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fix(Core/Movement): Default GeneratePath forceDestination to false (matches cmangos)
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@ -88,7 +88,7 @@ protected:
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bool FleePosition(Position pos, float radius, uint32 minInterval = 1000);
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bool FleePosition(Position pos, float radius, uint32 minInterval = 1000);
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bool CheckLastFlee(float curAngle, std::list<FleeInfo>& infoList);
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bool CheckLastFlee(float curAngle, std::list<FleeInfo>& infoList);
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PathResult GeneratePath(float x, float y, float z, uint32 acceptMask = DEFAULT_PATH_ACCEPT_MASK, bool forceDestination = true);
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PathResult GeneratePath(float x, float y, float z, uint32 acceptMask = DEFAULT_PATH_ACCEPT_MASK, bool forceDestination = false);
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bool GetTravelPlan(TravelPlan& plan, WorldPosition destination);
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bool GetTravelPlan(TravelPlan& plan, WorldPosition destination);
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bool ExecuteTravelPlan(TravelPlan& state);
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bool ExecuteTravelPlan(TravelPlan& state);
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