206 Commits

Author SHA1 Message Date
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cd65fda93b refactor(Core/Movement): Remove partial vehicle handling in MoveTo+ChaseTo (deferred to dedicated PR) 2026-05-31 16:00:39 +02:00
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3813909341 refactor(Core/Movement): Dead-code sweep — drop old MoveTo commented block + ANGLE_45_DEG + cropUselessNode + addZoneLinkNode + addRandomExtNode 2026-05-31 15:55:40 +02:00
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1cf604dc60 refactor(Core/Travel): Remove teleportSpell + NODE_TELEPORT + PortalNode + hearthstone/mage A* injection (staticPortal kept) 2026-05-31 15:48:57 +02:00
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c6e0cc9cef refactor(Core/Travel): Simplify transport config to TransportSkipRide bool; drop mode-0 deck-walk approximations 2026-05-31 15:38:45 +02:00
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fff692e3f3 feat(Core/Movement): Mode-0 transport board/disembark — snap-and-deck-walk on board, NearTeleport+walk on disembark 2026-05-31 15:29:36 +02:00
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f6c41f57e4 feat(Core/Movement): BoardTransport mode 1 — teleport directly to boarding edge when transportTeleportType >= 1 2026-05-31 15:21:39 +02:00
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e165a1e79b fix(Core/Movement): MoveFarTo re-caches lastPath after UpcommingSpecialMovement (matches reference) 2026-05-31 13:55:31 +02:00
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42768fe360 fix(Core/Movement): WaitForTransport now actively disembarks (matches reference UseTransport flow) 2026-05-31 13:54:27 +02:00
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eb97533387 fix(Core/Movement): MoveFarTo clears lastMove on collapse + drops AC single-point branch; DispatchPathPoints mirrors reference dispatch order (Clear -> MovePoint(last) -> MoveSplinePath) 2026-05-31 13:52:44 +02:00
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14ac3a39b0 debug(Core/Movement): Telemetry whisper showing path tail coords vs bot vs dest 2026-05-31 00:41:20 +02:00
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14c7de977a refactor(Core/Movement): Drop no-progress guard now that probe + zone + validation fixes prevent the oscillation it was masking 2026-05-31 00:28:26 +02:00
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0682817b42 fix(Core/Movement): HandleSpecialMovement parity — portal spell-effect check, mount-flying refuse, area-trigger orientation, transport board throttle, teleport failure clears lastPath 2026-05-31 00:26:30 +02:00
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1c9fd126ba fix(Core/Movement): No-progress guard in MoveFarTo to break stuck oscillation near unreachable targets 2026-05-31 00:08:39 +02:00
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8844a775f4 fix(Core/Movement): ResolveMovePath takes WorldPosition by value (distance() not const-safe) 2026-05-30 23:55:23 +02:00
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2110529b6b fix(Core/Movement): Align Follow IsSafe/bounding-radius + ChaseTo emote clear + IsSitState->IsStandState normalization + MoveNear bounding radius 2026-05-30 23:47:52 +02:00
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f8f3de001b feat(Core/Travel): Emit NODE_TELEPORT for teleport-spell edges; add HandleSpecialMovement consumer 2026-05-30 23:29:51 +02:00
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a24e1b033c feat(Core/Travel): Port TravelPath::ClipPath; call from MoveFarTo, drop inline clip 2026-05-30 23:28:02 +02:00
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8a3a91070b fix(Core/Movement): Force graph routing for vertical moves on map 609 (Ebon Hold) 2026-05-30 23:20:40 +02:00
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3bbe51c232 refactor(Core/Movement): Drop unused lastMoveTo* fields + std::future scratch 2026-05-30 23:17:27 +02:00
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990e2f2016 refactor(Core/Movement): Drop redundant prefix-trim + setPath in DispatchPathPoints 2026-05-30 23:13:32 +02:00
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2b50205e2a fix(Core/Movement): Skip walk dispatch when bot is on transport without special segment 2026-05-30 23:09:09 +02:00
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82e7958d2c fix(Core/Movement): Align WaitForTransport + HandleSpecialMovement disembark 2026-05-30 23:06:13 +02:00
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cf0bdf13fc refactor(Core/Movement): Rename stale TravelPlan:* labels + drop unused lastdelayTime 2026-05-30 23:01:50 +02:00
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3952ebff6e refactor(Core/Travel): Drop TravelPlan struct; GetFullPath returns TravelPath 2026-05-30 22:56:48 +02:00
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7ab57c184e refactor(Core/Movement): Drop dead ExecuteTravelPlan + LaunchWalkSpline + MoveToSpline + GetTravelPlan + RefineWalkPoints 2026-05-30 22:53:23 +02:00
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db87416f04 refactor(Core/Movement): Drop dead StartTravelPlan + UpdateTravelPlan + debug node lookup 2026-05-30 22:49:47 +02:00
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8b87ab091f refactor(Core/Movement): Rewrite MoveFarTo to use ResolveMovePath + HandleSpecialMovement 2026-05-30 22:47:55 +02:00
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05cf5a7702 feat(Core/Movement): Add HandleSpecialMovement + WaitForTransport 2026-05-30 22:43:04 +02:00
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35a30cdbef feat(Core/Movement): Add MovementAction::ResolveMovePath unified resolver 2026-05-30 22:38:47 +02:00
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c55f554bb4 feat(Core/Movement): Add LastMovement::lastTransportEntry for transport-resume gate 2026-05-30 22:05:06 +02:00
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0c9131692c refactor(Core/Movement): Align MoveFarTo preamble + drop spline-plan throttle 2026-05-30 21:28:48 +02:00
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1601d6a514 refactor(Core/Movement): Drop IsWaitingForLastMove throttle 2026-05-30 21:07:36 +02:00
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dd05767dcc fix(Core/Movement): Bypass stale lastMove gate when bot stopped + loosen probe short-circuit 2026-05-30 20:56:05 +02:00
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7278a3bfcb refactor(Conf): Hardcode master-walk-pace distance to 5y, drop config 2026-05-30 20:29:01 +02:00
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01ea88624a fix(Core/Travel): Batch NODE_PREPATH into the walk-spline dispatch so per-tick re-resolve actually moves the bot 2026-05-30 20:22:27 +02:00
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02844dffd4 fix(Core/RPG): Drop per-tick travelplan whisper to silence spam 2026-05-30 20:18:59 +02:00
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2597880d38 fix(Core/Travel): Pass GAMEOBJECT_TYPE_SPELLCASTER to GetGameObjectIfCanInteractWith 2026-05-30 20:07:51 +02:00
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f4d308b684 refactor(Core/Travel): Remove dead spline-progress tracking and unused NODE_TELEPORT path 2026-05-30 19:56:41 +02:00
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a0e21d9f38 feat(Core/Travel): Re-enable area-trigger, static-portal, and teleport-spell nodes 2026-05-30 19:34:04 +02:00
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d9a8ac3a2a feat(Core/Travel): Exclude area-trigger, static-portal, teleport-spell path types from PR 2026-05-30 18:57:42 +02:00
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8cb54416bf fix(Core/RPG): Per-tick re-resolve travel plan instead of advancing cached plan 2026-05-30 18:38:22 +02:00
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558e9ee1e1 feat(Core/Travel): Handle NODE_TELEPORT (hearthstone) and NODE_AREA_TRIGGER 2026-05-30 18:27:52 +02:00
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563a415532 fix(Core/Movement): ChaseTo tries mmap path before MoveChase 2026-05-30 18:19:54 +02:00
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126294cc38 fix(Core/RPG): Use GetNearPoint and followAngle in MoveWorldObjectTo, bump travel-node threshold to sightDistance 2026-05-30 18:11:06 +02:00
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b3a8d9f4be Revert "fix(Core/RPG): Drop chained probe and waypoint dispatch in MoveFarTo"
This reverts commit 3384fa4fcfdc8e394653f4604f7de97cf7da9571.
2026-05-30 18:05:39 +02:00
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3384fa4fcf fix(Core/RPG): Drop chained probe and waypoint dispatch in MoveFarTo 2026-05-30 15:44:43 +02:00
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0d3d38b007 fix(Core/RPG): Align MoveFarTo, MoveWorldObjectTo, MoveRandomNear with cmangos 2026-05-30 15:35:57 +02:00
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4e8e3e2afe fix(Core/RPG): Scope do-quest yield-to-grind to current objective only 2026-05-30 15:04:10 +02:00
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8c027e3a70 fix(Core/RPG): Drop over-strict MoveFarTo and MoveWorldObjectTo guards 2026-05-30 14:54:36 +02:00
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896ad3bf75 fix(Core/RPG): Require LOS from candidate to GO in MoveWorldObjectTo 2026-05-30 14:37:38 +02:00