bash
|
f90f365e94
|
feat(Core/Movement): Mode-0 transport board/disembark — snap-and-deck-walk on board, NearTeleport+walk on disembark
|
2026-06-05 09:56:47 +02:00 |
|
bash
|
343ab7ac30
|
feat(Core/Movement): BoardTransport mode 1 — teleport directly to boarding edge when transportTeleportType >= 1
|
2026-06-05 09:56:47 +02:00 |
|
bash
|
666136ab34
|
feat(Core/Travel): Add transportTeleportType config + teleport-across-water branch in UpcommingSpecialMovement
|
2026-06-05 09:56:47 +02:00 |
|
bash
|
b269fa3825
|
fix(Core/Movement): MoveFarTo re-caches lastPath after UpcommingSpecialMovement (matches reference)
|
2026-06-05 09:56:47 +02:00 |
|
bash
|
276d773ea9
|
fix(Core/Movement): WaitForTransport now actively disembarks (matches reference UseTransport flow)
|
2026-06-05 09:56:47 +02:00 |
|
bash
|
180f45899c
|
fix(Core/Movement): MoveFarTo clears lastMove on collapse + drops AC single-point branch; DispatchPathPoints mirrors reference dispatch order (Clear -> MovePoint(last) -> MoveSplinePath)
|
2026-06-05 09:56:47 +02:00 |
|
bash
|
c194daa8a1
|
fix(Core/Travel): GetFullPath now reuses failed probe waypoints as startPath via cropPathTo (matches reference)
|
2026-06-05 09:56:47 +02:00 |
|
bash
|
ac741cac80
|
fix(Core/Travel): Revert AC-side 'improvements' over reference — hearthstone deathCount underflow, A* iteration cap, endPath tolerance
|
2026-06-05 09:56:47 +02:00 |
|
bash
|
f78e16c5d0
|
fix(Core/Travel): Strip AC-side meaningfulProgress branch in probe-first; match reference acceptance exactly
|
2026-06-05 09:56:47 +02:00 |
|
bash
|
24b302496c
|
fix(Core/Travel): Loosen probe-progress threshold + relax endPath validation to INTERACTION_DISTANCE
|
2026-06-05 09:56:47 +02:00 |
|
bash
|
0f612ab7a5
|
fix(Core/Travel): Use GetGroupLeader()==bot instead of nonexistent IsGroupLeader
|
2026-06-05 09:56:46 +02:00 |
|
bash
|
c586f141a8
|
fix(Core/Travel): Restore probe-first short-circuit in GetFullPath — AC-side workaround for cave-interior destinations the graph misses
|
2026-06-05 09:56:46 +02:00 |
|
bash
|
f4c6177520
|
debug(Core/Movement): Telemetry whisper showing path tail coords vs bot vs dest
|
2026-06-05 09:56:46 +02:00 |
|
bash
|
ee3f92c04a
|
fix(Core/Travel): GetNodeRoute parity — group-min gold accounting + hearthstone cost formula
|
2026-06-05 09:56:46 +02:00 |
|
bash
|
9bb86f35bc
|
fix(Core/Travel): Include Transport.h in TravelNode.cpp for GetEntry() call
|
2026-06-05 09:56:46 +02:00 |
|
bash
|
848bffac86
|
refactor(Core/Movement): Drop no-progress guard now that probe + zone + validation fixes prevent the oscillation it was masking
|
2026-06-05 09:56:46 +02:00 |
|
bash
|
80a0e79cd2
|
fix(Core/Movement): HandleSpecialMovement parity — portal spell-effect check, mount-flying refuse, area-trigger orientation, transport board throttle, teleport failure clears lastPath
|
2026-06-05 09:56:46 +02:00 |
|
bash
|
6b6f61a89d
|
fix(Core/Travel): Restructure GetFullPath to mirror reference: drop probe short-circuit, add per-candidate validation + bad-node tracking + transport early-return + hearthstone fallback
|
2026-06-05 09:56:46 +02:00 |
|
bash
|
b0324cd343
|
fix(Core/Travel): Map-wide node scan in GetFullPath candidate pick (was zone-restricted)
|
2026-06-05 09:56:46 +02:00 |
|
bash
|
b371eff871
|
fix(Core/Travel): Tighten GetFullPath probe gate so graph routing wins when probe misses
|
2026-06-05 09:56:46 +02:00 |
|
bash
|
2d68716b24
|
fix(Core/Movement): No-progress guard in MoveFarTo to break stuck oscillation near unreachable targets
|
2026-06-05 09:56:46 +02:00 |
|
bash
|
ccfcb1dfb0
|
fix(Core/Travel): Hoist AiObjectContext* context in GetNodeRoute so PortalNode injection blocks see it
|
2026-06-05 09:56:46 +02:00 |
|
bash
|
43186dac42
|
fix(Core/Travel): Declare AiObjectContext* context in ClipPath for AI_VALUE macro
|
2026-06-05 09:56:46 +02:00 |
|
bash
|
b446c5c3ac
|
fix(Core/Travel): Re-add PathNodeType::NODE_TELEPORT now that BuildPath emits + handler consumes
|
2026-06-05 09:56:46 +02:00 |
|
bash
|
b187031ed2
|
fix(Core/Movement): ResolveMovePath takes WorldPosition by value (distance() not const-safe)
|
2026-06-05 09:56:46 +02:00 |
|
bash
|
c2df89f923
|
fix(Core/Travel): Re-add TravelNodePathType::teleportSpell now that PortalNode emits it
|
2026-06-05 09:56:46 +02:00 |
|
bash
|
50e271c601
|
fix(Core/Movement): Align Follow IsSafe/bounding-radius + ChaseTo emote clear + IsSitState->IsStandState normalization + MoveNear bounding radius
|
2026-06-05 09:56:46 +02:00 |
|
bash
|
33aa553b71
|
feat(Core/Travel): Inject hearthstone + mage teleport spells into A* via PortalNode
|
2026-06-05 09:56:46 +02:00 |
|
bash
|
5fcba45e80
|
feat(Core/Travel): Emit NODE_TELEPORT for teleport-spell edges; add HandleSpecialMovement consumer
|
2026-06-05 09:56:46 +02:00 |
|
bash
|
f32ebb8f6b
|
feat(Core/Travel): Port TravelPath::ClipPath; call from MoveFarTo, drop inline clip
|
2026-06-05 09:56:46 +02:00 |
|
bash
|
37b518aafe
|
fix(Core/Movement): Force graph routing for vertical moves on map 609 (Ebon Hold)
|
2026-06-05 09:56:46 +02:00 |
|
bash
|
496f9cc3d5
|
refactor(Core/Movement): Drop unused lastMoveTo* fields + std::future scratch
|
2026-06-05 09:56:46 +02:00 |
|
bash
|
e7e2cdae6e
|
refactor(Core/Movement): Drop redundant prefix-trim + setPath in DispatchPathPoints
|
2026-06-05 09:56:46 +02:00 |
|
bash
|
df97900674
|
fix(Core/Movement): Skip walk dispatch when bot is on transport without special segment
|
2026-06-05 09:56:46 +02:00 |
|
bash
|
0fedb5f8d9
|
fix(Core/Movement): Align WaitForTransport + HandleSpecialMovement disembark
|
2026-06-05 09:56:46 +02:00 |
|
bash
|
2929b94d9a
|
refactor(Core/Movement): Rename stale TravelPlan:* labels + drop unused lastdelayTime
|
2026-06-05 09:56:46 +02:00 |
|
bash
|
f7df64e4c2
|
refactor(Core/Travel): Drop TravelPlan struct; GetFullPath returns TravelPath
|
2026-06-05 09:56:46 +02:00 |
|
bash
|
7d507a6922
|
refactor(Core/Movement): Drop dead ExecuteTravelPlan + LaunchWalkSpline + MoveToSpline + GetTravelPlan + RefineWalkPoints
|
2026-06-05 09:56:46 +02:00 |
|
bash
|
b1dc9c787a
|
refactor(Core/Movement): Drop dead StartTravelPlan + UpdateTravelPlan + debug node lookup
|
2026-06-05 09:56:45 +02:00 |
|
bash
|
5552398e2d
|
refactor(Core/Movement): Rewrite MoveFarTo to use ResolveMovePath + HandleSpecialMovement
|
2026-06-05 09:56:45 +02:00 |
|
bash
|
e4d4bb74f6
|
feat(Core/Movement): Add HandleSpecialMovement + WaitForTransport
|
2026-06-05 09:56:45 +02:00 |
|
bash
|
665f2a3e56
|
feat(Core/Movement): Add MovementAction::ResolveMovePath unified resolver
|
2026-06-05 09:56:45 +02:00 |
|
bash
|
bf5d4cf047
|
feat(Core/Movement): Add LastMovement::lastTransportEntry for transport-resume gate
|
2026-06-05 09:56:45 +02:00 |
|
bash
|
dcecb6844f
|
feat(Core/Travel): Port UpcommingSpecialMovement + getNextPoint helpers
|
2026-06-05 09:56:45 +02:00 |
|
bash
|
78ae50d3ba
|
feat(Core/Travel): Add WorldPosition::projectOnSegment for path-progress checks
|
2026-06-05 09:56:45 +02:00 |
|
bash
|
052b8de95c
|
feat(Core/Travel): Port TravelPath::cutTo for upcoming special-movement handling
|
2026-06-05 09:56:45 +02:00 |
|
bash
|
13b10e5d20
|
refactor(Core/Movement): Align MoveFarTo preamble + drop spline-plan throttle
|
2026-06-05 09:56:45 +02:00 |
|
bash
|
2f00af0352
|
refactor(Core/Movement): Drop IsWaitingForLastMove throttle
|
2026-06-05 09:56:45 +02:00 |
|
bash
|
d85d0aabbc
|
fix(Core/Movement): Bypass stale lastMove gate when bot stopped + loosen probe short-circuit
|
2026-06-05 09:56:45 +02:00 |
|
bash
|
7fcdc5d75b
|
refactor(Conf): Hardcode master-walk-pace distance to 5y, drop config
|
2026-06-05 09:56:45 +02:00 |
|