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No commits in common. "0eb7cdba64271b4cd9f4bb7f5311e4af410433ba" and "92f1dbd3f1cd15018784dee16ab1ffedfd94e551" have entirely different histories.

4 changed files with 9 additions and 17 deletions

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@ -760,7 +760,7 @@ AiPlayerbot.botActiveAloneSmartScaleWhenMaxLevel = 80
#
# Quest that will be completed and rewarded for all randombots
AiPlayerbot.RandomBotQuestIds = "7848,3802,5505,6502,7761,10277,10285,11492,13188,13189,24499,24511,24710,24712"
AiPlayerbot.RandomBotQuestIds = "7848,3802,5505,6502,7761,10277,10285,11492,24499,24511,24710,24712"
# Randombots will group with nearby randombots to do shared quests
AiPlayerbot.RandomBotGroupNearby = 0

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@ -167,7 +167,7 @@ bool PlayerbotAIConfig::Initialize()
pvpProhibitedAreaIds);
fastReactInBG = sConfigMgr->GetOption<bool>("AiPlayerbot.FastReactInBG", true);
LoadList<std::vector<uint32>>(
sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestIds", "7848,3802,5505,6502,7761,10277,10285,11492,13188,13189,24499,24511,24710,24712"),
sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestIds", "7848,3802,5505,6502,7761"),
randomBotQuestIds);
LoadSet<std::set<uint32>>(

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@ -217,20 +217,16 @@ public:
if (!player->GetSession()->IsBot() || !sRandomPlayerbotMgr->IsRandomBot(player))
return;
// no XP multiplier, when bot is in a group with a real player.
// no XP multiplier, when bot has group where leader is a real player.
if (Group* group = player->GetGroup())
{
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
Player* leader = group->GetLeader();
if (leader && leader != player)
{
Player* member = gref->GetSource();
if (!member)
if (PlayerbotAI* leaderBotAI = GET_PLAYERBOT_AI(leader))
{
continue;
}
if (!member->GetSession()->IsBot())
{
return;
if (leaderBotAI->HasRealPlayerMaster())
return;
}
}
}

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@ -90,11 +90,7 @@ void GuildInviteAction::SendPacket(WorldPacket packet)
bot->GetSession()->HandleGuildInviteOpcode(data);
}
bool GuildInviteAction::PlayerIsValid(Player* member)
{
return !member->GetGuildId() && (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) ||
(bot->GetTeamId() == member->GetTeamId()));
}
bool GuildInviteAction::PlayerIsValid(Player* member) { return !member->GetGuildId(); }
bool GuildPromoteAction::isUseful()
{