14 Commits

Author SHA1 Message Date
Alex Dcnh
fc882f9a91
Modify Windows build workflow for Boost and OpenSSL (#2461)
Updated Windows build configuration to use Windows 2022 and added Boost
installation.

<!--
Thank you for contributing to mod-playerbots, please make sure that
you...
1. Submit your PR to the test-staging branch, not master.
2. Read the guidelines below before submitting.
3. Don't delete parts of this template.

DESIGN PHILOSOPHY: We prioritize STABILITY, PERFORMANCE, AND
PREDICTABILITY over behavioral realism.

Every action and decision executes PER BOT AND PER TRIGGER. Small
increases in logic complexity scale
poorly across thousands of bots and negatively affect all. We prioritize
a stable system over a smarter
one. Bots don't need to behave perfectly; believable behavior is the
goal, not human simulation.
Default behavior must be cheap in processing; expensive behavior must be
opt-in.

Before submitting, make sure your changes aligns with these principles.
-->

## Pull Request Description
<!-- Describe what this change does and why it is needed -->



## Feature Evaluation
<!--
If your PR is very minimal (comment typo, wrong ID reference, etc), and
it is very obvious it will not have
any impact on performance, you may skip these question. If necessary, a
maintainer may ask you for them later.
-->

<!-- Please answer the following: -->
- Describe the **minimum logic** required to achieve the intended
behavior.
- Describe the **processing cost** when this logic executes across many
bots.



## How to Test the Changes
<!--
- Step-by-step instructions to test the change.
- Any required setup (e.g. multiple players, number of bots, specific
configuration).
- Expected behavior and how to verify it.
-->



## Impact Assessment
<!-- As a generic test, before and after measure of pmon (playerbot pmon
tick) can help you here. -->
- Does this change increase per-bot/per-tick processing or risk scaling
poorly with thousands of bots?
    - - [ ] No, not at all
    - - [ ] Minimal impact (**explain below**)
    - - [ ] Moderate impact (**explain below**)



- Does this change modify default bot behavior?
    - - [ ] No
    - - [ ] Yes (**explain why**)



- Does this change add new decision branches or increase maintenance
complexity?
    - - [ ] No
    - - [ ] Yes (**explain below**)



## AI Assistance
<!--
AI assistance is allowed, but all submitted code must be fully
understood, reviewed, and owned by the contributor.
We expect contributors to be honest about what they do and do not
understand.
-->
Was AI assistance used while working on this change?
- - [ ] No
- - [ ] Yes (**explain below**)
<!--
If yes, please specify:
- Purpose of usage (e.g. brainstorming, refactoring, documentation, code
generation).
- Which parts of the change were influenced or generated, and whether it
was thoroughly reviewed.
-->



<!--
TRANSLATIONS:
Anything new that the bots say in chat must be in a translatable format.
This is done using GetBotTextOrDefault,
which you can search for in the codebase to find examples. Your code
needs to have English as the default fallback,
while the full translations need to be in an SQL update file. The
languages in the file are the nine language
options supported by AzerothCore: English, Korean, French, German,
Chinese, Taiwanese, Spanish, Spanish Mexico, and
Russian. See
data/sql/playerbots/updates/2025_12_27_ai_playerbot_fishing_text.sql as
an example of a translation SQL
update, whose content are called within the codebase at
src/strategy/actions/FishingAction.cpp
-->

## Final Checklist

- - [ ] Stability is not compromised.
- - [ ] Performance impact is understood, tested, and acceptable.
- - [ ] Added logic complexity is justified and explained.
- - [ ] Any new bot dialogue lines are translated.
- - [ ] Documentation updated if needed (Conf comments, WiKi commands).

## Notes for Reviewers
<!-- Anything else that's helpful to review or test your pull request.
-->

---------

Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
Co-authored-by: bash <hermensb@gmail.com>
Co-authored-by: Revision <tkn963@gmail.com>
Co-authored-by: kadeshar <kadeshar@gmail.com>
2026-06-19 10:45:36 -07:00
Alex Dcnh
d0ba99f381
Updates the Windows CI workflow to build AzerothCore and mod-playerbots reliably with Ninja instead of the Visual Studio/MSBuild generator (#2383)
Added a Windows CI fix to build with Ninja and avoid Windows
command-line length failures.

<!--
Thank you for contributing to mod-playerbots, please make sure that
you...
1. Submit your PR to the test-staging branch, not master.
2. Read the guidelines below before submitting.
3. Don't delete parts of this template.

DESIGN PHILOSOPHY: We prioritize STABILITY, PERFORMANCE, AND
PREDICTABILITY over behavioral realism.

Every action and decision executes PER BOT AND PER TRIGGER. Small
increases in logic complexity scale
poorly across thousands of bots and negatively affect all. We prioritize
a stable system over a smarter
one. Bots don't need to behave perfectly; believable behavior is the
goal, not human simulation.
Default behavior must be cheap in processing; expensive behavior must be
opt-in.

Before submitting, make sure your changes aligns with these principles.
-->

## Pull Request Description
This PR updates the Windows CI workflow to build AzerothCore +
mod-playerbots reliably with Ninja instead of the Visual Studio/MSBuild
generator.

The previous Windows build could fail during the final `worldserver`
build steps because MSBuild/RC generated command lines that exceeded
Windows command-line limits. Enabling long-path support was not enough,
because the failure was caused by tool command length rather than only
filesystem path length.

This workflow now:
- installs and uses Ninja as the CMake generator;
- creates an AzerothCore `conf/config.sh` for CI;
- forces the compiler to MSVC `cl`;
- enables CMake/Ninja response files to reduce command-line length;
- moves the source tree to a short path (`C:\ac`) before configuring and
building.

This keeps the Windows build on MSVC while avoiding the MSBuild/RC
command-line length issue.

**Pros:**
- Fixes Windows CI command-line length failures;
- avoids unreliable `rc.exe` / `MSB6003` errors from the MSBuild
generator;
- keeps the build on MSVC;
- makes the Windows CI build more predictable;
- does not affect runtime code or bot behavior.

**Cons:**
- Visual Studio project files (`.vcxproj`) are no longer generated in
CI;
- the workflow now copies the source tree to a short path before
building.

## Feature Evaluation
- Minimum logic: CI-only workflow changes to use Ninja, force MSVC,
enable response files, and build from a short path.
- Processing cost: None at runtime. This only affects GitHub Actions
build tooling.

## How to Test the Changes
- Run the Windows CI workflow on GitHub Actions.
- Confirm that CMake reports `-- Building for: Ninja`.
- Confirm that CMake detects MSVC as the C and C++ compiler.
- Confirm that the Windows build completes successfully.
- Confirm that no MSBuild `MSB6003`, `rc.exe`, or Ninja `CreateProcess`
command-line length errors occur.

## Impact Assessment
- Does this change increase per-bot/per-tick processing or risk scaling
poorly with thousands of bots?
    - [x] No, not at all

- Does this change modify default bot behavior?
    - [x] No

- Does this change add new decision branches or increase maintenance
complexity?
    - [x] No

## AI Assistance
Was AI assistance used while working on this change?
- [x] No
Maybe if should so i'd made less commits...

## Final Checklist
- [x] Stability is not compromised.
- [x] Performance impact is understood, tested, and acceptable.
- [x] Added logic complexity is justified and explained.
- [x] Any new bot dialogue lines are translated.
- [x] Documentation updated if needed (Conf comments, WiKi commands).

## Notes for Reviewers
This change is CI-only and does not affect gameplay, bot logic, database
logic, or runtime performance.

The Windows workflow was failing because generated build commands became
too long for Windows process creation. Switching the CI build to Ninja,
forcing MSVC, enabling response files, and building from `C:\ac` fixes
the issue while keeping the compiler/toolchain consistent with the
Windows target.

---------

Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
Co-authored-by: bash <hermensb@gmail.com>
Co-authored-by: Revision <tkn963@gmail.com>
Co-authored-by: kadeshar <kadeshar@gmail.com>
2026-05-15 23:36:59 -07:00
Keleborn
6d2ee70831
ci: Use test-staging branch of azerothcore-wotlk for test-staging PRs (#2280)
<!--
Thank you for contributing to mod-playerbots, please make sure that
you...
1. Submit your PR to the test-staging branch, not master.
2. Read the guidelines below before submitting.
3. Don't delete parts of this template.

DESIGN PHILOSOPHY: We prioritize STABILITY, PERFORMANCE, AND
PREDICTABILITY over behavioral realism.

Every action and decision executes PER BOT AND PER TRIGGER. Small
increases in logic complexity scale
poorly across thousands of bots and negatively affect all. We prioritize
a stable system over a smarter
one. Bots don't need to behave perfectly; believable behavior is the
goal, not human simulation.
Default behavior must be cheap in processing; expensive behavior must be
opt-in.

Before submitting, make sure your changes aligns with these principles.
-->

## Pull Request Description
<!-- Describe what this change does and why it is needed -->
Should sync the test staging branch compile checks. 


## Feature Evaluation
<!--
If your PR is very minimal (comment typo, wrong ID reference, etc), and
it is very obvious it will not have
any impact on performance, you may skip these question. If necessary, a
maintainer may ask you for them later.
-->

<!-- Please answer the following: -->
- Describe the **minimum logic** required to achieve the intended
behavior.
- Describe the **processing cost** when this logic executes across many
bots.



## How to Test the Changes
<!--
- Step-by-step instructions to test the change.
- Any required setup (e.g. multiple players, number of bots, specific
configuration).
- Expected behavior and how to verify it.
-->



## Impact Assessment
<!-- As a generic test, before and after measure of pmon (playerbot pmon
tick) can help you here. -->
- Does this change increase per-bot/per-tick processing or risk scaling
poorly with thousands of bots?
    - - [ ] No, not at all
    - - [ ] Minimal impact (**explain below**)
    - - [ ] Moderate impact (**explain below**)



- Does this change modify default bot behavior?
    - - [x] No
    - - [ ] Yes (**explain why**)



- Does this change add new decision branches or increase maintenance
complexity?
    - - [x] No
    - - [ ] Yes (**explain below**)



## Messages to Translate
<!--
Bot messages have to be translatable, but you don't need to do the
translations here. You only need to make sure
the message is in a translatable format, and list in the table the
message_key and the default English message.
Search for GetBotTextOrDefault in the codebase for examples.
-->
- Does this change add bot messages to translate?
    - - [x] No
    - - [ ] Yes (**list messages in the table**)

| Message key  | Default message |
| --------------- | ------------------ |
|			 |			      |
|			 |			      |

## AI Assistance
<!--
AI assistance is allowed, but all submitted code must be fully
understood, reviewed, and owned by the contributor.
We expect contributors to be honest about what they do and do not
understand.
-->
- Was AI assistance used while working on this change?
    - - [ ] No
    - - [x] Yes (**explain below**)
<!--
If yes, please specify:
- Purpose of usage (e.g. brainstorming, refactoring, documentation, code
generation).
- Which parts of the change were influenced or generated, and whether it
was thoroughly reviewed.
-->
Wrote the changes. I tested them. Claude Opus.


## Final Checklist

- - [x] Stability is not compromised.
- - [x] Performance impact is understood, tested, and acceptable.
- - [x] Added logic complexity is justified and explained.
- - [x] Documentation updated if needed (Conf comments, WiKi commands).

## Notes for Reviewers
<!-- Anything else that's helpful to review or test your pull request.
-->

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 11:36:19 -07:00
kadeshar
6ed3f24ecb
Enforce test fix (#2122)
CI/CD PR

---------

Co-authored-by: Crow <pengchengw@me.com>
2026-02-07 07:34:15 -08:00
bashermens
2eb98c3233
[BUILD] Windows shorter build path (#2021) 2026-01-16 17:39:12 +01:00
Yunfan Li
e1fa733aa5
Preparation for project transfer (#1733) 2025-10-14 00:11:54 +08:00
SaW
20a69db45a
Githubactions - Cancel workflow fix (#1029)
Fix: Cancels the obsolete tasks as desired.
2025-02-26 18:57:31 +01:00
SaW
c697b81404
Githubactions - Cancel workflow on new commits in the same PR (#1028) 2025-02-26 16:44:44 +01:00
Yunfan Li
b2c5885050 [CI] CI cache 2024-07-26 13:07:37 +08:00
Yunfan Li
53123a88ee [CI] Cache for actions 2024-06-10 00:43:21 +08:00
Yunfan Li
9368377fec Update workflows 2024-03-17 12:10:21 +08:00
Yunfan Li
e30c47f868 Update workflows 2024-03-04 19:42:50 +08:00
Yunfan Li
002f2f4e8e Update workflow 2024-03-04 19:23:20 +08:00
Yunfan Li
089229f96a
Create windows_build.yml 2024-03-04 19:14:24 +08:00