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feat(Core/Travel): Enable PathGenerator slope check on chained probe
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@ -730,6 +730,14 @@ std::vector<WorldPosition> WorldPosition::getPathStepFrom(WorldPosition startPos
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// the previous step's endpoint, giving the 40-attempt walker
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// the previous step's endpoint, giving the 40-attempt walker
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// its intended multi-tile reach.
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// its intended multi-tile reach.
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PathGenerator path(pathUnit);
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PathGenerator path(pathUnit);
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// Stricter walkability validation than navmesh extract alone: per-
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// segment runtime check against the unit's collision-height climb
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// formula. Detour may return paths up steep slopes that the
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// walkable-slope-angle filter at extract time accepted but that the
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// unit physically can't walk; SetSlopeCheck rejects those at
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// pathfind time (returns DT_SLOPE_TOO_STEEP / shorter path).
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// Engine uses this in FleeingMovementGenerator only.
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path.SetSlopeCheck(true);
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path.CalculatePath(startPos.GetPositionX(), startPos.GetPositionY(), startPos.GetPositionZ(),
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path.CalculatePath(startPos.GetPositionX(), startPos.GetPositionY(), startPos.GetPositionZ(),
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GetPositionX(), GetPositionY(), GetPositionZ(), false);
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GetPositionX(), GetPositionY(), GetPositionZ(), false);
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