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3 Commits
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9bba4b78dd
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Overhaul party buff/greater blessing system (#2358)
## Pull Request Description
These changes I originally made for myself because as a person who
really likes to raid with bots, I felt like the current group buff
system is fundamentally broken, and I needed something more consistent
and optimal. I debated a lot whether to PR this because it's such an
extensive overhaul that was almost entirely reliant on AI, and I know
that wishmaster still has a PR open regarding the greater blessings. I
decided to after a couple of conversations so at least people can look
at it and see if it's something that they want.
The tl;dr version is that this PR overhauls buff handling in two related
areas:
1. It adds a dedicated greater blessing assignment system.
2. It generalizes party/raid reagent-buff handling for Paladins, Druids,
Mages, and Priests.
Under this PR, greater blessings are determined by assignments for the
current group, and those assignments are determined based on:
1. a hardcoded priority list of blessings for each spec;
2. the number of Paladins in the group; and
3. whether any Paladins have talents for Blessing of Sanctuary, Improved
Blessing of Might, or Improved Blessing of Wisdom.
Assignment determinations are cached in a value to avoid constant
reevaluation.
The exact priority list is:
- All casters: Kings, Wisdom, Sanctuary, Might
- Physical-only DPS (Rogues, Warriors, DKs): Might, Kings, Sanctuary,
N/A
- Hybrid DPS (Enh, Ret, Hunters, Cats): Might, Kings, Wisdom, Sanctuary
- Druid tanks: Kings, Might, Sanctuary, Wisdom
- Warrior and DK tanks: Kings, Might, Sanctuary, N/A
- Paladin tank: Sanctuary, Might, Wisdom, Kings
Note that Sanctuary is preferred over Kings for Paladin tanks because of
the mana regen component but deprioritized for other tanks because Kings
provides Agility. The extra 3% damage reduction from Sanctuary does not
stack with Disc Priests’ Renewed Hope, which will have 100% uptime.
For group buffs, logic is centralized so that class triggers use the
same gating and upgrade rules for Gift of the Wild, Arcane Brilliance,
Prayer of Fortitude, Prayer of Spirit, and Prayer of Shadow Protection.
Also, Shadow Protection is now a default strategy for Priests (rshadow,
which existed before but wasn’t added by default).
I’ve added a config setting for the greater blessing system and adjusted
the current config setting for group buffs. In each case, you can pick
whether to disable the feature entirely, use it in all groups, or use it
only in raid groups. The default is raid only for greater blessings and
all groups for group buffs. Note that for group buffs, even if the
config is enabled, they will be used only if at least 3 group/raid
members on the same map are missing the buff family. This is mainly to
stop group buff spamming during wipe recovery as bots are revived
one-by-one.
I renamed the Paladin buff strategies to align them with the actual
blessing names:
- `bhealth` -> `bsanc`
- `bmana` -> `bwisdom`
- `bdps` -> `bmight`
- `bstats` -> `bkings`
This is an intentional breaking change for saved strategy strings. Bots
will need a one-time strategy reset after update.
I removed bots telling you when they are out of reagents for greater
blessings. If people like that though, I can add it back.
A small cleanup is also included in TankPaladinStrategy: Holy Shield was
subject to three overlapping health triggers with the same priority; I
removed the two lower health thresholds which have no purpose.
## Feature Evaluation
- Describe the **minimum logic** required to achieve the intended
behavior.
I’m going to let the AI answer this one.
> The minimum logic is:
> - a shared config-gated check for whether group/raid buff variants are
allowed
> - a shared way to treat single and group variants as equivalent aura
families
> - a shared upgrade path from single-target buff to group buff when the
group variant is appropriate
> - a Paladin-only cached assignment model that decides which blessing
family each Paladin should cover for the current group
> - trigger/action wiring that only attempts casts when a group member
is actually missing the assigned buff
>
> This avoids scattering separate per-class heuristics across many
triggers and actions.
- Describe the **processing cost** when this logic executes across many
bots.
Processing cost should be minimal but non-zero. The general party buff
changes are limited to existing buff trigger paths and mostly replace
duplicated checks with shared helpers. They do not add expensive default
per-tick behavior outside those existing trigger evaluations.
The Paladin greater blessing logic does add extra decision-making, but
it is limited to Paladins, gated by config and group eligibility,
subject to a delayed trigger evaluation of only once per 4s, and cached
per group assignment set instead of recomputing the full assignment
model on every action attempt.
This PR also increases the throttle duration for group buff triggers to
limit performance impact; I’m open to adjustments to these durations:
- Mark of the Wild triggers were increased from 4s to 8s
- Arcane Intellect triggers were increased from 4s to 8s
- Priest buff triggers were increased to 8s (previously, Fortitude was
6s, Spirit was 4s, and Shadow Protection had no throttle)
- There is now a 5s delay on buffing (greater blessings and group buffs)
after bots log in—I was getting bots spamming buffs as soon as they
logged in even when it was not necessary
I’ve tested with pmon, and the impact is minimal—these are very cheap
triggers even compared to standard bot rotational ability triggers.
## How to Test the Changes
1. Try different config settings to confirm that they work to
enable/disable greater blessings/group buffs in the configured scenarios
2. For greater blessing changes:
- test with one Paladin in a party/raid
- test with multiple Paladins in a party/raid
- confirm the Paladins divide blessing coverage instead of repeatedly
overwriting each other
- include at least one Paladin with Improved Blessing of Might and make
sure it casts Might over Paladins without the talent; check the same
with a Paladin with Improved Blessing of Wisdom
- do not include a Paladin that knows Sanctuary, confirm any Paladin
tank receives Kings instead (you’ll need a low-level Paladin for this
since Sanctuary is a prot talent)
- confirm bots cast blessings only when a member is actually missing the
relevant blessing family
- confirm there is a 5s delay on buffing when bots log in
3. For group buff changes:
- confirm there is a 5s delay on buffing when bots log in
- confirm that single buffs are used when there aren’t at least three
unbuffed members in the same map, even if group buffs are enabled in the
config
4. For all buffs, test with reagents missing to confirm fallback to
single-target buffs and single blessings
5. Confirm the Paladin buff strategy names are changed after resetting
AI
## Impact Assessment
- Does this change increase per-bot/per-tick processing or risk scaling
poorly with thousands of bots?
- - [ ] No, not at all
- - [x] Minimal impact (**explain below**)
- - [ ] Moderate impact (**explain below**)
Discussed above in processing costs.
- Does this change modify default bot behavior?
- - [ ] No
- - [x] Yes (**explain why**)
Yes—that is the purpose of this PR, to change default buffing behavior.
- Does this change add new decision branches or increase maintenance
complexity?
- - [ ] No
- - [x] Yes (**explain below**)
Yes, but I think it’s inevitable to add complexity to get greater
blessings to function consistently, given the challenges brought by
their mechanic of applying across each class.
## AI Assistance
Was AI assistance used while working on this change?
- - [ ] No
- - [x] Yes (**explain below**)
I used GPT-5.4 extensively for this overhaul. It’s much more complicated
than I could handle on my own. I’ve done a lot of testing and have
reviewed the code and provided plenty of revisions, but I cannot say I
can perfectly explain each addition and how it works, not even close.
## Final Checklist
- - [x] Stability is not compromised.
- - [x] Performance impact is understood, tested, and acceptable.
- - [x] Added logic complexity is justified and explained.
- - [x] Any new bot dialogue lines are translated.
- - [x] Documentation updated if needed (Conf comments, WiKi commands).
## Notes for Reviewers
---------
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
Co-authored-by: bash <hermensb@gmail.com>
Co-authored-by: Revision <tkn963@gmail.com>
Co-authored-by: kadeshar <kadeshar@gmail.com>
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3a7e3e2719
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Fix Mages' Armor Strategies & Light Refactor (#2390)
<!--
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DESIGN PHILOSOPHY: We prioritize STABILITY, PERFORMANCE, AND
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Every action and decision executes PER BOT AND PER TRIGGER. Small
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Default behavior must be cheap in processing; expensive behavior must be
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Before submitting, make sure your changes aligns with these principles.
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## Pull Request Description
<!-- Describe what this change does and why it is needed -->
Mages have a "bdps" strategy to use Molten Armor (default for Fire and
Arcane) and "bmana" strategy to use Mage Armor (default for Frost). The
existing code uses a series of alternatives for armor
(Molten->Mage->Ice->Frost), which is needed for Mages that have not
learned Molten or Mage. However, I was noticing that sometimes my Fire
and Arcane Mages would end up with Mage Armor, presumably because there
could be a situation in which the casting of Molten Armor failed and the
fallback to Mage Armor kicked in (for example, due to there being not
enough mana to cast Molten Armor). This PR makes bdps always mean Molten
Armor, if it is learned, and bmana always mean Mage Armor, if it is
learned, by gating through triggers.
Other changes:
- Added bdps and bmana to default Mage combat strategies (still bdps for
Fire and Arcane and bmana for Frost) so that Mages will reapply armor if
it expires in combat.
- Deleted Arcane Explosion strategy--it was not fully implemented
because there was no associated action (such as through a
CastArcaneExplosionAction class). I debated implementing it, but there
isn't a suitable targeting mechanism that exists in the code from what I
can tell. Arcane Mages generally just use Blizzard for AoE (and
Flamestrike with PoM); Arcane Explosion is useful to use if (1) a player
is moving or (2) mobs are almost dead in an AoE situation. Scenario (1)
is irrelevant for bots since they cannot cast while moving. With respect
to scenario (2), the existing AoE triggers in fact look for highest HP
mobs so to implement Arcane Explosion in a useful manner would probably
require a new Value, and that is not worth it for what would be
miniscule benefit anyway.
- General cleanups of Mage code (e.g., deleted empty ActionNodes). These
were based on a quick review; I did not do any sort of detailed or
comprehensive review and have no desire to with this PR. Note: I know
that FrostMageStrategy.cpp had a Fireball alternative for Frostfire
Bolt, but I deleted it anyway because the same ActionNode is already in
GenericMageStrategy.cpp.
- General cleanups of AiFactory default combat/noncombat strategies
(e.g., removal of deprecated bdps and bmana strategies for Shamans).
## Feature Evaluation
<!--
If your PR is very minimal (comment typo, wrong ID reference, etc), and
it is very obvious it will not have
any impact on performance, you may skip these question. If necessary, a
maintainer may ask you for them later.
-->
<!-- Please answer the following: -->
- Describe the **minimum logic** required to achieve the intended
behavior.
- Describe the **processing cost** when this logic executes across many
bots.
Added getAlternatives for the armor strategies; this approach already
exists for Druids. Added one new trigger for Molten Armor that is
throttled by 10s like the existing Mage Armor trigger.
## How to Test the Changes
<!--
- Step-by-step instructions to test the change.
- Any required setup (e.g. multiple players, number of bots, specific
configuration).
- Expected behavior and how to verify it.
-->
Give a Mage the "bdps" strategy. They should cast Molten Armor. Make
them cast a different armor. After the trigger throttle period (10s),
they should reapply Molten Armor. Same goes for bmana and Mage Armor.
Try this in combat, and it should work too.
## Impact Assessment
<!-- As a generic test, before and after measure of pmon (playerbot pmon
tick) can help you here. -->
- Does this change increase per-bot/per-tick processing or risk scaling
poorly with thousands of bots?
- - [x] No, not at all
- - [ ] Minimal impact (**explain below**)
- - [ ] Moderate impact (**explain below**)
- Does this change modify default bot behavior?
- - [ ] No
- - [x] Yes (**explain why**)
The point of this PR is to fix the default Mage armor buffing behavior.
- Does this change add new decision branches or increase maintenance
complexity?
- - [x] No
- - [ ] Yes (**explain below**)
## AI Assistance
<!--
AI assistance is allowed, but all submitted code must be fully
understood, reviewed, and owned by the contributor.
We expect contributors to be honest about what they do and do not
understand.
-->
Was AI assistance used while working on this change?
- - [ ] No
- - [x] Yes (**explain below**)
<!--
If yes, please specify:
- Purpose of usage (e.g. brainstorming, refactoring, documentation, code
generation).
- Which parts of the change were influenced or generated, and whether it
was thoroughly reviewed.
-->
I had GPT-5.4 present a couple of possibilities to fix the issue of Mage
Armor being cast with bdps, and from there I settled on the
getAlternatives approach. I did everything else.
<!--
TRANSLATIONS:
Anything new that the bots say in chat must be in a translatable format.
This is done using GetBotTextOrDefault,
which you can search for in the codebase to find examples. Your code
needs to have English as the default fallback,
while the full translations need to be in an SQL update file. The
languages in the file are the nine language
options supported by AzerothCore: English, Korean, French, German,
Chinese, Taiwanese, Spanish, Spanish Mexico, and
Russian. See
data/sql/playerbots/updates/2025_12_27_ai_playerbot_fishing_text.sql as
an example of a translation SQL
update, whose content are called within the codebase at
src/strategy/actions/FishingAction.cpp
-->
## Final Checklist
- - [x] Stability is not compromised.
- - [x] Performance impact is understood, tested, and acceptable.
- - [x] Added logic complexity is justified and explained.
- - [x] Any new bot dialogue lines are translated.
- - [x] Documentation updated if needed (Conf comments, WiKi commands).
## Notes for Reviewers
<!-- Anything else that's helpful to review or test your pull request.
-->
@Dreathean Perhaps the wiki can be updated to document the bdps and
bmana strategies for Mages?
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41c53365ae
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[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038) |