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Fix another instance of the wrong guid being assigned
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parent
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@ -125,7 +125,7 @@ void LootObject::Refresh(Player* bot, ObjectGuid lootGUID)
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case LOCK_KEY_SKILL:
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case LOCK_KEY_SKILL:
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if (goId == 13891 || goId == 19535) // Serpentbloom
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if (goId == 13891 || goId == 19535) // Serpentbloom
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{
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{
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this->guid = guid;
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this->guid = lootGUID;
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}
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}
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else if (SkillByLockType(LockType(lockInfo->Index[i])) > 0)
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else if (SkillByLockType(LockType(lockInfo->Index[i])) > 0)
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{
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{
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