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15 Commits

Author SHA1 Message Date
IainD92
f2b5580495
Maintenance config for altbots (#1693)
* Maintenance config controls

bools in config

* Update TrainerAction.cpp

removed some note-to-selfs (personal config preferences)

* Set default to true

Also tidied up some comments

* Update playerbots.conf.dist

* Reorganised

Changed the description in conf to be less conversational.

Rearranged the order that options are arranged, grouping by what made sense to me (the type of gameplay made easier/skipped by the option being enabled).

Rearranged the order the variables and method calls are listed in the code to match the order they are presented in the conf to make future maintenance of maintenance (:P) more intuitive.

* Update playerbots.conf.dist

Revert previous commit (change to call order in MaintenanceAction::Execute)

conf settings grouped
2025-10-03 11:56:16 +02:00
kadeshar
ffa8c6d94a
Merge pull request #1623 from brighton-chi/karazhan
Implement Karazhan strategy
2025-10-03 06:30:39 +02:00
crow
2e1507b794 Various corrections 2025-09-30 00:19:35 -05:00
crow
55b58a2ef6 Simplify checks & implement getbottext method 2025-09-28 21:28:54 -05:00
crow
0afeca4300 Merge remote-tracking branch 'upstream/master' into karazhan 2025-09-28 17:06:55 -05:00
crow
ec8e9db1ed Merge remote-tracking branch 'upstream/master' into karazhan 2025-09-27 23:03:18 -05:00
crow
59555b2248 Moved yells to database 2025-09-27 23:03:15 -05:00
crow
bdfd45c9a0 Merge remote-tracking branch 'upstream/master' into karazhan 2025-09-27 03:22:50 -05:00
crow
e8954f6cba resolve some comments + more
Formatting edits and improved Malchezaar
2025-09-27 03:22:28 -05:00
crow
22d1cc9d57 BBW and other edits 2025-09-21 15:42:55 -05:00
crow
e60876a1cb Update Aran, Netherspite, Prince 2025-09-12 08:46:17 -05:00
crow
6d5717234a Merge remote-tracking branch 'upstream/master' into karazhan 2025-09-12 08:41:10 -05:00
crow
311bf32da5 Update Shadow Nova action
Fix error with isUseful check that caused bots not to run away from Shadow Nova when no Infernals were spawned + some tightening of code to avoid Shadow Nova
2025-09-10 01:05:56 -05:00
crow
fe9791e1ec Revert edit not intended for PR 2025-09-09 22:45:20 -05:00
Revision
19399c6f57 Implement Karazhan strategy 2025-09-09 21:23:27 -05:00
20 changed files with 2926 additions and 51 deletions

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@ -443,7 +443,7 @@ AiPlayerbot.AutoAvoidAoe = 1
AiPlayerbot.MaxAoeAvoidRadius = 15.0
# A whitelist of aoe spell IDs that should not be avoided
AiPlayerbot.AoeAvoidSpellWhitelist = 50759,57491,13810
AiPlayerbot.AoeAvoidSpellWhitelist = 50759,57491,13810,29946
# Enable healer bot save mana strategy
# Default: 1 (enabled)
@ -488,6 +488,34 @@ AiPlayerbot.RPWarningCooldown = 30
# Default: 1 (enabled)
AiPlayerbot.MaintenanceCommand = 1
# Enable/Disable specific maintenance command functionality for alt bots
# Disable to prevent players from giving free bags, spells, skill levels etc to their alt bots
# Default: 1 (enabled)
AiPlayerbot.AltMaintenanceAmmo = 1
AiPlayerbot.AltMaintenanceFood = 1
AiPlayerbot.AltMaintenanceReagents = 1
AiPlayerbot.AltMaintenanceConsumables = 1
AiPlayerbot.AltMaintenancePotions = 1
AiPlayerbot.AltMaintenanceBags = 1
AiPlayerbot.AltMaintenanceMounts = 1
AiPlayerbot.AltMaintenanceSkills = 1
AiPlayerbot.AltMaintenanceClassSpells = 1 # Spells from quests (tame/summon pets, totems, druid forms, etc)
AiPlayerbot.AltMaintenanceAvailableSpells = 1 # Spells learnable from trainer
AiPlayerbot.AltMaintenanceSpecialSpells = 1 # Leave DK starting area
AiPlayerbot.AltMaintenanceTalentTree = 1
AiPlayerbot.AltMaintenanceGlyphs = 1
AiPlayerbot.AltMaintenanceGemsEnchants = 1
AiPlayerbot.AltMaintenancePet = 1
AiPlayerbot.AltMaintenancePetTalents = 1
AiPlayerbot.AltMaintenanceReputation = 1
AiPlayerbot.AltMaintenanceAttunementQuests = 1
AiPlayerbot.AltMaintenanceKeyring = 1
# Enable/Disable autogear command, which automatically upgrades bots' gear; the quality is limited by AutoGearQualityLimit and AutoGearScoreLimit
# Default: 1 (enabled)
AiPlayerbot.AutoGearCommand = 1

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@ -0,0 +1,29 @@
DELETE FROM ai_playerbot_texts WHERE name IN (
'netherspite_beam_blocking_red',
'netherspite_beam_blocking_blue',
'netherspite_beam_blocking_green',
'netherspite_beam_leaving_blue',
'netherspite_beam_leaving_green'
);
DELETE FROM ai_playerbot_texts_chance WHERE name IN (
'netherspite_beam_blocking_red',
'netherspite_beam_blocking_blue',
'netherspite_beam_blocking_green',
'netherspite_beam_leaving_blue',
'netherspite_beam_leaving_green'
);
INSERT INTO ai_playerbot_texts (name, text, say_type, reply_type, text_loc1, text_loc2, text_loc3, text_loc4, text_loc5, text_loc6, text_loc7, text_loc8) VALUES
('netherspite_beam_blocking_red', '%player is moving to block the red beam!', 0, 0, '', '', '', '', '', '', '', ''),
('netherspite_beam_blocking_blue', '%player is moving to block the blue beam!', 0, 0, '', '', '', '', '', '', '', ''),
('netherspite_beam_blocking_green', '%player is moving to block the green beam!', 0, 0, '', '', '', '', '', '', '', ''),
('netherspite_beam_leaving_blue', '%player is leaving the blue beam--next blocker up!', 0, 0, '', '', '', '', '', '', '', ''),
('netherspite_beam_leaving_green', '%player is leaving the green beam--next blocker up!', 0, 0, '', '', '', '', '', '', '', '');
INSERT INTO ai_playerbot_texts_chance (name, probability) VALUES
('netherspite_beam_blocking_red', 100),
('netherspite_beam_blocking_blue', 100),
('netherspite_beam_blocking_green', 100),
('netherspite_beam_leaving_blue', 100),
('netherspite_beam_leaving_green', 100);

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@ -1513,19 +1513,22 @@ void PlayerbotAI::ApplyInstanceStrategies(uint32 mapId, bool tellMaster)
switch (mapId)
{
case 249:
strategyName = "onyxia";
strategyName = "onyxia"; // Onyxia's Lair
break;
case 409:
strategyName = "mc";
strategyName = "mc"; // Molten Core
break;
case 469:
strategyName = "bwl";
strategyName = "bwl"; // Blackwing Lair
break;
case 509:
strategyName = "aq20";
strategyName = "aq20"; // Ruins of Ahn'Qiraj
break;
case 532:
strategyName = "karazhan"; // Karazhan
break;
case 533:
strategyName = "naxx";
strategyName = "naxx"; // Naxxramas
break;
case 574:
strategyName = "wotlk-uk"; // Utgarde Keep

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@ -553,6 +553,27 @@ bool PlayerbotAIConfig::Initialize()
addClassCommand = sConfigMgr->GetOption<int32>("AiPlayerbot.AddClassCommand", 1);
addClassAccountPoolSize = sConfigMgr->GetOption<int32>("AiPlayerbot.AddClassAccountPoolSize", 50);
maintenanceCommand = sConfigMgr->GetOption<int32>("AiPlayerbot.MaintenanceCommand", 1);
altMaintenanceAttunementQs = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceAttunementQuests", true);
altMaintenanceBags = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceBags", true);
altMaintenanceAmmo = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceAmmo", true);
altMaintenanceFood = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceFood", true);
altMaintenanceReagents = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceReagents", true);
altMaintenanceConsumables = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceConsumables", true);
altMaintenancePotions = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenancePotions", true);
altMaintenanceTalentTree = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceTalentTree", true);
altMaintenancePet = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenancePet", true);
altMaintenancePetTalents = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenancePetTalents", true);
altMaintenanceClassSpells = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceClassSpells", true);
altMaintenanceAvailableSpells = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceAvailableSpells", true);
altMaintenanceSkills = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceSkills", true);
altMaintenanceReputation = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceReputation", true);
altMaintenanceSpecialSpells = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceSpecialSpells", true);
altMaintenanceMounts = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceMounts", true);
altMaintenanceGlyphs = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceGlyphs", true);
altMaintenanceKeyring = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceKeyring", true);
altMaintenanceGemsEnchants = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceGemsEnchants", true);
autoGearCommand = sConfigMgr->GetOption<int32>("AiPlayerbot.AutoGearCommand", 1);
autoGearCommandAltBots = sConfigMgr->GetOption<int32>("AiPlayerbot.AutoGearCommandAltBots", 1);
autoGearQualityLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.AutoGearQualityLimit", 3);

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@ -393,6 +393,25 @@ public:
int32 addClassCommand;
int32 addClassAccountPoolSize;
int32 maintenanceCommand;
bool altMaintenanceAttunementQs,
altMaintenanceBags,
altMaintenanceAmmo,
altMaintenanceFood,
altMaintenanceReagents,
altMaintenanceConsumables,
altMaintenancePotions,
altMaintenanceTalentTree,
altMaintenancePet,
altMaintenancePetTalents,
altMaintenanceClassSpells,
altMaintenanceAvailableSpells,
altMaintenanceSkills,
altMaintenanceReputation,
altMaintenanceSpecialSpells,
altMaintenanceMounts,
altMaintenanceGlyphs,
altMaintenanceKeyring,
altMaintenanceGemsEnchants;
int32 autoGearCommand, autoGearCommandAltBots, autoGearQualityLimit, autoGearScoreLimit;
uint32 useGroundMountAtMinLevel;

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@ -33,22 +33,24 @@
#include "raids/RaidStrategyContext.h"
#include "raids/aq20/RaidAq20ActionContext.h"
#include "raids/aq20/RaidAq20TriggerContext.h"
#include "raids/blackwinglair/RaidBwlActionContext.h"
#include "raids/blackwinglair/RaidBwlTriggerContext.h"
#include "raids/eyeofeternity/RaidEoEActionContext.h"
#include "raids/eyeofeternity/RaidEoETriggerContext.h"
#include "raids/icecrown/RaidIccActionContext.h"
#include "raids/icecrown/RaidIccTriggerContext.h"
#include "raids/moltencore/RaidMcActionContext.h"
#include "raids/moltencore/RaidMcTriggerContext.h"
#include "raids/blackwinglair/RaidBwlActionContext.h"
#include "raids/blackwinglair/RaidBwlTriggerContext.h"
#include "raids/karazhan/RaidKarazhanActionContext.h"
#include "raids/karazhan/RaidKarazhanTriggerContext.h"
#include "raids/naxxramas/RaidNaxxActionContext.h"
#include "raids/naxxramas/RaidNaxxTriggerContext.h"
#include "raids/eyeofeternity/RaidEoEActionContext.h"
#include "raids/eyeofeternity/RaidEoETriggerContext.h"
#include "raids/vaultofarchavon/RaidVoAActionContext.h"
#include "raids/vaultofarchavon/RaidVoATriggerContext.h"
#include "raids/obsidiansanctum/RaidOsActionContext.h"
#include "raids/obsidiansanctum/RaidOsTriggerContext.h"
#include "raids/onyxia/RaidOnyxiaActionContext.h"
#include "raids/onyxia/RaidOnyxiaTriggerContext.h"
#include "raids/vaultofarchavon/RaidVoAActionContext.h"
#include "raids/vaultofarchavon/RaidVoATriggerContext.h"
#include "raids/icecrown/RaidIccActionContext.h"
#include "raids/icecrown/RaidIccTriggerContext.h"
SharedNamedObjectContextList<Strategy> AiObjectContext::sharedStrategyContexts;
SharedNamedObjectContextList<Action> AiObjectContext::sharedActionContexts;
@ -96,8 +98,8 @@ void AiObjectContext::BuildSharedStrategyContexts(SharedNamedObjectContextList<S
strategyContexts.Add(new MovementStrategyContext());
strategyContexts.Add(new AssistStrategyContext());
strategyContexts.Add(new QuestStrategyContext());
strategyContexts.Add(new RaidStrategyContext());
strategyContexts.Add(new DungeonStrategyContext());
strategyContexts.Add(new RaidStrategyContext());
}
void AiObjectContext::BuildSharedActionContexts(SharedNamedObjectContextList<Action>& actionContexts)
@ -105,15 +107,16 @@ void AiObjectContext::BuildSharedActionContexts(SharedNamedObjectContextList<Act
actionContexts.Add(new ActionContext());
actionContexts.Add(new ChatActionContext());
actionContexts.Add(new WorldPacketActionContext());
actionContexts.Add(new RaidAq20ActionContext());
actionContexts.Add(new RaidMcActionContext());
actionContexts.Add(new RaidBwlActionContext());
actionContexts.Add(new RaidOnyxiaActionContext());
actionContexts.Add(new RaidAq20ActionContext());
actionContexts.Add(new RaidKarazhanActionContext());
actionContexts.Add(new RaidNaxxActionContext());
actionContexts.Add(new RaidOsActionContext());
actionContexts.Add(new RaidEoEActionContext());
actionContexts.Add(new RaidVoAActionContext());
actionContexts.Add(new RaidUlduarActionContext());
actionContexts.Add(new RaidOnyxiaActionContext());
actionContexts.Add(new RaidIccActionContext());
actionContexts.Add(new WotlkDungeonUKActionContext());
actionContexts.Add(new WotlkDungeonNexActionContext());
@ -137,15 +140,16 @@ void AiObjectContext::BuildSharedTriggerContexts(SharedNamedObjectContextList<Tr
triggerContexts.Add(new TriggerContext());
triggerContexts.Add(new ChatTriggerContext());
triggerContexts.Add(new WorldPacketTriggerContext());
triggerContexts.Add(new RaidAq20TriggerContext());
triggerContexts.Add(new RaidMcTriggerContext());
triggerContexts.Add(new RaidBwlTriggerContext());
triggerContexts.Add(new RaidOnyxiaTriggerContext());
triggerContexts.Add(new RaidAq20TriggerContext());
triggerContexts.Add(new RaidKarazhanTriggerContext());
triggerContexts.Add(new RaidNaxxTriggerContext());
triggerContexts.Add(new RaidOsTriggerContext());
triggerContexts.Add(new RaidEoETriggerContext());
triggerContexts.Add(new RaidVoATriggerContext());
triggerContexts.Add(new RaidUlduarTriggerContext());
triggerContexts.Add(new RaidOnyxiaTriggerContext());
triggerContexts.Add(new RaidIccTriggerContext());
triggerContexts.Add(new WotlkDungeonUKTriggerContext());
triggerContexts.Add(new WotlkDungeonNexTriggerContext());

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@ -170,26 +170,89 @@ bool MaintenanceAction::Execute(Event event)
botAI->TellMaster("I'm maintaining");
PlayerbotFactory factory(bot, bot->GetLevel());
factory.InitAttunementQuests();
factory.InitBags(false);
factory.InitAmmo();
factory.InitFood();
factory.InitReagents();
factory.InitConsumables();
factory.InitPotions();
factory.InitTalentsTree(true);
factory.InitPet();
factory.InitPetTalents();
factory.InitClassSpells();
factory.InitAvailableSpells();
factory.InitSkills();
factory.InitReputation();
factory.InitSpecialSpells();
factory.InitMounts();
factory.InitGlyphs(false);
factory.InitKeyring();
if (bot->GetLevel() >= sPlayerbotAIConfig->minEnchantingBotLevel)
factory.ApplyEnchantAndGemsNew();
if (!botAI->IsAlt())
{
factory.InitAttunementQuests();
factory.InitBags(false);
factory.InitAmmo();
factory.InitFood();
factory.InitReagents();
factory.InitConsumables();
factory.InitPotions();
factory.InitTalentsTree(true);
factory.InitPet();
factory.InitPetTalents();
factory.InitClassSpells();
factory.InitAvailableSpells();
factory.InitSkills();
factory.InitReputation();
factory.InitSpecialSpells();
factory.InitMounts();
factory.InitGlyphs(false);
factory.InitKeyring();
if (bot->GetLevel() >= sPlayerbotAIConfig->minEnchantingBotLevel)
factory.ApplyEnchantAndGemsNew();
}
else
{
if (sPlayerbotAIConfig->altMaintenanceAttunementQs)
factory.InitAttunementQuests();
if (sPlayerbotAIConfig->altMaintenanceBags)
factory.InitBags(false);
if (sPlayerbotAIConfig->altMaintenanceAmmo)
factory.InitAmmo();
if (sPlayerbotAIConfig->altMaintenanceFood)
factory.InitFood();
if (sPlayerbotAIConfig->altMaintenanceReagents)
factory.InitReagents();
if (sPlayerbotAIConfig->altMaintenanceConsumables)
factory.InitConsumables();
if (sPlayerbotAIConfig->altMaintenancePotions)
factory.InitPotions();
if (sPlayerbotAIConfig->altMaintenanceTalentTree)
factory.InitTalentsTree(true);
if (sPlayerbotAIConfig->altMaintenancePet)
factory.InitPet();
if (sPlayerbotAIConfig->altMaintenancePetTalents)
factory.InitPetTalents();
if (sPlayerbotAIConfig->altMaintenanceClassSpells)
factory.InitClassSpells();
if (sPlayerbotAIConfig->altMaintenanceAvailableSpells)
factory.InitAvailableSpells();
if (sPlayerbotAIConfig->altMaintenanceSkills)
factory.InitSkills();
if (sPlayerbotAIConfig->altMaintenanceReputation)
factory.InitReputation();
if (sPlayerbotAIConfig->altMaintenanceSpecialSpells)
factory.InitSpecialSpells();
if (sPlayerbotAIConfig->altMaintenanceMounts)
factory.InitMounts();
if (sPlayerbotAIConfig->altMaintenanceGlyphs)
factory.InitGlyphs(false);
if (sPlayerbotAIConfig->altMaintenanceKeyring)
factory.InitKeyring();
if (sPlayerbotAIConfig->altMaintenanceGemsEnchants && bot->GetLevel() >= sPlayerbotAIConfig->minEnchantingBotLevel)
factory.ApplyEnchantAndGemsNew();
}
bot->DurabilityRepairAll(false, 1.0f, false);
bot->SendTalentsInfoData(false);

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@ -1,49 +1,49 @@
#ifndef _PLAYERBOT_RAIDSTRATEGYCONTEXT_H_
#define _PLAYERBOT_RAIDSTRATEGYCONTEXT_H_
#include "RaidOnyxiaStrategy.h"
#include "RaidUlduarStrategy.h"
#include "Strategy.h"
#include "RaidAq20Strategy.h"
#include "RaidMcStrategy.h"
#include "RaidBwlStrategy.h"
#include "RaidKarazhanStrategy.h"
#include "RaidNaxxStrategy.h"
#include "RaidOsStrategy.h"
#include "RaidEoEStrategy.h"
#include "RaidMcStrategy.h"
#include "RaidAq20Strategy.h"
#include "RaidIccStrategy.h"
#include "RaidVoAStrategy.h"
#include "RaidUlduarStrategy.h"
#include "RaidOnyxiaStrategy.h"
#include "RaidIccStrategy.h"
class RaidStrategyContext : public NamedObjectContext<Strategy>
{
public:
RaidStrategyContext() : NamedObjectContext<Strategy>(false, true)
{
// TODO should we give these prefixes (eg: "naxx" -> "raid naxx")? because if we don't it's going to end up
// very crowded (with possible conflicts) once we have strats for all raids and some dungeons
// (mc already very similiar to nc)
creators["aq20"] = &RaidStrategyContext::aq20;
creators["mc"] = &RaidStrategyContext::mc;
creators["bwl"] = &RaidStrategyContext::bwl;
creators["aq20"] = &RaidStrategyContext::aq20;
creators["karazhan"] = &RaidStrategyContext::karazhan;
creators["naxx"] = &RaidStrategyContext::naxx;
creators["wotlk-os"] = &RaidStrategyContext::wotlk_os;
creators["wotlk-eoe"] = &RaidStrategyContext::wotlk_eoe;
creators["voa"] = &RaidStrategyContext::voa;
creators["uld"] = &RaidStrategyContext::uld;
creators["icc"] = &RaidStrategyContext::icc;
creators["onyxia"] = &RaidStrategyContext::onyxia;
creators["icc"] = &RaidStrategyContext::icc;
}
private:
static Strategy* aq20(PlayerbotAI* botAI) { return new RaidAq20Strategy(botAI); }
static Strategy* mc(PlayerbotAI* botAI) { return new RaidMcStrategy(botAI); }
static Strategy* bwl(PlayerbotAI* botAI) { return new RaidBwlStrategy(botAI); }
static Strategy* aq20(PlayerbotAI* botAI) { return new RaidAq20Strategy(botAI); }
static Strategy* karazhan(PlayerbotAI* botAI) { return new RaidKarazhanStrategy(botAI); }
static Strategy* naxx(PlayerbotAI* botAI) { return new RaidNaxxStrategy(botAI); }
static Strategy* wotlk_os(PlayerbotAI* botAI) { return new RaidOsStrategy(botAI); }
static Strategy* wotlk_eoe(PlayerbotAI* botAI) { return new RaidEoEStrategy(botAI); }
static Strategy* voa(PlayerbotAI* botAI) { return new RaidVoAStrategy(botAI); }
static Strategy* onyxia(PlayerbotAI* botAI) { return new RaidOnyxiaStrategy(botAI); }
static Strategy* uld(PlayerbotAI* botAI) { return new RaidUlduarStrategy(botAI); }
static Strategy* icc(PlayerbotAI* botAI) { return new RaidIccStrategy(botAI); }
static Strategy* onyxia(PlayerbotAI* botAI) { return new RaidOnyxiaStrategy(botAI); }
};
#endif

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@ -0,0 +1,85 @@
#ifndef _PLAYERBOT_RAIDKARAZHANACTIONS_CONTEXT_H
#define _PLAYERBOT_RAIDKARAZHANACTIONS_CONTEXT_H
#include "RaidKarazhanActions.h"
#include "NamedObjectContext.h"
class RaidKarazhanActionContext : public NamedObjectContext<Action>
{
public:
RaidKarazhanActionContext()
{
creators["karazhan attumen the huntsman stack behind"] = &RaidKarazhanActionContext::karazhan_attumen_the_huntsman_stack_behind;
creators["karazhan moroes mark target"] = &RaidKarazhanActionContext::karazhan_moroes_mark_target;
creators["karazhan maiden of virtue position boss"] = &RaidKarazhanActionContext::karazhan_maiden_of_virtue_position_boss;
creators["karazhan maiden of virtue position ranged"] = &RaidKarazhanActionContext::karazhan_maiden_of_virtue_position_ranged;
creators["karazhan big bad wolf position boss"] = &RaidKarazhanActionContext::karazhan_big_bad_wolf_position_boss;
creators["karazhan big bad wolf run away"] = &RaidKarazhanActionContext::karazhan_big_bad_wolf_run_away;
creators["karazhan romulo and julianne mark target"] = &RaidKarazhanActionContext::karazhan_romulo_and_julianne_mark_target;
creators["karazhan wizard of oz mark target"] = &RaidKarazhanActionContext::karazhan_wizard_of_oz_mark_target;
creators["karazhan wizard of oz scorch strawman"] = &RaidKarazhanActionContext::karazhan_wizard_of_oz_scorch_strawman;
creators["karazhan the curator mark target"] = &RaidKarazhanActionContext::karazhan_the_curator_mark_target;
creators["karazhan the curator position boss"] = &RaidKarazhanActionContext::karazhan_the_curator_position_boss;
creators["karazhan the curator spread ranged"] = &RaidKarazhanActionContext::karazhan_the_curator_spread_ranged;
creators["karazhan terestian illhoof mark target"] = &RaidKarazhanActionContext::karazhan_terestian_illhoof_mark_target;
creators["karazhan shade of aran arcane explosion run away"] = &RaidKarazhanActionContext::karazhan_shade_of_aran_arcane_explosion_run_away;
creators["karazhan shade of aran flame wreath stop movement"] = &RaidKarazhanActionContext::karazhan_shade_of_aran_flame_wreath_stop_movement;
creators["karazhan shade of aran mark conjured elemental"] = &RaidKarazhanActionContext::karazhan_shade_of_aran_mark_conjured_elemental;
creators["karazhan shade of aran spread ranged"] = &RaidKarazhanActionContext::karazhan_shade_of_aran_spread_ranged;
creators["karazhan netherspite block red beam"] = &RaidKarazhanActionContext::karazhan_netherspite_block_red_beam;
creators["karazhan netherspite block blue beam"] = &RaidKarazhanActionContext::karazhan_netherspite_block_blue_beam;
creators["karazhan netherspite block green beam"] = &RaidKarazhanActionContext::karazhan_netherspite_block_green_beam;
creators["karazhan netherspite avoid beam and void zone"] = &RaidKarazhanActionContext::karazhan_netherspite_avoid_beam_and_void_zone;
creators["karazhan netherspite banish phase avoid void zone"] = &RaidKarazhanActionContext::karazhan_netherspite_banish_phase_avoid_void_zone;
creators["karazhan prince malchezaar non tank avoid hazard"] = &RaidKarazhanActionContext::karazhan_prince_malchezaar_non_tank_avoid_hazard;
creators["karazhan prince malchezaar tank avoid hazard"] = &RaidKarazhanActionContext::karazhan_prince_malchezaar_tank_avoid_hazard;
}
private:
static Action* karazhan_attumen_the_huntsman_stack_behind(PlayerbotAI* botAI) { return new KarazhanAttumenTheHuntsmanStackBehindAction(botAI); }
static Action* karazhan_moroes_mark_target(PlayerbotAI* botAI) { return new KarazhanMoroesMarkTargetAction(botAI); }
static Action* karazhan_maiden_of_virtue_position_boss(PlayerbotAI* botAI) { return new KarazhanMaidenOfVirtuePositionBossAction(botAI); }
static Action* karazhan_maiden_of_virtue_position_ranged(PlayerbotAI* botAI) { return new KarazhanMaidenOfVirtuePositionRangedAction(botAI); }
static Action* karazhan_big_bad_wolf_position_boss(PlayerbotAI* botAI) { return new KarazhanBigBadWolfPositionBossAction(botAI); }
static Action* karazhan_big_bad_wolf_run_away(PlayerbotAI* botAI) { return new KarazhanBigBadWolfRunAwayAction(botAI); }
static Action* karazhan_romulo_and_julianne_mark_target(PlayerbotAI* botAI) { return new KarazhanRomuloAndJulianneMarkTargetAction(botAI); }
static Action* karazhan_wizard_of_oz_mark_target(PlayerbotAI* botAI) { return new KarazhanWizardOfOzMarkTargetAction(botAI); }
static Action* karazhan_wizard_of_oz_scorch_strawman(PlayerbotAI* botAI) { return new KarazhanWizardOfOzScorchStrawmanAction(botAI); }
static Action* karazhan_the_curator_mark_target(PlayerbotAI* botAI) { return new KarazhanTheCuratorMarkTargetAction(botAI); }
static Action* karazhan_the_curator_position_boss(PlayerbotAI* botAI) { return new KarazhanTheCuratorPositionBossAction(botAI); }
static Action* karazhan_the_curator_spread_ranged(PlayerbotAI* botAI) { return new KarazhanTheCuratorSpreadRangedAction(botAI); }
static Action* karazhan_terestian_illhoof_mark_target(PlayerbotAI* botAI) { return new KarazhanTerestianIllhoofMarkTargetAction(botAI); }
static Action* karazhan_shade_of_aran_arcane_explosion_run_away(PlayerbotAI* botAI) { return new KarazhanShadeOfAranArcaneExplosionRunAwayAction(botAI); }
static Action* karazhan_shade_of_aran_flame_wreath_stop_movement(PlayerbotAI* botAI) { return new KarazhanShadeOfAranFlameWreathStopMovementAction(botAI); }
static Action* karazhan_shade_of_aran_mark_conjured_elemental(PlayerbotAI* botAI) { return new KarazhanShadeOfAranMarkConjuredElementalAction(botAI); }
static Action* karazhan_shade_of_aran_spread_ranged(PlayerbotAI* botAI) { return new KarazhanShadeOfAranSpreadRangedAction(botAI); }
static Action* karazhan_netherspite_block_red_beam(PlayerbotAI* botAI) { return new KarazhanNetherspiteBlockRedBeamAction(botAI); }
static Action* karazhan_netherspite_block_blue_beam(PlayerbotAI* botAI) { return new KarazhanNetherspiteBlockBlueBeamAction(botAI); }
static Action* karazhan_netherspite_block_green_beam(PlayerbotAI* botAI) { return new KarazhanNetherspiteBlockGreenBeamAction(botAI); }
static Action* karazhan_netherspite_avoid_beam_and_void_zone(PlayerbotAI* botAI) { return new KarazhanNetherspiteAvoidBeamAndVoidZoneAction(botAI); }
static Action* karazhan_netherspite_banish_phase_avoid_void_zone(PlayerbotAI* botAI) { return new KarazhanNetherspiteBanishPhaseAvoidVoidZoneAction(botAI); }
static Action* karazhan_prince_malchezaar_non_tank_avoid_hazard(PlayerbotAI* botAI) { return new KarazhanPrinceMalchezaarNonTankAvoidHazardAction(botAI); }
static Action* karazhan_prince_malchezaar_tank_avoid_hazard(PlayerbotAI* botAI) { return new KarazhanPrinceMalchezaarTankAvoidHazardAction(botAI); }
};
#endif

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#ifndef _PLAYERBOT_RAIDKARAZHANACTIONS_H
#define _PLAYERBOT_RAIDKARAZHANACTIONS_H
#include "Action.h"
#include "MovementActions.h"
class KarazhanAttumenTheHuntsmanStackBehindAction : public MovementAction
{
public:
KarazhanAttumenTheHuntsmanStackBehindAction(PlayerbotAI* botAI, std::string const name = "karazhan attumen the huntsman stack behind") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
};
class KarazhanMoroesMarkTargetAction : public Action
{
public:
KarazhanMoroesMarkTargetAction(PlayerbotAI* botAI, std::string const name = "karazhan moroes mark target") : Action(botAI, name) {}
bool Execute(Event event) override;
};
class KarazhanMaidenOfVirtuePositionBossAction : public MovementAction
{
public:
KarazhanMaidenOfVirtuePositionBossAction(PlayerbotAI* botAI, std::string const name = "karazhan maiden of virtue position boss") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
};
class KarazhanMaidenOfVirtuePositionRangedAction : public MovementAction
{
public:
KarazhanMaidenOfVirtuePositionRangedAction(PlayerbotAI* botAI, std::string const name = "karazhan maiden of virtue position ranged") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
};
class KarazhanBigBadWolfPositionBossAction : public MovementAction
{
public:
KarazhanBigBadWolfPositionBossAction(PlayerbotAI* botAI, std::string const name = "karazhan big bad wolf position boss") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
};
class KarazhanBigBadWolfRunAwayAction : public MovementAction
{
public:
KarazhanBigBadWolfRunAwayAction(PlayerbotAI* botAI, std::string const name = "karazhan big bad wolf run away") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
private:
size_t currentIndex = 0;
};
class KarazhanRomuloAndJulianneMarkTargetAction : public Action
{
public:
KarazhanRomuloAndJulianneMarkTargetAction(PlayerbotAI* botAI, std::string const name = "karazhan romulo and julianne mark target") : Action(botAI, name) {}
bool Execute(Event event) override;
};
class KarazhanWizardOfOzMarkTargetAction : public Action
{
public:
KarazhanWizardOfOzMarkTargetAction(PlayerbotAI* botAI, std::string const name = "karazhan wizard of oz mark target") : Action(botAI, name) {}
bool Execute(Event event) override;
};
class KarazhanWizardOfOzScorchStrawmanAction : public Action
{
public:
KarazhanWizardOfOzScorchStrawmanAction(PlayerbotAI* botAI, std::string const name = "karazhan wizard of oz scorch strawman") : Action(botAI, name) {}
bool Execute(Event event) override;
};
class KarazhanTheCuratorMarkTargetAction : public Action
{
public:
KarazhanTheCuratorMarkTargetAction(PlayerbotAI* botAI, std::string const name = "karazhan the curator mark target") : Action(botAI, name) {}
bool Execute(Event event) override;
};
class KarazhanTheCuratorPositionBossAction : public MovementAction
{
public:
KarazhanTheCuratorPositionBossAction(PlayerbotAI* botAI, std::string const name = "karazhan the curator position boss") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
};
class KarazhanTheCuratorSpreadRangedAction : public MovementAction
{
public:
KarazhanTheCuratorSpreadRangedAction(PlayerbotAI* botAI, std::string const name = "karazhan the curator spread ranged") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
};
class KarazhanTerestianIllhoofMarkTargetAction : public Action
{
public:
KarazhanTerestianIllhoofMarkTargetAction(PlayerbotAI* botAI, std::string const name = "karazhan terestian illhoof mark target") : Action(botAI, name) {}
bool Execute(Event event) override;
};
class KarazhanShadeOfAranArcaneExplosionRunAwayAction : public MovementAction
{
public:
KarazhanShadeOfAranArcaneExplosionRunAwayAction(PlayerbotAI* botAI, std::string const name = "karazhan shade of aran arcane explosion run away") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
};
class KarazhanShadeOfAranFlameWreathStopMovementAction : public MovementAction
{
public:
KarazhanShadeOfAranFlameWreathStopMovementAction(PlayerbotAI* botAI, std::string const name = "karazhan shade of aran flame wreath stop bot") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
};
class KarazhanShadeOfAranMarkConjuredElementalAction : public Action
{
public:
KarazhanShadeOfAranMarkConjuredElementalAction(PlayerbotAI* botAI, std::string const name = "karazhan shade of aran mark conjured elemental") : Action(botAI, name) {}
bool Execute(Event event) override;
};
class KarazhanShadeOfAranSpreadRangedAction : public MovementAction
{
public:
KarazhanShadeOfAranSpreadRangedAction(PlayerbotAI* botAI, std::string const name = "karazhan shade of aran spread ranged") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
};
class KarazhanNetherspiteBlockRedBeamAction : public MovementAction
{
public:
KarazhanNetherspiteBlockRedBeamAction(PlayerbotAI* botAI, std::string const name = "karazhan netherspite block red beam") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
};
class KarazhanNetherspiteBlockBlueBeamAction : public MovementAction
{
public:
KarazhanNetherspiteBlockBlueBeamAction(PlayerbotAI* botAI, std::string const name = "karazhan netherspite block blue beam") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
};
class KarazhanNetherspiteBlockGreenBeamAction : public MovementAction
{
public:
KarazhanNetherspiteBlockGreenBeamAction(PlayerbotAI* botAI, std::string const name = "karazhan netherspite block green beam") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
};
class KarazhanNetherspiteAvoidBeamAndVoidZoneAction : public MovementAction
{
public:
KarazhanNetherspiteAvoidBeamAndVoidZoneAction(PlayerbotAI* botAI, std::string const name = "karazhan netherspite avoid beam and void zone") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
};
class KarazhanNetherspiteBanishPhaseAvoidVoidZoneAction : public MovementAction
{
public:
KarazhanNetherspiteBanishPhaseAvoidVoidZoneAction(PlayerbotAI* botAI, std::string const name = "karazhan netherspite banish phase avoid void zone") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
};
class KarazhanPrinceMalchezaarNonTankAvoidHazardAction : public MovementAction
{
public:
KarazhanPrinceMalchezaarNonTankAvoidHazardAction(PlayerbotAI* botAI, std::string const name = "karazhan prince malchezaar non-tank avoid hazard") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
};
class KarazhanPrinceMalchezaarTankAvoidHazardAction : public MovementAction
{
public:
KarazhanPrinceMalchezaarTankAvoidHazardAction(PlayerbotAI* botAI, std::string const name = "karazhan prince malchezaar tank avoid hazard") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
};
#endif

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#include <algorithm>
#include <map>
#include "RaidKarazhanHelpers.h"
#include "RaidKarazhanActions.h"
#include "AiObjectContext.h"
#include "PlayerbotMgr.h"
#include "Position.h"
#include "Spell.h"
const Position KARAZHAN_MAIDEN_OF_VIRTUE_BOSS_POSITION = Position(-10945.881f, -2103.782f, 92.712f);
const Position KARAZHAN_MAIDEN_OF_VIRTUE_RANGED_POSITION[8] =
{
{ -10931.178f, -2116.580f, 92.179f },
{ -10925.828f, -2102.425f, 92.180f },
{ -10933.089f, -2088.5017f, 92.180f },
{ -10947.59f, -2082.8147f, 92.180f },
{ -10960.912f, -2090.4368f, 92.179f },
{ -10966.017f, -2105.288f, 92.175f },
{ -10959.242f, -2119.6172f, 92.180f },
{ -10944.495f, -2123.857f, 92.180f },
};
const Position KARAZHAN_BIG_BAD_WOLF_BOSS_POSITION = Position(-10913.391f, -1773.508f, 90.477f);
const Position KARAZHAN_BIG_BAD_WOLF_RUN_POSITION[4] =
{
{ -10875.456f, -1779.036f, 90.477f },
{ -10872.281f, -1751.638f, 90.477f },
{ -10910.492f, -1747.401f, 90.477f },
{ -10913.391f, -1773.508f, 90.477f },
};
const Position KARAZHAN_THE_CURATOR_BOSS_POSITION = Position(-11139.463f, -1884.645f, 165.765f);
void RaidKarazhanHelpers::MarkTargetWithSkull(Unit* target)
{
if (!target)
{
return;
}
if (Group* group = bot->GetGroup())
{
constexpr uint8_t skullIconId = 7;
ObjectGuid skullGuid = group->GetTargetIcon(skullIconId);
if (skullGuid != target->GetGUID())
{
group->SetTargetIcon(skullIconId, bot->GetGUID(), target->GetGUID());
}
}
}
Unit* RaidKarazhanHelpers::GetFirstAliveUnit(const std::vector<Unit*>& units)
{
for (Unit* unit : units)
{
if (unit && unit->IsAlive())
{
return unit;
}
}
return nullptr;
}
Unit* RaidKarazhanHelpers::GetFirstAliveUnitByEntry(uint32 entry)
{
const GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
for (const auto& npcGuid : npcs)
{
Unit* unit = botAI->GetUnit(npcGuid);
if (unit && unit->IsAlive() && unit->GetEntry() == entry)
{
return unit;
}
}
return nullptr;
}
Unit* RaidKarazhanHelpers::GetNearestPlayerInRadius(float radius)
{
if (Group* group = bot->GetGroup())
{
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* member = itr->GetSource();
if (!member || !member->IsAlive() || member == bot)
{
continue;
}
if (bot->GetExactDist2d(member) < radius)
{
return member;
}
}
}
return nullptr;
}
bool RaidKarazhanHelpers::IsFlameWreathActive()
{
Unit* boss = AI_VALUE2(Unit*, "find target", "shade of aran");
Spell* currentSpell = boss ? boss->GetCurrentSpell(CURRENT_GENERIC_SPELL) : nullptr;
if (currentSpell && currentSpell->m_spellInfo && currentSpell->m_spellInfo->Id == SPELL_FLAME_WREATH)
{
return true;
}
if (Group* group = bot->GetGroup())
{
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* member = itr->GetSource();
if (!member || !member->IsAlive())
{
continue;
}
if (member->HasAura(SPELL_AURA_FLAME_WREATH))
{
return true;
}
}
}
return false;
}
// Red beam blockers: tank bots, no Nether Exhaustion Red
std::vector<Player*> RaidKarazhanHelpers::GetRedBlockers()
{
std::vector<Player*> redBlockers;
if (Group* group = bot->GetGroup())
{
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* member = itr->GetSource();
if (!member || !member->IsAlive() || !botAI->IsTank(member) || !GET_PLAYERBOT_AI(member) ||
member->HasAura(SPELL_NETHER_EXHAUSTION_RED))
{
continue;
}
redBlockers.push_back(member);
}
}
return redBlockers;
}
// Blue beam blockers: non-Rogue/Warrior DPS bots, no Nether Exhaustion Blue and ≤25 stacks of Blue Beam debuff
std::vector<Player*> RaidKarazhanHelpers::GetBlueBlockers()
{
std::vector<Player*> blueBlockers;
if (Group* group = bot->GetGroup())
{
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* member = itr->GetSource();
if (!member || !member->IsAlive() || !GET_PLAYERBOT_AI(member))
{
continue;
}
bool isDps = botAI->IsDps(member);
bool isWarrior = member->getClass() == CLASS_WARRIOR;
bool isRogue = member->getClass() == CLASS_ROGUE;
bool hasExhaustion = member->HasAura(SPELL_NETHER_EXHAUSTION_BLUE);
Aura* blueBuff = member->GetAura(SPELL_BLUE_BEAM_DEBUFF);
bool overStack = blueBuff && blueBuff->GetStackAmount() >= 26;
if (isDps && !isWarrior && !isRogue && !hasExhaustion && !overStack)
{
blueBlockers.push_back(member);
}
}
}
return blueBlockers;
}
// Green beam blockers:
// (1) Rogue and non-tank Warrior bots, no Nether Exhaustion Green
// (2) Healer bots, no Nether Exhaustion Green and ≤25 stacks of Green Beam debuff
std::vector<Player*> RaidKarazhanHelpers::GetGreenBlockers()
{
std::vector<Player*> greenBlockers;
if (Group* group = bot->GetGroup())
{
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* member = itr->GetSource();
if (!member || !member->IsAlive() || !GET_PLAYERBOT_AI(member))
{
continue;
}
bool hasExhaustion = member->HasAura(SPELL_NETHER_EXHAUSTION_GREEN);
Aura* greenBuff = member->GetAura(SPELL_GREEN_BEAM_DEBUFF);
bool overStack = greenBuff && greenBuff->GetStackAmount() >= 26;
bool isRogue = member->getClass() == CLASS_ROGUE;
bool isDpsWarrior = member->getClass() == CLASS_WARRIOR && botAI->IsDps(member);
bool eligibleRogueWarrior = (isRogue || isDpsWarrior) && !hasExhaustion;
bool isHealer = botAI->IsHeal(member);
bool eligibleHealer = isHealer && !hasExhaustion && !overStack;
if (eligibleRogueWarrior || eligibleHealer)
{
greenBlockers.push_back(member);
}
}
}
return greenBlockers;
}
Position RaidKarazhanHelpers::GetPositionOnBeam(Unit* boss, Unit* portal, float distanceFromBoss)
{
float bx = boss->GetPositionX();
float by = boss->GetPositionY();
float bz = boss->GetPositionZ();
float px = portal->GetPositionX();
float py = portal->GetPositionY();
float dx = px - bx;
float dy = py - by;
float length = sqrt(dx*dx + dy*dy);
if (length == 0.0f)
{
return Position(bx, by, bz);
}
dx /= length;
dy /= length;
float targetX = bx + dx * distanceFromBoss;
float targetY = by + dy * distanceFromBoss;
float targetZ = bz;
return Position(targetX, targetY, targetZ);
}
std::tuple<Player*, Player*, Player*> RaidKarazhanHelpers::GetCurrentBeamBlockers()
{
static ObjectGuid currentRedBlocker;
static ObjectGuid currentGreenBlocker;
static ObjectGuid currentBlueBlocker;
Player* redBlocker = nullptr;
Player* greenBlocker = nullptr;
Player* blueBlocker = nullptr;
std::vector<Player*> redBlockers = GetRedBlockers();
if (!redBlockers.empty())
{
auto it = std::find_if(redBlockers.begin(), redBlockers.end(), [](Player* p)
{
return p && p->GetGUID() == currentRedBlocker;
});
if (it != redBlockers.end())
{
redBlocker = *it;
}
else
{
redBlocker = redBlockers.front();
}
currentRedBlocker = redBlocker ? redBlocker->GetGUID() : ObjectGuid::Empty;
}
else
{
currentRedBlocker = ObjectGuid::Empty;
redBlocker = nullptr;
}
std::vector<Player*> greenBlockers = GetGreenBlockers();
if (!greenBlockers.empty())
{
auto it = std::find_if(greenBlockers.begin(), greenBlockers.end(), [](Player* p)
{
return p && p->GetGUID() == currentGreenBlocker;
});
if (it != greenBlockers.end())
{
greenBlocker = *it;
}
else
{
greenBlocker = greenBlockers.front();
}
currentGreenBlocker = greenBlocker ? greenBlocker->GetGUID() : ObjectGuid::Empty;
}
else
{
currentGreenBlocker = ObjectGuid::Empty;
greenBlocker = nullptr;
}
std::vector<Player*> blueBlockers = GetBlueBlockers();
if (!blueBlockers.empty())
{
auto it = std::find_if(blueBlockers.begin(), blueBlockers.end(), [](Player* p)
{
return p && p->GetGUID() == currentBlueBlocker;
});
if (it != blueBlockers.end())
{
blueBlocker = *it;
}
else
{
blueBlocker = blueBlockers.front();
}
currentBlueBlocker = blueBlocker ? blueBlocker->GetGUID() : ObjectGuid::Empty;
}
else
{
currentBlueBlocker = ObjectGuid::Empty;
blueBlocker = nullptr;
}
return std::make_tuple(redBlocker, greenBlocker, blueBlocker);
}
std::vector<Unit*> RaidKarazhanHelpers::GetAllVoidZones()
{
std::vector<Unit*> voidZones;
const float radius = 30.0f;
const GuidVector npcs = botAI->GetAiObjectContext()->GetValue<GuidVector>("nearest npcs")->Get();
for (const auto& npcGuid : npcs)
{
Unit* unit = botAI->GetUnit(npcGuid);
if (!unit || unit->GetEntry() != NPC_VOID_ZONE)
{
continue;
}
float dist = bot->GetExactDist2d(unit);
if (dist < radius)
{
voidZones.push_back(unit);
}
}
return voidZones;
}
bool RaidKarazhanHelpers::IsSafePosition(float x, float y, float z,
const std::vector<Unit*>& hazards, float hazardRadius)
{
for (Unit* hazard : hazards)
{
float dist = std::sqrt(std::pow(x - hazard->GetPositionX(), 2) + std::pow(y - hazard->GetPositionY(), 2));
if (dist < hazardRadius)
{
return false;
}
}
return true;
}
std::vector<Unit*> RaidKarazhanHelpers::GetSpawnedInfernals() const
{
std::vector<Unit*> infernals;
const GuidVector npcs = botAI->GetAiObjectContext()->GetValue<GuidVector>("nearest npcs")->Get();
for (const auto& npcGuid : npcs)
{
Unit* unit = botAI->GetUnit(npcGuid);
if (unit && unit->GetEntry() == NPC_NETHERSPITE_INFERNAL)
{
infernals.push_back(unit);
}
}
return infernals;
}
bool RaidKarazhanHelpers::IsStraightPathSafe(const Position& start, const Position& target, const std::vector<Unit*>& hazards, float hazardRadius, float stepSize)
{
float sx = start.GetPositionX();
float sy = start.GetPositionY();
float sz = start.GetPositionZ();
float tx = target.GetPositionX();
float ty = target.GetPositionY();
float tz = target.GetPositionZ();
float totalDist = std::sqrt(std::pow(tx - sx, 2) + std::pow(ty - sy, 2));
if (totalDist == 0.0f)
{
return true;
}
for (float checkDist = 0.0f; checkDist <= totalDist; checkDist += stepSize)
{
float t = checkDist / totalDist;
float checkX = sx + (tx - sx) * t;
float checkY = sy + (ty - sy) * t;
float checkZ = sz + (tz - sz) * t;
for (Unit* hazard : hazards)
{
float hazardDist = std::sqrt(std::pow(checkX - hazard->GetPositionX(), 2) + std::pow(checkY - hazard->GetPositionY(), 2));
if (hazardDist < hazardRadius)
{
return false;
}
}
}
return true;
}

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#ifndef _PLAYERBOT_RAIDKARAZHANHELPERS_H_
#define _PLAYERBOT_RAIDKARAZHANHELPERS_H_
#include "AiObject.h"
#include "Playerbots.h"
#include "Position.h"
enum KarazhanSpells
{
// Maiden of Virtue
SPELL_REPENTANCE = 29511,
// Opera Event
SPELL_LITTLE_RED_RIDING_HOOD = 30756,
// Shade of Aran
SPELL_FLAME_WREATH = 30004,
SPELL_AURA_FLAME_WREATH = 29946,
SPELL_ARCANE_EXPLOSION = 29973,
SPELL_WARLOCK_BANISH = 18647, // Rank 2
// Netherspite
SPELL_GREEN_BEAM_DEBUFF = 30422,
SPELL_BLUE_BEAM_DEBUFF = 30423,
SPELL_NETHER_EXHAUSTION_RED = 38637,
SPELL_NETHER_EXHAUSTION_GREEN = 38638,
SPELL_NETHER_EXHAUSTION_BLUE = 38639,
SPELL_NETHERSPITE_BANISHED = 39833,
// Prince Malchezaar
SPELL_ENFEEBLE = 30843,
};
enum KarazhanNpcs
{
// Attumen the Huntsman
NPC_ATTUMEN_THE_HUNTSMAN_MOUNTED = 16152,
// Terestian Illhoof
NPC_KILREK = 17229,
NPC_DEMON_CHAINS = 17248,
// Shade of Aran
NPC_CONJURED_ELEMENTAL = 17167,
// Netherspite
NPC_VOID_ZONE = 16697,
NPC_RED_PORTAL = 17369,
NPC_BLUE_PORTAL = 17368,
NPC_GREEN_PORTAL = 17367,
// Prince Malchezaar
NPC_NETHERSPITE_INFERNAL = 17646,
};
extern const Position KARAZHAN_MAIDEN_OF_VIRTUE_BOSS_POSITION;
extern const Position KARAZHAN_MAIDEN_OF_VIRTUE_RANGED_POSITION[8];
extern const Position KARAZHAN_BIG_BAD_WOLF_BOSS_POSITION;
extern const Position KARAZHAN_BIG_BAD_WOLF_RUN_POSITION[4];
extern const Position KARAZHAN_THE_CURATOR_BOSS_POSITION;
class RaidKarazhanHelpers : public AiObject
{
public:
explicit RaidKarazhanHelpers(PlayerbotAI* botAI) : AiObject(botAI) {}
void MarkTargetWithSkull(Unit* /*target*/);
Unit* GetFirstAliveUnit(const std::vector<Unit*>& /*units*/);
Unit* GetFirstAliveUnitByEntry(uint32 /*entry*/);
Unit* GetNearestPlayerInRadius(float /*radius*/ = 5.0f);
bool IsFlameWreathActive();
Position GetPositionOnBeam(Unit* boss, Unit* portal, float distanceFromBoss);
std::vector<Player*> GetRedBlockers();
std::vector<Player*> GetBlueBlockers();
std::vector<Player*> GetGreenBlockers();
std::tuple<Player*, Player*, Player*> GetCurrentBeamBlockers();
std::vector<Unit*> GetAllVoidZones();
bool IsSafePosition (float x, float y, float z,
const std::vector<Unit*>& hazards, float hazardRadius);
std::vector<Unit*> GetSpawnedInfernals() const;
bool IsStraightPathSafe(const Position& start, const Position& target,
const std::vector<Unit*>& hazards, float hazardRadius, float stepSize);
};
#endif

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#include "RaidKarazhanMultipliers.h"
#include "RaidKarazhanActions.h"
#include "RaidKarazhanHelpers.h"
#include "AiObjectContext.h"
#include "AttackAction.h"
#include "DruidBearActions.h"
#include "DruidCatActions.h"
#include "RogueActions.h"
#include "WarriorActions.h"
static bool IsChargeAction(Action* action)
{
return dynamic_cast<CastChargeAction*>(action) ||
dynamic_cast<CastInterceptAction*>(action) ||
dynamic_cast<CastFeralChargeBearAction*>(action) ||
dynamic_cast<CastFeralChargeCatAction*>(action);
}
float KarazhanAttumenTheHuntsmanMultiplier::GetValue(Action* action)
{
RaidKarazhanHelpers karazhanHelper(botAI);
Unit* boss = karazhanHelper.GetFirstAliveUnitByEntry(NPC_ATTUMEN_THE_HUNTSMAN_MOUNTED);
if (boss && !(botAI->IsTank(bot) && botAI->HasAggro(boss) && boss->GetVictim() == bot) &&
(dynamic_cast<MovementAction*>(action) &&
!dynamic_cast<KarazhanAttumenTheHuntsmanStackBehindAction*>(action)))
{
return 0.0f;
}
return 1.0f;
}
float KarazhanBigBadWolfMultiplier::GetValue(Action* action)
{
Unit* boss = AI_VALUE2(Unit*, "find target", "the big bad wolf");
if (!boss)
{
return 1.0f;
}
if (bot->HasAura(SPELL_LITTLE_RED_RIDING_HOOD))
{
if ((dynamic_cast<MovementAction*>(action) && !dynamic_cast<KarazhanBigBadWolfRunAwayAction*>(action)) ||
(dynamic_cast<AttackAction*>(action)))
{
return 0.0f;
}
}
return 1.0f;
}
float KarazhanShadeOfAranMultiplier::GetValue(Action* action)
{
Unit* boss = AI_VALUE2(Unit*, "find target", "shade of aran");
if (!boss)
{
return 1.0f;
}
if (boss->HasUnitState(UNIT_STATE_CASTING) && boss->FindCurrentSpellBySpellId(SPELL_ARCANE_EXPLOSION))
{
if (IsChargeAction(action))
{
return 0.0f;
}
if (dynamic_cast<MovementAction*>(action))
{
const float safeDistance = 20.0f;
if (bot->GetDistance2d(boss) >= safeDistance)
{
return 0.0f;
}
}
}
bool flameWreathActive = boss->HasAura(SPELL_FLAME_WREATH);
if (!flameWreathActive && bot->GetGroup())
{
for (GroupReference* itr = bot->GetGroup()->GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* member = itr->GetSource();
if (member && member->HasAura(SPELL_AURA_FLAME_WREATH))
{
flameWreathActive = true;
break;
}
}
}
if (flameWreathActive)
{
if (dynamic_cast<MovementAction*>(action) || IsChargeAction(action))
{
return 0.0f;
}
}
return 1.0f;
}
float KarazhanNetherspiteBlueAndGreenBeamMultiplier::GetValue(Action* action)
{
Unit* boss = AI_VALUE2(Unit*, "find target", "netherspite");
if (!boss || !boss->IsAlive())
{
return 1.0f;
}
if (dynamic_cast<AvoidAoeAction*>(action) || dynamic_cast<CastKillingSpreeAction*>(action))
{
return 0.0f;
}
RaidKarazhanHelpers karazhanHelper(botAI);
auto [redBlocker /*unused*/, greenBlocker, blueBlocker] = karazhanHelper.GetCurrentBeamBlockers();
bool isBlocker = (bot == greenBlocker || bot == blueBlocker);
if (isBlocker)
{
Unit* bluePortal = bot->FindNearestCreature(NPC_BLUE_PORTAL, 150.0f);
Unit* greenPortal = bot->FindNearestCreature(NPC_GREEN_PORTAL, 150.0f);
bool inBeam = false;
for (Unit* portal : {bluePortal, greenPortal})
{
if (!portal)
{
continue;
}
float bx = boss->GetPositionX(), by = boss->GetPositionY();
float px = portal->GetPositionX(), py = portal->GetPositionY();
float dx = px - bx, dy = py - by;
float length = sqrt(dx*dx + dy*dy);
if (length == 0.0f)
{
continue;
}
dx /= length; dy /= length;
float botdx = bot->GetPositionX() - bx, botdy = bot->GetPositionY() - by;
float t = (botdx * dx + botdy * dy);
float beamX = bx + dx * t, beamY = by + dy * t;
float distToBeam = sqrt(pow(bot->GetPositionX() - beamX, 2) + pow(bot->GetPositionY() - beamY, 2));
if (distToBeam < 0.3f && t > 0.0f && t < length)
{
inBeam = true;
break;
}
}
if (inBeam)
{
std::vector<Unit*> voidZones = karazhanHelper.GetAllVoidZones();
bool inVoidZone = false;
for (Unit* vz : voidZones)
{
if (bot->GetExactDist2d(vz) < 4.0f)
{
inVoidZone = true;
break;
}
}
if (!inVoidZone)
{
if (dynamic_cast<MovementAction*>(action) || IsChargeAction(action))
{
return 0.0f;
}
}
}
}
return 1.0f;
}
float KarazhanNetherspiteRedBeamMultiplier::GetValue(Action* action)
{
Unit* boss = AI_VALUE2(Unit*, "find target", "netherspite");
if (!boss || !boss->IsAlive())
{
return 1.0f;
}
if (dynamic_cast<AvoidAoeAction*>(action))
{
return 0.0f;
}
RaidKarazhanHelpers karazhanHelper(botAI);
auto [redBlocker, greenBlocker /*unused*/, blueBlocker /*unused*/] = karazhanHelper.GetCurrentBeamBlockers();
static std::map<ObjectGuid, uint32> beamMoveTimes;
static std::map<ObjectGuid, bool> lastBeamMoveSideways;
ObjectGuid botGuid = bot->GetGUID();
Unit* redPortal = bot->FindNearestCreature(NPC_RED_PORTAL, 150.0f);
if (bot == redBlocker && boss && redPortal)
{
Position blockingPos = karazhanHelper.GetPositionOnBeam(boss, redPortal, 18.0f);
float bx = boss->GetPositionX();
float by = boss->GetPositionY();
float px = redPortal->GetPositionX();
float py = redPortal->GetPositionY();
float dx = px - bx;
float dy = py - by;
float length = sqrt(dx*dx + dy*dy);
if (length != 0.0f)
{
dx /= length;
dy /= length;
float perpDx = -dy;
float perpDy = dx;
Position sidewaysPos(blockingPos.GetPositionX() + perpDx * 3.0f,
blockingPos.GetPositionY() + perpDy * 3.0f,
blockingPos.GetPositionZ());
uint32 intervalSecs = 5;
if (beamMoveTimes[botGuid] == 0)
{
beamMoveTimes[botGuid] = time(nullptr);
lastBeamMoveSideways[botGuid] = false;
}
if (time(nullptr) - beamMoveTimes[botGuid] >= intervalSecs)
{
lastBeamMoveSideways[botGuid] = !lastBeamMoveSideways[botGuid];
beamMoveTimes[botGuid] = time(nullptr);
}
Position targetPos = lastBeamMoveSideways[botGuid] ? sidewaysPos : blockingPos;
float distToTarget = bot->GetExactDist2d(targetPos.GetPositionX(), targetPos.GetPositionY());
const float positionTolerance = 1.5f;
if (distToTarget < positionTolerance)
{
if (dynamic_cast<MovementAction*>(action) || IsChargeAction(action))
{
return 0.0f;
}
}
}
}
return 1.0f;
}
float KarazhanPrinceMalchezaarMultiplier::GetValue(Action* action)
{
Unit* boss = AI_VALUE2(Unit*, "find target", "prince malchezaar");
if (!boss || !boss->IsAlive())
{
return 1.0f;
}
if (dynamic_cast<AvoidAoeAction*>(action))
{
return 0.0f;
}
if (botAI->IsMelee(bot) && bot->HasAura(SPELL_ENFEEBLE) &&
!dynamic_cast<KarazhanPrinceMalchezaarNonTankAvoidHazardAction*>(action))
{
return 0.0f;
}
if (botAI->IsRanged(bot) && bot->HasAura(SPELL_ENFEEBLE) &&
(dynamic_cast<MovementAction*>(action) &&
!dynamic_cast<KarazhanPrinceMalchezaarNonTankAvoidHazardAction*>(action)))
{
return 0.0f;
}
return 1.0f;
}

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#ifndef _PLAYERBOT_RAIDKARAZHANMULTIPLIERS_H
#define _PLAYERBOT_RAIDKARAZHANMULTIPLIERS_H
#include "Multiplier.h"
class KarazhanAttumenTheHuntsmanMultiplier : public Multiplier
{
public:
KarazhanAttumenTheHuntsmanMultiplier(PlayerbotAI* botAI) : Multiplier(botAI, "karazhan attumen the huntsman multiplier") {}
virtual float GetValue(Action* action);
};
class KarazhanBigBadWolfMultiplier : public Multiplier
{
public:
KarazhanBigBadWolfMultiplier(PlayerbotAI* botAI) : Multiplier(botAI, "karazhan big bad wolf multiplier") {}
virtual float GetValue(Action* action);
};
class KarazhanShadeOfAranMultiplier : public Multiplier
{
public:
KarazhanShadeOfAranMultiplier(PlayerbotAI* botAI) : Multiplier(botAI, "karazhan shade of aran multiplier") {}
virtual float GetValue(Action* action);
};
class KarazhanNetherspiteBlueAndGreenBeamMultiplier : public Multiplier
{
public:
KarazhanNetherspiteBlueAndGreenBeamMultiplier(PlayerbotAI* botAI) : Multiplier(botAI, "karazhan netherspite blue and green beam multiplier") {}
virtual float GetValue(Action* action);
};
class KarazhanNetherspiteRedBeamMultiplier : public Multiplier
{
public:
KarazhanNetherspiteRedBeamMultiplier(PlayerbotAI* botAI) : Multiplier(botAI, "karazhan netherspite red beam multiplier") {}
virtual float GetValue(Action* action);
};
class KarazhanPrinceMalchezaarMultiplier : public Multiplier
{
public:
KarazhanPrinceMalchezaarMultiplier(PlayerbotAI* botAI) : Multiplier(botAI, "karazhan prince malchezaar multiplier") {}
virtual float GetValue(Action* action);
};
#endif

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#include "RaidKarazhanStrategy.h"
#include "RaidKarazhanMultipliers.h"
void RaidKarazhanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode(
"karazhan attumen the huntsman", NextAction::array(0,
new NextAction("karazhan attumen the huntsman stack behind", ACTION_RAID + 1),
nullptr)));
triggers.push_back(new TriggerNode(
"karazhan moroes", NextAction::array(0,
new NextAction("karazhan moroes mark target", ACTION_RAID + 1),
nullptr)));
triggers.push_back(new TriggerNode(
"karazhan maiden of virtue", NextAction::array(0,
new NextAction("karazhan maiden of virtue position ranged", ACTION_RAID + 1),
new NextAction("karazhan maiden of virtue position boss", ACTION_RAID + 1),
nullptr)));
triggers.push_back(new TriggerNode(
"karazhan big bad wolf", NextAction::array(0,
new NextAction("karazhan big bad wolf run away", ACTION_EMERGENCY + 6),
new NextAction("karazhan big bad wolf position boss", ACTION_RAID + 1),
nullptr)));
triggers.push_back(new TriggerNode(
"karazhan romulo and julianne", NextAction::array(0,
new NextAction("karazhan romulo and julianne mark target", ACTION_RAID + 1),
nullptr)));
triggers.push_back(new TriggerNode(
"karazhan wizard of oz", NextAction::array(0,
new NextAction("karazhan wizard of oz scorch strawman", ACTION_RAID + 2),
new NextAction("karazhan wizard of oz mark target", ACTION_RAID + 1),
nullptr)));
triggers.push_back(new TriggerNode(
"karazhan the curator", NextAction::array(0,
new NextAction("karazhan the curator spread ranged", ACTION_RAID + 2),
new NextAction("karazhan the curator position boss", ACTION_RAID + 2),
new NextAction("karazhan the curator mark target", ACTION_RAID + 1),
nullptr)));
triggers.push_back(new TriggerNode(
"karazhan terestian illhoof", NextAction::array(0,
new NextAction("karazhan terestian illhoof mark target", ACTION_RAID + 1),
nullptr)));
triggers.push_back(new TriggerNode(
"karazhan shade of aran", NextAction::array(0,
new NextAction("karazhan shade of aran flame wreath stop movement", ACTION_EMERGENCY + 7),
new NextAction("karazhan shade of aran arcane explosion run away", ACTION_EMERGENCY + 6),
new NextAction("karazhan shade of aran spread ranged", ACTION_RAID + 2),
new NextAction("karazhan shade of aran mark conjured elemental", ACTION_RAID + 1),
nullptr)));
triggers.push_back(new TriggerNode(
"karazhan netherspite", NextAction::array(0,
new NextAction("karazhan netherspite block red beam", ACTION_EMERGENCY + 8),
new NextAction("karazhan netherspite block blue beam", ACTION_EMERGENCY + 8),
new NextAction("karazhan netherspite block green beam", ACTION_EMERGENCY + 8),
new NextAction("karazhan netherspite avoid beam and void zone", ACTION_EMERGENCY + 7),
new NextAction("karazhan netherspite banish phase avoid void zone", ACTION_RAID + 1),
nullptr)));
triggers.push_back(new TriggerNode(
"karazhan prince malchezaar", NextAction::array(0,
new NextAction("karazhan prince malchezaar non tank avoid hazard", ACTION_EMERGENCY + 6),
new NextAction("karazhan prince malchezaar tank avoid hazard", ACTION_EMERGENCY + 6),
nullptr)));
}
void RaidKarazhanStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
{
multipliers.push_back(new KarazhanShadeOfAranMultiplier(botAI));
multipliers.push_back(new KarazhanNetherspiteBlueAndGreenBeamMultiplier(botAI));
multipliers.push_back(new KarazhanNetherspiteRedBeamMultiplier(botAI));
multipliers.push_back(new KarazhanPrinceMalchezaarMultiplier(botAI));
}

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#ifndef _PLAYERBOT_RAIDKARAZHANSTRATEGY_H_
#define _PLAYERBOT_RAIDKARAZHANSTRATEGY_H_
#include "Strategy.h"
#include "Multiplier.h"
class RaidKarazhanStrategy : public Strategy
{
public:
RaidKarazhanStrategy(PlayerbotAI* ai) : Strategy(ai) {}
std::string const getName() override { return "karazhan"; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
void InitMultipliers(std::vector<Multiplier*>& multipliers) override;
};
#endif

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#ifndef _PLAYERBOT_RAIDKARAZHANTRIGGERCONTEXT_H
#define _PLAYERBOT_RAIDKARAZHANTRIGGERCONTEXT_H
#include "RaidKarazhanTriggers.h"
#include "AiObjectContext.h"
class RaidKarazhanTriggerContext : public NamedObjectContext<Trigger>
{
public:
RaidKarazhanTriggerContext()
{
creators["karazhan attumen the huntsman"] = &RaidKarazhanTriggerContext::karazhan_attumen_the_huntsman;
creators["karazhan moroes"] = &RaidKarazhanTriggerContext::karazhan_moroes;
creators["karazhan maiden of virtue"] = &RaidKarazhanTriggerContext::karazhan_maiden_of_virtue;
creators["karazhan big bad wolf"] = &RaidKarazhanTriggerContext::karazhan_big_bad_wolf;
creators["karazhan romulo and julianne"] = &RaidKarazhanTriggerContext::karazhan_romulo_and_julianne;
creators["karazhan wizard of oz"] = &RaidKarazhanTriggerContext::karazhan_wizard_of_oz;
creators["karazhan the curator"] = &RaidKarazhanTriggerContext::karazhan_the_curator;
creators["karazhan terestian illhoof"] = &RaidKarazhanTriggerContext::karazhan_terestian_illhoof;
creators["karazhan shade of aran"] = &RaidKarazhanTriggerContext::karazhan_shade_of_aran;
creators["karazhan netherspite"] = &RaidKarazhanTriggerContext::karazhan_netherspite;
creators["karazhan prince malchezaar"] = &RaidKarazhanTriggerContext::karazhan_prince_malchezaar;
}
private:
static Trigger* karazhan_attumen_the_huntsman(PlayerbotAI* botAI) { return new KarazhanAttumenTheHuntsmanTrigger(botAI); }
static Trigger* karazhan_moroes(PlayerbotAI* botAI) { return new KarazhanMoroesTrigger(botAI); }
static Trigger* karazhan_maiden_of_virtue(PlayerbotAI* botAI) { return new KarazhanMaidenOfVirtueTrigger(botAI); }
static Trigger* karazhan_big_bad_wolf(PlayerbotAI* botAI) { return new KarazhanBigBadWolfTrigger(botAI); }
static Trigger* karazhan_romulo_and_julianne(PlayerbotAI* botAI) { return new KarazhanRomuloAndJulianneTrigger(botAI); }
static Trigger* karazhan_wizard_of_oz(PlayerbotAI* botAI) { return new KarazhanWizardOfOzTrigger(botAI); }
static Trigger* karazhan_the_curator(PlayerbotAI* botAI) { return new KarazhanTheCuratorTrigger(botAI); }
static Trigger* karazhan_terestian_illhoof(PlayerbotAI* botAI) { return new KarazhanTerestianIllhoofTrigger(botAI); }
static Trigger* karazhan_shade_of_aran(PlayerbotAI* botAI) { return new KarazhanShadeOfAranTrigger(botAI); }
static Trigger* karazhan_netherspite(PlayerbotAI* botAI) { return new KarazhanNetherspiteTrigger(botAI); }
static Trigger* karazhan_prince_malchezaar(PlayerbotAI* botAI) { return new KarazhanPrinceMalchezaarTrigger(botAI); }
};
#endif

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#include "RaidKarazhanTriggers.h"
#include "RaidKarazhanHelpers.h"
#include "RaidKarazhanActions.h"
#include "Playerbots.h"
bool KarazhanAttumenTheHuntsmanTrigger::IsActive()
{
RaidKarazhanHelpers helpers(botAI);
Unit* boss = helpers.GetFirstAliveUnitByEntry(NPC_ATTUMEN_THE_HUNTSMAN_MOUNTED);
return boss && boss->IsAlive();
}
bool KarazhanMoroesTrigger::IsActive()
{
Unit* moroes = AI_VALUE2(Unit*, "find target", "moroes");
Unit* dorothea = AI_VALUE2(Unit*, "find target", "baroness dorothea millstipe");
Unit* catriona = AI_VALUE2(Unit*, "find target", "lady catriona von'indi");
Unit* keira = AI_VALUE2(Unit*, "find target", "lady keira berrybuck");
Unit* rafe = AI_VALUE2(Unit*, "find target", "baron rafe dreuger");
Unit* robin = AI_VALUE2(Unit*, "find target", "lord robin daris");
Unit* crispin = AI_VALUE2(Unit*, "find target", "lord crispin ference");
return ((moroes && moroes->IsAlive()) ||
(dorothea && dorothea->IsAlive()) ||
(catriona && catriona->IsAlive()) ||
(keira && keira->IsAlive()) ||
(rafe && rafe->IsAlive()) ||
(robin && robin->IsAlive()) ||
(crispin && crispin->IsAlive()));
}
bool KarazhanMaidenOfVirtueTrigger::IsActive()
{
Unit* boss = AI_VALUE2(Unit*, "find target", "maiden of virtue");
return boss && boss->IsAlive();
}
bool KarazhanBigBadWolfTrigger::IsActive()
{
Unit* boss = AI_VALUE2(Unit*, "find target", "the big bad wolf");
return boss && boss->IsAlive();
}
bool KarazhanRomuloAndJulianneTrigger::IsActive()
{
Unit* julianne = AI_VALUE2(Unit*, "find target", "julianne");
Unit* romulo = AI_VALUE2(Unit*, "find target", "romulo");
return julianne && julianne->IsAlive() && romulo && romulo->IsAlive();
}
bool KarazhanWizardOfOzTrigger::IsActive()
{
Unit* dorothee = AI_VALUE2(Unit*, "find target", "dorothee");
Unit* tito = AI_VALUE2(Unit*, "find target", "tito");
Unit* roar = AI_VALUE2(Unit*, "find target", "roar");
Unit* strawman = AI_VALUE2(Unit*, "find target", "strawman");
Unit* tinhead = AI_VALUE2(Unit*, "find target", "tinhead");
Unit* crone = AI_VALUE2(Unit*, "find target", "the crone");
return ((dorothee && dorothee->IsAlive()) ||
(tito && tito->IsAlive()) ||
(roar && roar->IsAlive()) ||
(strawman && strawman->IsAlive()) ||
(tinhead && tinhead->IsAlive()) ||
(crone && crone->IsAlive()));
}
bool KarazhanTheCuratorTrigger::IsActive()
{
Unit* boss = AI_VALUE2(Unit*, "find target", "the curator");
return boss && boss->IsAlive();
}
bool KarazhanTerestianIllhoofTrigger::IsActive()
{
Unit* boss = AI_VALUE2(Unit*, "find target", "terestian illhoof");
return boss && boss->IsAlive();
}
bool KarazhanShadeOfAranTrigger::IsActive()
{
Unit* boss = AI_VALUE2(Unit*, "find target", "shade of aran");
return boss && boss->IsAlive();
}
bool KarazhanNetherspiteTrigger::IsActive()
{
Unit* boss = AI_VALUE2(Unit*, "find target", "netherspite");
return boss && boss->IsAlive();
}
bool KarazhanPrinceMalchezaarTrigger::IsActive()
{
Unit* boss = AI_VALUE2(Unit*, "find target", "prince malchezaar");
return boss && boss->IsAlive();
}

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#ifndef _PLAYERBOT_RAIDKARAZHANTRIGGERS_H
#define _PLAYERBOT_RAIDKARAZHANTRIGGERS_H
#include "Trigger.h"
class KarazhanAttumenTheHuntsmanTrigger : public Trigger
{
public:
KarazhanAttumenTheHuntsmanTrigger(PlayerbotAI* botAI) : Trigger(botAI, "karazhan attumen the huntsman") {}
bool IsActive() override;
};
class KarazhanMoroesTrigger : public Trigger
{
public:
KarazhanMoroesTrigger(PlayerbotAI* botAI) : Trigger(botAI, "karazhan moroes") {}
bool IsActive() override;
};
class KarazhanMaidenOfVirtueTrigger : public Trigger
{
public:
KarazhanMaidenOfVirtueTrigger(PlayerbotAI* botAI) : Trigger(botAI, "karazhan maiden of virtue") {}
bool IsActive() override;
};
class KarazhanBigBadWolfTrigger : public Trigger
{
public:
KarazhanBigBadWolfTrigger(PlayerbotAI* botAI) : Trigger(botAI, "karazhan big bad wolf") {}
bool IsActive() override;
};
class KarazhanRomuloAndJulianneTrigger : public Trigger
{
public:
KarazhanRomuloAndJulianneTrigger(PlayerbotAI* botAI) : Trigger(botAI, "karazhan romulo and julianne") {}
bool IsActive() override;
};
class KarazhanWizardOfOzTrigger : public Trigger
{
public:
KarazhanWizardOfOzTrigger(PlayerbotAI* botAI) : Trigger(botAI, "karazhan wizard of oz") {}
bool IsActive() override;
};
class KarazhanTheCuratorTrigger : public Trigger
{
public:
KarazhanTheCuratorTrigger(PlayerbotAI* botAI) : Trigger(botAI, "karazhan the curator") {}
bool IsActive() override;
};
class KarazhanTerestianIllhoofTrigger : public Trigger
{
public:
KarazhanTerestianIllhoofTrigger(PlayerbotAI* botAI) : Trigger(botAI, "karazhan terestian illhoof") {}
bool IsActive() override;
};
class KarazhanShadeOfAranTrigger : public Trigger
{
public:
KarazhanShadeOfAranTrigger(PlayerbotAI* botAI) : Trigger(botAI, "karazhan shade of aran") {}
bool IsActive() override;
};
class KarazhanNetherspiteTrigger : public Trigger
{
public:
KarazhanNetherspiteTrigger(PlayerbotAI* botAI) : Trigger(botAI, "karazhan netherspite") {}
bool IsActive() override;
};
class KarazhanPrinceMalchezaarTrigger : public Trigger
{
public:
KarazhanPrinceMalchezaarTrigger(PlayerbotAI* botAI) : Trigger(botAI, "karazhan prince malchezaar") {}
bool IsActive() override;
};
#endif