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https://github.com/liyunfan1223/mod-playerbots.git
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[Battlegrounds] fix bot self respawn in battleground
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parent
e97c0350aa
commit
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@ -125,7 +125,7 @@ bool AutoReleaseSpiritAction::Execute(Event event)
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mm.Clear();
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mm.Clear();
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mm.MovePoint(bot->GetMapId(), unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), true);
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mm.MovePoint(bot->GetMapId(), unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), true);
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}
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}
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else
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else if (!botAI->IsRealPlayer()) // below doesnt work properly on realplayer, but its also not needed
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{
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{
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bg_gossip_time = time(NULL);
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bg_gossip_time = time(NULL);
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WorldPacket packet(CMSG_GOSSIP_HELLO);
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WorldPacket packet(CMSG_GOSSIP_HELLO);
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@ -133,7 +133,7 @@ bool AutoReleaseSpiritAction::Execute(Event event)
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bot->GetSession()->HandleGossipHelloOpcode(packet);
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bot->GetSession()->HandleGossipHelloOpcode(packet);
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}
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}
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}
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}
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botAI->SetNextCheckDelay(1000);
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return true;
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return true;
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}
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}
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