoord(CellCoord cellCoord);
mGridCoord getmGridCoord()
{
return std::make_pair((int32)(CENTER_GRID_ID - GetPositionX() / SIZE_OF_GRIDS),
(int32)(CENTER_GRID_ID - GetPositionY() / SIZE_OF_GRIDS));
return std::make_pair((int32)(CENTER_GRID_ID - getX() / SIZE_OF_GRIDS),
(int32)(CENTER_GRID_ID - getY() / SIZE_OF_GRIDS));
}
std::vector<mGridCoord> getmGridCoords(WorldPosition secondPos);
@ -270,15 +270,15 @@ public:
void loadMapAndVMap(uint32 mapId, uint8 x, uint8 y);
void loadMapAndVMap() { loadMapAndVMap(GetMapId(), getmGridCoord().first, getmGridCoord().second); }
void loadMapAndVMap() { loadMapAndVMap(getMapId(), getmGridCoord().first, getmGridCoord().second); }
void loadMapAndVMaps(WorldPosition secondPos);
// Display functions
WorldPosition getDisplayLocation();
float getDisplayX() { return getDisplayLocation().GetPositionY() * -1.0; }
float getDisplayX() { return getDisplayLocation().getY() * -1.0; }
float getDisplayY() { return getDisplayLocation().GetPositionX(); }
float getDisplayY() { return getDisplayLocation().getX(); }
uint16 getAreaId();
AreaTableEntry const* getArea();
@ -334,11 +334,11 @@ private:
inline ByteBuffer& operator<<(ByteBuffer& b, WorldPosition& guidP)
{
b << guidP.GetMapId();
b << guidP.GetPositionX();
b << guidP.GetPositionY();
b << guidP.GetPositionZ();
b << guidP.GetOrientation();
b << guidP.getMapId();
b << guidP.getX();
b << guidP.getY();
b << guidP.getZ();
b << guidP.getO();
b << guidP.getVisitors();
return b;
}
@ -440,7 +440,7 @@ std::vector<std::pair<T, WorldPosition>> GetPosList(std::vector<T> oList)
for (auto& obj : oList)
retList.push_back(std::make_pair(obj, WorldPosition(obj)));
return retList;
return std::move(retList);
};
template <class T>
@ -450,7 +450,7 @@ std::vector<std::pair<T, WorldPosition>> GetPosVector(std::vector<T> oList)
for (auto& obj : oList)
retList.push_back(make_pair(obj, WorldPosition(obj)));
return retList;
return std::move(retList);
};
class mapTransfer
@ -461,9 +461,9 @@ public:
{
}
bool isFrom(WorldPosition point) { return point.GetMapId() == pointFrom.GetMapId(); }
bool isFrom(WorldPosition point) { return point.getMapId() == pointFrom.getMapId(); }
bool isTo(WorldPosition point) { return point.GetMapId() == pointTo.GetMapId(); }
bool isTo(WorldPosition point) { return point.getMapId() == pointTo.getMapId(); }
WorldPosition* getPointFrom() { return &pointFrom; }
@ -543,7 +543,7 @@ public:
WorldPosition* nearestPoint(WorldPosition* pos);
float distanceTo(WorldPosition* pos) { return nearestPoint(pos)->distance(pos); }
bool onMap(WorldPosition* pos) { return nearestPoint(pos)->GetMapId() == pos->GetMapId(); }
bool onMap(WorldPosition* pos) { return nearestPoint(pos)->getMapId() == pos->getMapId(); }
virtual bool isIn(WorldPosition* pos, float radius = 0.f)
{
return onMap(pos) && distanceTo(pos) <= (radius ? radius : radiusMin);

View File

@ -81,7 +81,7 @@ void TravelNodePath::calculateCost(bool distanceOnly)
}
}
if (lastPoint && point.GetMapId() == lastPoint.GetMapId())
if (lastPoint && point.getMapId() == lastPoint.getMapId())
{
if (!distanceOnly && (point.isInWater() || lastPoint.isInWater()))
swimDistance += point.distance(lastPoint);
@ -364,7 +364,7 @@ std::vector<TravelNode*> TravelNode::getNodeMap(bool importantOnly, std::vector<
}
}
return closeList;
return std::move(closeList);
}
bool TravelNode::isUselessLink(TravelNode* farNode)
@ -687,7 +687,7 @@ bool TravelPath::makeShortCut(WorldPosition startPos, float maxDist)
// if (p.point.getMapId() != startPos.getMapId())
// continue;
if (p.point.GetMapId() == startPos.GetMapId())
if (p.point.getMapId() == startPos.getMapId())
{
float curDist = p.point.sqDistance(startPos);
@ -722,7 +722,7 @@ bool TravelPath::makeShortCut(WorldPosition startPos, float maxDist)
newPath.push_back(p);
}
if (newPath.empty() || minDist > maxDistSq || newPath.front().point.GetMapId() != startPos.GetMapId())
if (newPath.empty() || minDist > maxDistSq || newPath.front().point.getMapId() != startPos.getMapId())
{
clear();
return false;
@ -800,7 +800,7 @@ bool TravelPath::shouldMoveToNextPoint(WorldPosition startPos, std::vector<PathN
float nextMove = p->point.distance(nextP->point);
if (p->point.GetMapId() != startPos.GetMapId() ||
if (p->point.getMapId() != startPos.getMapId() ||
((moveDist + nextMove > maxDist || startPos.distance(nextP->point) > maxDist) && moveDist > 0))
{
return false;
@ -827,7 +827,7 @@ WorldPosition TravelPath::getNextPoint(WorldPosition startPos, float maxDist, Tr
// Get the closest point on the path to start from.
for (auto p = startP; p != ed; p++)
{
if (p->point.GetMapId() != startPos.GetMapId())
if (p->point.getMapId() != startPos.getMapId())
continue;
float curDist = p->point.distance(startPos);
@ -1126,7 +1126,7 @@ std::vector<TravelNode*> TravelNodeMap::getNodes(WorldPosition pos, float range)
for (auto& node : m_nodes)
{
if (node->getMapId() == pos.GetMapId())
if (node->getMapId() == pos.getMapId())
if (range == -1 || node->getDistance(pos) <= range)
retVec.push_back(node);
}
@ -1135,7 +1135,7 @@ std::vector<TravelNode*> TravelNodeMap::getNodes(WorldPosition pos, float range)
[pos](TravelNode* i, TravelNode* j)
{ return i->getPosition()->distance(pos) < j->getPosition()->distance(pos); });
return retVec;
return std::move(retVec);
}
TravelNode* TravelNodeMap::getNode(WorldPosition pos, [[maybe_unused]] std::vector<WorldPosition>& ppath, Unit* bot,
@ -1787,9 +1787,8 @@ void TravelNodeMap::generateTransportNodes()
float dy = -1 * p.second->Y;
WorldPosition pos =
WorldPosition(basePos.GetMapId(), basePos.GetPositionX() + dx,
basePos.GetPositionY() + dy, basePos.GetPositionZ() + p.second->Z,
basePos.GetOrientation());
WorldPosition(basePos.getMapId(), basePos.getX() + dx, basePos.getY() + dy,
basePos.getZ() + p.second->Z, basePos.getO());
if (prevNode)
{
@ -1831,9 +1830,8 @@ void TravelNodeMap::generateTransportNodes()
float dx = -1 * p.second->X;
float dy = -1 * p.second->Y;
WorldPosition pos =
WorldPosition(basePos.GetMapId(), basePos.GetPositionX() + dx,
basePos.GetPositionY() + dy, basePos.GetPositionZ() + p.second->Z,
basePos.GetOrientation());
WorldPosition(basePos.getMapId(), basePos.getX() + dx, basePos.getY() + dy,
basePos.getZ() + p.second->Z, basePos.getO());
ppath.push_back(pos);
@ -2358,10 +2356,10 @@ void TravelNodeMap::saveNodeStore()
stmt->SetData(0, i);
stmt->SetData(1, saveNodes.find(link.first)->second);
stmt->SetData(2, j);
stmt->SetData(3, point.GetMapId());
stmt->SetData(4, point.GetPositionX());
stmt->SetData(5, point.GetPositionY());
stmt->SetData(6, point.GetPositionZ());
stmt->SetData(3, point.getMapId());
stmt->SetData(4, point.getX());
stmt->SetData(5, point.getY());
stmt->SetData(6, point.getZ());
trans->Append(stmt);
points++;
@ -2518,10 +2516,10 @@ void TravelNodeMap::calcMapOffset()
}
else
{
min.back().setX(std::min(min.back().GetPositionX(), node->getX()));
min.back().setY(std::min(min.back().GetPositionY(), node->getY()));
max.back().setX(std::max(max.back().GetPositionX(), node->getX()));
max.back().setY(std::max(max.back().GetPositionY(), node->getY()));
min.back().setX(std::min(min.back().getX(), node->getX()));
min.back().setY(std::min(min.back().getY(), node->getY()));
max.back().setX(std::max(max.back().getX(), node->getX()));
max.back().setY(std::max(max.back().getY(), node->getY()));
}
}
}
@ -2535,15 +2533,14 @@ void TravelNodeMap::calcMapOffset()
for (auto& mapId : mapIds)
{
mapOffsets.push_back(std::make_pair(
mapId, WorldPosition(mapId, curPos.GetPositionX() - min[i].GetPositionX(),
curPos.GetPositionY() - max[i].GetPositionY(), 0, 0)));
mapId, WorldPosition(mapId, curPos.getX() - min[i].getX(), curPos.getY() - max[i].getY(), 0, 0)));
maxY = std::max(maxY, (max[i].GetPositionY() - min[i].GetPositionY() + 500));
curPos.setX(curPos.GetPositionX() + (max[i].GetPositionX() - min[i].GetPositionX() + 500));
maxY = std::max(maxY, (max[i].getY() - min[i].getY() + 500));
curPos.setX(curPos.getX() + (max[i].getX() - min[i].getX() + 500));
if (curPos.GetPositionX() > endPos.GetPositionX())
if (curPos.getX() > endPos.getX())
{
curPos.setY(curPos.GetPositionY() - maxY);
curPos.setY(curPos.getY() - maxY);
curPos.setX(-13000);
}

View File

@ -251,11 +251,11 @@ public:
}
// WorldLocation shortcuts
uint32 getMapId() { return point.GetMapId(); }
float getX() { return point.GetPositionX(); }
float getY() { return point.GetPositionY(); }
float getZ() { return point.GetPositionZ(); }
float getO() { return point.GetOrientation(); }
uint32 getMapId() { return point.getMapId(); }
float getX() { return point.getX(); }
float getY() { return point.getY(); }
float getZ() { return point.getZ(); }
float getO() { return point.getO(); }
float getDistance(WorldPosition pos) { return point.distance(pos); }
float getDistance(TravelNode* node) { return point.distance(node->getPosition()); }
float fDist(TravelNode* node) { return point.fDist(node->getPosition()); }

View File

@ -42,20 +42,21 @@ enum class HealingManaEfficiency : uint8
enum NewRpgStatus : int
{
//Initial Status
RPG_IDLE = 0,
RPG_GO_GRIND = 1,
RPG_GO_CAMP = 2,
RPG_STATUS_START = 0,
// Going to far away place
RPG_GO_GRIND = 0,
RPG_GO_CAMP = 1,
// Exploring nearby
RPG_WANDER_RANDOM = 3,
RPG_WANDER_NPC = 4,
RPG_WANDER_RANDOM = 2,
RPG_WANDER_NPC = 3,
// Do Quest (based on quest status)
RPG_DO_QUEST = 5,
RPG_DO_QUEST = 4,
// Travel
RPG_TRAVEL_FLIGHT = 6,
RPG_TRAVEL_FLIGHT = 5,
// Taking a break
RPG_REST = 7,
RPG_REST = 6,
// Initial status
RPG_IDLE = 7,
RPG_STATUS_END = 8
};