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PlayerbotAIConfig compile fix
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@ -589,7 +589,7 @@ std::vector<std::vector<uint32>> PlayerbotAIConfig::ParseTempTalentsOrder(uint32
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}
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int lvl = tab_links[tab][i] - '0';
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if (lvl == 0) continue;
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orders[tab].push_back({tab, spells[tab][i]->Row, spells[tab][i]->Col, lvl});
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orders[tab].push_back({(uint32)tab, spells[tab][i]->Row, spells[tab][i]->Col, (uint32)lvl});
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}
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}
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// sort by talent tab size
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