2740 Commits

Author SHA1 Message Date
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d00ad8d327 refactor(Core/Movement): WaitForReach formula parity + PointsArray overload 2026-05-31 18:05:35 +02:00
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32b687f00a fix(Core/Movement): Take WorldPosition by value in MoveTo2 (IsValid is non-const) 2026-05-31 18:01:15 +02:00
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7f7cfb33d8 fix(Core/Movement): WorldPosition::IsValid is PascalCase on AC 2026-05-31 18:00:18 +02:00
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bd7422e98b refactor(Core/Movement): Funnel all MoveTo through MoveTo2 path-aware pipeline 2026-05-31 17:55:30 +02:00
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97b3e345a8 fix(Core/Debug): Inline zone filter in showpath cmd — GetNodesInZone was removed 2026-05-31 17:12:45 +02:00
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0eff76f3ec fix(Core/Travel): Remove stray '}' left over from dead-code sweep 2026-05-31 17:09:47 +02:00
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2c822affd2 fix(Core/Movement): Drop FORCED_MOVEMENT_FLIGHT — AC enum has no FLIGHT variant 2026-05-31 17:07:31 +02:00
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7cb9dc622c fix(Core/Movement): Restore SpellAuraEffects.h (provides AuraEffect definition) 2026-05-31 16:49:38 +02:00
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fa070f5e07 fix(Core/Movement): Restore PositionValue.h include (provides PositionInfo type) 2026-05-31 16:48:09 +02:00
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783210c4d0 refactor: Dead-code sweep — TravelMgr.cpp 5x /* */ blocks (-823 lines) + NewRpgBaseAction 5 unused includes 2026-05-31 16:46:11 +02:00
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d8c4425409 refactor(Core/Travel): Drop dead zone-index machinery + isEqual + cropUselessLink(single) (-124 lines) 2026-05-31 16:41:11 +02:00
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ae0baa3fcc refactor: Dead-code sweep — Follow /* */ block + TravelNode 2x /* */ blocks + LastMovement.lastFollow + 6 unused includes 2026-05-31 16:13:45 +02:00
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cd65fda93b refactor(Core/Movement): Remove partial vehicle handling in MoveTo+ChaseTo (deferred to dedicated PR) 2026-05-31 16:00:39 +02:00
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3813909341 refactor(Core/Movement): Dead-code sweep — drop old MoveTo commented block + ANGLE_45_DEG + cropUselessNode + addZoneLinkNode + addRandomExtNode 2026-05-31 15:55:40 +02:00
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a2d0b4530b refactor(Core/Travel): Drop unused MAX_PATHFINDING_DISTANCE constant (orphaned by ExecuteTravelPlan removal) 2026-05-31 15:50:01 +02:00
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1cf604dc60 refactor(Core/Travel): Remove teleportSpell + NODE_TELEPORT + PortalNode + hearthstone/mage A* injection (staticPortal kept) 2026-05-31 15:48:57 +02:00
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c6e0cc9cef refactor(Core/Travel): Simplify transport config to TransportSkipRide bool; drop mode-0 deck-walk approximations 2026-05-31 15:38:45 +02:00
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fff692e3f3 feat(Core/Movement): Mode-0 transport board/disembark — snap-and-deck-walk on board, NearTeleport+walk on disembark 2026-05-31 15:29:36 +02:00
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f6c41f57e4 feat(Core/Movement): BoardTransport mode 1 — teleport directly to boarding edge when transportTeleportType >= 1 2026-05-31 15:21:39 +02:00
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6aea0c2ba7 feat(Core/Travel): Add transportTeleportType config + teleport-across-water branch in UpcommingSpecialMovement 2026-05-31 15:17:20 +02:00
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e165a1e79b fix(Core/Movement): MoveFarTo re-caches lastPath after UpcommingSpecialMovement (matches reference) 2026-05-31 13:55:31 +02:00
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42768fe360 fix(Core/Movement): WaitForTransport now actively disembarks (matches reference UseTransport flow) 2026-05-31 13:54:27 +02:00
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eb97533387 fix(Core/Movement): MoveFarTo clears lastMove on collapse + drops AC single-point branch; DispatchPathPoints mirrors reference dispatch order (Clear -> MovePoint(last) -> MoveSplinePath) 2026-05-31 13:52:44 +02:00
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ec52e5c310 fix(Core/Travel): GetFullPath now reuses failed probe waypoints as startPath via cropPathTo (matches reference) 2026-05-31 13:49:59 +02:00
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7772dc4c0d fix(Core/Travel): Revert AC-side 'improvements' over reference — hearthstone deathCount underflow, A* iteration cap, endPath tolerance 2026-05-31 13:45:33 +02:00
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1f9fa42082 fix(Core/Travel): Strip AC-side meaningfulProgress branch in probe-first; match reference acceptance exactly 2026-05-31 13:43:40 +02:00
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899f2cba94 fix(Core/Travel): Loosen probe-progress threshold + relax endPath validation to INTERACTION_DISTANCE 2026-05-31 00:54:29 +02:00
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77db342969 fix(Core/Travel): Use GetGroupLeader()==bot instead of nonexistent IsGroupLeader 2026-05-31 00:43:49 +02:00
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694ba0c64c fix(Core/Travel): Restore probe-first short-circuit in GetFullPath — AC-side workaround for cave-interior destinations the graph misses 2026-05-31 00:42:19 +02:00
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14ac3a39b0 debug(Core/Movement): Telemetry whisper showing path tail coords vs bot vs dest 2026-05-31 00:41:20 +02:00
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4fab2e4fe6 fix(Core/Travel): GetNodeRoute parity — group-min gold accounting + hearthstone cost formula 2026-05-31 00:38:09 +02:00
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e2bcf9683b fix(Core/Travel): Include Transport.h in TravelNode.cpp for GetEntry() call 2026-05-31 00:32:07 +02:00
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14c7de977a refactor(Core/Movement): Drop no-progress guard now that probe + zone + validation fixes prevent the oscillation it was masking 2026-05-31 00:28:26 +02:00
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0682817b42 fix(Core/Movement): HandleSpecialMovement parity — portal spell-effect check, mount-flying refuse, area-trigger orientation, transport board throttle, teleport failure clears lastPath 2026-05-31 00:26:30 +02:00
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69dd655b96 fix(Core/Travel): Restructure GetFullPath to mirror reference: drop probe short-circuit, add per-candidate validation + bad-node tracking + transport early-return + hearthstone fallback 2026-05-31 00:21:51 +02:00
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0cbee1621d fix(Core/Travel): Map-wide node scan in GetFullPath candidate pick (was zone-restricted) 2026-05-31 00:18:53 +02:00
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8efe3a4321 fix(Core/Travel): Tighten GetFullPath probe gate so graph routing wins when probe misses 2026-05-31 00:10:39 +02:00
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1c9fd126ba fix(Core/Movement): No-progress guard in MoveFarTo to break stuck oscillation near unreachable targets 2026-05-31 00:08:39 +02:00
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1c12d8ff3e fix(Core/Travel): Hoist AiObjectContext* context in GetNodeRoute so PortalNode injection blocks see it 2026-05-31 00:03:45 +02:00
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ea69b56829 fix(Core/Travel): Declare AiObjectContext* context in ClipPath for AI_VALUE macro 2026-05-31 00:02:30 +02:00
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35d00b499e fix(Core/Travel): Re-add PathNodeType::NODE_TELEPORT now that BuildPath emits + handler consumes 2026-05-30 23:56:32 +02:00
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8844a775f4 fix(Core/Movement): ResolveMovePath takes WorldPosition by value (distance() not const-safe) 2026-05-30 23:55:23 +02:00
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77feb8ea56 fix(Core/Travel): Re-add TravelNodePathType::teleportSpell now that PortalNode emits it 2026-05-30 23:52:43 +02:00
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2110529b6b fix(Core/Movement): Align Follow IsSafe/bounding-radius + ChaseTo emote clear + IsSitState->IsStandState normalization + MoveNear bounding radius 2026-05-30 23:47:52 +02:00
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bdc11b07b3 feat(Core/Travel): Inject hearthstone + mage teleport spells into A* via PortalNode 2026-05-30 23:39:31 +02:00
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f8f3de001b feat(Core/Travel): Emit NODE_TELEPORT for teleport-spell edges; add HandleSpecialMovement consumer 2026-05-30 23:29:51 +02:00
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a24e1b033c feat(Core/Travel): Port TravelPath::ClipPath; call from MoveFarTo, drop inline clip 2026-05-30 23:28:02 +02:00
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8a3a91070b fix(Core/Movement): Force graph routing for vertical moves on map 609 (Ebon Hold) 2026-05-30 23:20:40 +02:00
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3bbe51c232 refactor(Core/Movement): Drop unused lastMoveTo* fields + std::future scratch 2026-05-30 23:17:27 +02:00
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990e2f2016 refactor(Core/Movement): Drop redundant prefix-trim + setPath in DispatchPathPoints 2026-05-30 23:13:32 +02:00