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Do not give leader back in open world
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parent
0f5f588879
commit
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@ -8,7 +8,6 @@
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void NonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("timer", NextAction::array(0, new NextAction("check mount state", 1.0f), new NextAction("check values", 1.0f), nullptr)));
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triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("leader", 2.0f), nullptr)));
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triggers.push_back(new TriggerNode("near dark portal", NextAction::array(0, new NextAction("move to dark portal", 1.0f), nullptr)));
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triggers.push_back(new TriggerNode("at dark portal azeroth", NextAction::array(0, new NextAction("use dark portal azeroth", 1.0f), nullptr)));
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triggers.push_back(new TriggerNode("at dark portal outland", NextAction::array(0, new NextAction("move from dark portal", 1.0f), nullptr)));
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