Closer the original solution, i dont wanna drift to much away without
really good reason. At this point i still see NPC and bots moving
through the levels or even falling out the levels here and there. I
verified whether the MovePoint signature changes and related params
itself in playerbots has anything todo with it, even when params are
hardcoded the behavior remains. It could be deeper problem, but for now
it seems core problem. Therefore i dont wanna change to much until the
dust has settled a bit in core itself.
I havent implemented moveTakeOff or moveLand which are basically
responsible for the transitions phases between ground and air visa
versa. I have version where i use takeOff for the animation, which means
moving vertical. For now i am gonna leave for what it is.
PS: also includes additional movement fix for AreaTriggerAction which we
missed first time after the core update on movements.
@Wishmaster117 Been testing and trying a lot in the background on find
solutions and causes. The general solutions remains removed some tweaks,
altered code here and there. With the general idea to keep closer to the
original code for now at least.
Testing:
- Class abilities: Slow fall (priest), Flight Form (druid) : Green
- BG: Green
- Swimming and walking shallow waters: Green
- Takeoff and land when following master: Green
- Boat and zeppelins: Green
- Flymount and ground walking: Green
- Water Walking (shaman), Path of Frost (DK): Green
- Water Walking (shaman), Path of Frost (DK) transisions; flying,
swimming, water walking: Green
Skipping pets when group water walking, path of frost, once core pathing
changes has settled more i will add it. Which is easy but i dont wanna
add more edge cases and code branches for now.
* Revert "[Large server fix] #1537 Serialize playerBots/botLoading with a mutex and use snapshot-based loops to fix concurrency crashes (#1540)"
This reverts commit 3fff58df1a2058894e9b758be07869aec87c2c70.
* Revert "[Fix] teleport to invalid map or invalid coordinates (x , y , z 200000, o ) given when teleporting player (g UI d full type player low , name , map , x , y , z , o ) (#1538)"
This reverts commit ca2e2ef0dbd8dcfb16123db65ae638424550e50c.
* Revert "Fix: prevent MoveSplineInitArgs::Validate velocity asserts (velocity > 0.01f) for bots, pets, and charmed units (#1534)"
This reverts commit 4e3ac609bd23d991150d956d4e69ee6de2fcf2bf.
* Revert "[Fix issue #1527] : startup crash in tank target selection — add TOCTOU & null-safety guards (#1532)"
This reverts commit c6b0424c29b6a1bf5b3574135128d30d19838411.
* Revert "[Fix issue #1528] Close small window where the “in a BG/arena” state can change between the check (InBattleground() / InArena()) and grabbing the pointer (GetBattleground()), which leads to a null dereference. (#1530)"
This reverts commit 2e0a161623eaa97b7d9ceea076779ae0cabeb877.
* Revert "Harden playerbot logout & packet dispatch; add null-safety in chat hooks and RPG checks (#1529)"
This reverts commit e4ea8e2694b0f6d098a945c6f863526cd14f9b3f.
* Revert "Dont wait to travel when in combat. (#1524)"
This reverts commit ddfa919154529fee59e7ba30d2ebe29c0ae4abdf.
* Revert "nullptr fix (#1523)"
This reverts commit 380312ffd231fd5e663a8a17daa80dd39906e3f0.
* Revert "Playerbots/LFG: fix false not eligible & dungeon 0/type 0, add clear diagnostics (#1521)"
This reverts commit 872e4176137b66c83ebcb03932fa8ff1e39fd791.
* Revert "nullptr exception (#1520)"
This reverts commit 3d28a815089fd0a878a6a1d469db657c6030d4b2.
* Revert "Removed bot freezing at startup and system message, not relevant anymore (#1519)"
This reverts commit bcd6f5bc066d5e8a54f2d37b7dfc54e5db0dd2d1.