2729 Commits

Author SHA1 Message Date
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905f550ca1 fix(Core/RPG): Per-tick re-resolve travel plan instead of advancing cached plan 2026-06-05 09:56:45 +02:00
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7ac501adb0 feat(Core/Travel): Handle NODE_TELEPORT (hearthstone) and NODE_AREA_TRIGGER 2026-06-05 09:56:45 +02:00
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ec6e412f35 fix(Core/Movement): ChaseTo tries mmap path before MoveChase 2026-06-05 09:56:45 +02:00
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f656c3d9ef fix(Core/RPG): Use GetNearPoint and followAngle in MoveWorldObjectTo, bump travel-node threshold to sightDistance 2026-06-05 09:56:44 +02:00
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65bf6a0dff fix(Core/Travel): Soft-bias STEEP at regen PathGenerator sites 2026-06-05 09:56:44 +02:00
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a460886c1c Revert "fix(Core/RPG): Drop chained probe and waypoint dispatch in MoveFarTo"
This reverts commit 3384fa4fcfdc8e394653f4604f7de97cf7da9571.
2026-06-05 09:56:44 +02:00
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bf67e9fb6b fix(Core/RPG): Drop chained probe and waypoint dispatch in MoveFarTo 2026-06-05 09:56:44 +02:00
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e0d10bb8e9 fix(Core/RPG): Align MoveFarTo, MoveWorldObjectTo, MoveRandomNear with cmangos 2026-06-05 09:56:44 +02:00
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6cd95d8f53 fix(Core/RPG): Scope do-quest yield-to-grind to current objective only 2026-06-05 09:56:44 +02:00
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721f81a119 fix(Core/RPG): Drop over-strict MoveFarTo and MoveWorldObjectTo guards 2026-06-05 09:56:44 +02:00
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f868b6f96b fix(Core/RPG): Require LOS from candidate to GO in MoveWorldObjectTo 2026-06-05 09:56:44 +02:00
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4295f484a8 fix(Core/Loot): Drop hostiles-in-sight gate on loot-available trigger 2026-06-05 09:56:44 +02:00
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f5cd75e336 refactor(Core/Movement): Drop redundant bot filter setters at PathGenerator sites 2026-06-05 09:56:44 +02:00
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a6d691e6a7 refactor(Core/Movement): Rename SetAreaCost calls to SetNavTerrainCost 2026-06-05 09:56:44 +02:00
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2a8bd23272 fix(Core/Movement): Apply bot filter setters at all PathGenerator construction sites 2026-06-05 09:56:44 +02:00
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9d3ecbab88 fix(Core/Travel): Apply NAV_WATER cost bias on regen PathGenerator 2026-06-05 09:56:44 +02:00
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326f962bd7 fix(Core/Travel): Exclude NAV_GROUND_STEEP on regen PathGenerator 2026-06-05 09:56:44 +02:00
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6d6ad2412d fix(Core/Travel): Hoist portal/transport cheat above 2-point reject 2026-06-05 09:56:44 +02:00
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3d7e43c1a2 fix(Core/Travel): Match cmangos buildPath stitching, drop 75y guard 2026-06-05 09:56:44 +02:00
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e3b24aadd9 fix(Core/Travel): Preserve walk paths from taxi-path overwrite 2026-06-05 09:56:44 +02:00
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7bbcc62797 chore(Core/Travel): Warn admins to shutdown after generatenode 2026-06-05 09:56:44 +02:00
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39927925e4 fix(Core/Travel): Skip 5y dedup when loading nodes from DB 2026-06-05 09:56:44 +02:00
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f9cf3c67ac chore(DB/Travel): Temporarily disable Aldrassil ramp anchors 2026-06-05 09:56:44 +02:00
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9bd76103f2 fix(Core/Travel): Drop 2-point check, keep last-segment teleport guard 2026-06-05 09:56:44 +02:00
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7a9d5cd73d fix(Core/Travel): Reject paths with >75y final-segment teleport jumps 2026-06-05 09:56:44 +02:00
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2d83396c59 fix(Core/Travel): Reject 2-point BuildShortcut paths between non-adjacent nodes 2026-06-05 09:56:44 +02:00
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537d7b0284 chore(Core/Travel): Bump 2-point shortcut threshold to 75y 2026-06-05 09:56:44 +02:00
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8a5b6d455c fix(Core/Travel): Reject 2-point BuildShortcut teleports in chained probe 2026-06-05 09:56:44 +02:00
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b1dde93827 Revert non-progress chained-probe detection (broke valid paths) 2026-06-05 09:56:44 +02:00
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5cf7a2e0db fix(Core/Travel): Loosen chained-probe non-progress threshold 2026-06-05 09:56:44 +02:00
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cb2fae7628 fix(Core/Travel): Bail chained probe on non-progress oscillation 2026-06-05 09:56:44 +02:00
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0d7b7bb1da fix(Core/Travel): Chunk all saveNodeStore phases (deletes, nodes, links) 2026-06-05 09:56:44 +02:00
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5b39d1552c fix(Core/Travel): Chunk saveNodeStore path inserts to avoid mega-tx 2026-06-05 09:56:44 +02:00
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11db5ae821 feat(DB/Travel): Add Aldrassil ramp travelnode anchors 2026-06-05 09:56:44 +02:00
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4b4fdd26c1 chore(Core/Debug): Compact debug-move whisper format 2026-06-05 09:56:43 +02:00
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da64c2cdcf feat(Core/Travel): Sparse-segment clip in LaunchWalkSpline 2026-06-05 09:56:43 +02:00
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7fa12be1b9 feat(Core/RPG): Prefix-trim and sparse-segment clip on path dispatch 2026-06-05 09:56:43 +02:00
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c8e98923c5 feat(Core/RPG): Port cmangos 8-angle LOS+navmesh-snap to MoveWorldObjectTo 2026-06-05 09:56:43 +02:00
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4882c7c25b chore(Core/RPG): Loosen Z-mismatch threshold from 5y to 10y 2026-06-05 09:56:43 +02:00
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d3e73cc0c0 fix(Core/RPG): Reject mmap paths whose endpoint Z misses dest 2026-06-05 09:56:43 +02:00
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e76c54d575 fix(Core/RPG): Reject mmap paths that LOS-fail any segment 2026-06-05 09:56:43 +02:00
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498224d5be feat(Core/RPG): Switch POI when current cluster is empty 2026-06-05 09:56:43 +02:00
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e2d4d24e93 fix(Core/RPG): Stop next to quest objects instead of on top of them 2026-06-05 09:56:43 +02:00
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9395ed79ef chore: Drop bot movement console logs 2026-06-05 09:56:43 +02:00
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a81c7a2761 chore: Tighten comments in travel and movement code 2026-06-05 09:56:43 +02:00
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4b3e7f24f3 chore(Core/Travel): Drop cmangos reference in RefineWalkPoints comment 2026-06-05 09:56:43 +02:00
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662e86c687 fix(Core/RPG): LOS check on MoveRandomNear samples to avoid tree tunneling 2026-06-05 09:56:43 +02:00
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487d12711e Revert "fix(Core/Travel): LOS check before trusting raw cmangos waypoints" 2026-06-05 09:56:43 +02:00
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33dafd6ec0 fix(Core/Travel): LOS gate on empty-probe single-waypoint fallback 2026-06-05 09:56:43 +02:00
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1a057319c3 fix(Core/Travel): LOS check before trusting raw cmangos waypoints 2026-06-05 09:56:43 +02:00