## Pull Request Description
Migration of "wait for attack" strategy from cmangos playerbots.
Resolves: https://github.com/mod-playerbots/mod-playerbots/issues/990
## Feature Evaluation
Optional strategy for bots which are in party with real player.
## How to Test the Changes
- add strategy to bot "nc +wait for attack" and "co +wait for attack"
- set time via command "wait for attack time x" where x is time which
they wait in seconds (you should get response from bot)
- attack any target (for example dummy in main city)(bot should wait
with attack)
## Impact Assessment
- [ ] No, not at all
- [x] Minimal impact (**explain below**)
- [ ] Moderate impact (**explain below**)
Performance wise only bots having this optinal strategy have additional
cost in multiplier which check every attack action that should be
execute.
- Does this change modify default bot behavior?
- [x] No
- [ ] Yes (**explain why**)
- Does this change add new decision branches or increase maintenance
complexity?
- [x] No
- [ ] Yes (**explain below**)
## Messages to Translate
Does this change add bot messages to translate?
- [ ] No
- [x] Yes (**list messages in the table**)
| Message key | Default message |
| --------------- | ------------------ |
1740 | Please provide a time to set (in seconds)
1741 | Please provide valid time to set (in seconds) between 0 and 99
1742 | Wait for attack time set to %new_time seconds
## AI Assistance
Was AI assistance used while working on this change?
- [ ] No
- [x] Yes (**explain below**)
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Copilot CLI - help with migration
## Final Checklist
- [x] Stability is not compromised.
- [x] Performance impact is understood, tested, and acceptable.
- [x] Added logic complexity is justified and explained.
- [x] Documentation updated if needed (Conf comments, WiKi commands).
## Notes for Reviewers
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