184 Commits

Author SHA1 Message Date
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cf0bdf13fc refactor(Core/Movement): Rename stale TravelPlan:* labels + drop unused lastdelayTime 2026-05-30 23:01:50 +02:00
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3952ebff6e refactor(Core/Travel): Drop TravelPlan struct; GetFullPath returns TravelPath 2026-05-30 22:56:48 +02:00
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7ab57c184e refactor(Core/Movement): Drop dead ExecuteTravelPlan + LaunchWalkSpline + MoveToSpline + GetTravelPlan + RefineWalkPoints 2026-05-30 22:53:23 +02:00
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db87416f04 refactor(Core/Movement): Drop dead StartTravelPlan + UpdateTravelPlan + debug node lookup 2026-05-30 22:49:47 +02:00
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8b87ab091f refactor(Core/Movement): Rewrite MoveFarTo to use ResolveMovePath + HandleSpecialMovement 2026-05-30 22:47:55 +02:00
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05cf5a7702 feat(Core/Movement): Add HandleSpecialMovement + WaitForTransport 2026-05-30 22:43:04 +02:00
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35a30cdbef feat(Core/Movement): Add MovementAction::ResolveMovePath unified resolver 2026-05-30 22:38:47 +02:00
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c55f554bb4 feat(Core/Movement): Add LastMovement::lastTransportEntry for transport-resume gate 2026-05-30 22:05:06 +02:00
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0c9131692c refactor(Core/Movement): Align MoveFarTo preamble + drop spline-plan throttle 2026-05-30 21:28:48 +02:00
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1601d6a514 refactor(Core/Movement): Drop IsWaitingForLastMove throttle 2026-05-30 21:07:36 +02:00
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dd05767dcc fix(Core/Movement): Bypass stale lastMove gate when bot stopped + loosen probe short-circuit 2026-05-30 20:56:05 +02:00
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7278a3bfcb refactor(Conf): Hardcode master-walk-pace distance to 5y, drop config 2026-05-30 20:29:01 +02:00
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01ea88624a fix(Core/Travel): Batch NODE_PREPATH into the walk-spline dispatch so per-tick re-resolve actually moves the bot 2026-05-30 20:22:27 +02:00
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02844dffd4 fix(Core/RPG): Drop per-tick travelplan whisper to silence spam 2026-05-30 20:18:59 +02:00
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2597880d38 fix(Core/Travel): Pass GAMEOBJECT_TYPE_SPELLCASTER to GetGameObjectIfCanInteractWith 2026-05-30 20:07:51 +02:00
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f4d308b684 refactor(Core/Travel): Remove dead spline-progress tracking and unused NODE_TELEPORT path 2026-05-30 19:56:41 +02:00
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a0e21d9f38 feat(Core/Travel): Re-enable area-trigger, static-portal, and teleport-spell nodes 2026-05-30 19:34:04 +02:00
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d9a8ac3a2a feat(Core/Travel): Exclude area-trigger, static-portal, teleport-spell path types from PR 2026-05-30 18:57:42 +02:00
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8cb54416bf fix(Core/RPG): Per-tick re-resolve travel plan instead of advancing cached plan 2026-05-30 18:38:22 +02:00
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558e9ee1e1 feat(Core/Travel): Handle NODE_TELEPORT (hearthstone) and NODE_AREA_TRIGGER 2026-05-30 18:27:52 +02:00
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563a415532 fix(Core/Movement): ChaseTo tries mmap path before MoveChase 2026-05-30 18:19:54 +02:00
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126294cc38 fix(Core/RPG): Use GetNearPoint and followAngle in MoveWorldObjectTo, bump travel-node threshold to sightDistance 2026-05-30 18:11:06 +02:00
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b3a8d9f4be Revert "fix(Core/RPG): Drop chained probe and waypoint dispatch in MoveFarTo"
This reverts commit 3384fa4fcfdc8e394653f4604f7de97cf7da9571.
2026-05-30 18:05:39 +02:00
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3384fa4fcf fix(Core/RPG): Drop chained probe and waypoint dispatch in MoveFarTo 2026-05-30 15:44:43 +02:00
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0d3d38b007 fix(Core/RPG): Align MoveFarTo, MoveWorldObjectTo, MoveRandomNear with cmangos 2026-05-30 15:35:57 +02:00
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4e8e3e2afe fix(Core/RPG): Scope do-quest yield-to-grind to current objective only 2026-05-30 15:04:10 +02:00
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8c027e3a70 fix(Core/RPG): Drop over-strict MoveFarTo and MoveWorldObjectTo guards 2026-05-30 14:54:36 +02:00
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896ad3bf75 fix(Core/RPG): Require LOS from candidate to GO in MoveWorldObjectTo 2026-05-30 14:37:38 +02:00
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bdefd38830 fix(Core/Loot): Drop hostiles-in-sight gate on loot-available trigger 2026-05-30 14:28:03 +02:00
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5f61fe9ddf refactor(Core/Movement): Drop redundant bot filter setters at PathGenerator sites 2026-05-30 13:53:18 +02:00
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82ebaa9594 refactor(Core/Movement): Rename SetAreaCost calls to SetNavTerrainCost 2026-05-30 13:53:18 +02:00
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51cea4d76c fix(Core/Movement): Apply bot filter setters at all PathGenerator construction sites 2026-05-30 13:53:18 +02:00
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2208c80caa chore(Core/Debug): Compact debug-move whisper format 2026-05-30 13:53:17 +02:00
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a472fc2d68 feat(Core/Travel): Sparse-segment clip in LaunchWalkSpline 2026-05-30 13:53:17 +02:00
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bac63e2a8c feat(Core/RPG): Prefix-trim and sparse-segment clip on path dispatch 2026-05-30 13:53:17 +02:00
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690288b5cc feat(Core/RPG): Port cmangos 8-angle LOS+navmesh-snap to MoveWorldObjectTo 2026-05-30 13:53:17 +02:00
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57134918cb chore(Core/RPG): Loosen Z-mismatch threshold from 5y to 10y 2026-05-30 13:53:17 +02:00
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324b50f1be fix(Core/RPG): Reject mmap paths whose endpoint Z misses dest 2026-05-30 13:53:17 +02:00
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7d8d8c6b31 fix(Core/RPG): Reject mmap paths that LOS-fail any segment 2026-05-30 13:53:17 +02:00
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34b0432aaa feat(Core/RPG): Switch POI when current cluster is empty 2026-05-30 13:53:17 +02:00
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edc999c8ac fix(Core/RPG): Stop next to quest objects instead of on top of them 2026-05-30 13:53:17 +02:00
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85e2a940a1 chore: Drop bot movement console logs 2026-05-30 13:53:17 +02:00
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6754a95890 chore: Tighten comments in travel and movement code 2026-05-30 13:53:17 +02:00
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d0fac16c85 chore(Core/Travel): Drop cmangos reference in RefineWalkPoints comment 2026-05-30 13:53:17 +02:00
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a64c721f35 fix(Core/RPG): LOS check on MoveRandomNear samples to avoid tree tunneling 2026-05-30 13:53:17 +02:00
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27503a9c37 Revert "fix(Core/Travel): LOS check before trusting raw cmangos waypoints" 2026-05-30 13:53:17 +02:00
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1a7e6db0c9 fix(Core/Travel): LOS gate on empty-probe single-waypoint fallback 2026-05-30 13:53:16 +02:00
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6ae973bb8e fix(Core/Travel): LOS check before trusting raw cmangos waypoints 2026-05-30 13:53:16 +02:00
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101da6ecd3 chore(Core/Travel): Revert travelnode threshold to 50y 2026-05-30 13:53:16 +02:00
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605e7586c5 chore(Core/Travel): Bump travelnode threshold to 75y 2026-05-30 13:53:16 +02:00